Angrypuffin wrote:Poly Ranger wrote:No - you can use a drop pod, or you can slingshot them turn1 onto the opponents deployment line using a bunker with escape hatch.
Right- I keep forgetting that, since fortifications aren't in the core rulebook anymore...
Poly Ranger wrote:Slingshot IS a really good option! Almost guaranteed turn 2 charge!
But doesn't "Almost guaranteed turn 2 charge" mean "almost guaranteed turn 1 shot off the board"? I'm not trying to be obtuse here, I just don't see how any list couldn't and wouldn't do that. Death company aren't that tough. But maybe that's okay if they're cheap and cheerful, because then they're not attacking your other stuff?
I've encountered this line of thought before. But if people are trying to remove your 20
DC marines they are ignoring your 3 podded furiosos and podded
HG which came in turn 1 as well. Or they are ignoring your scouting baals and 36" threat range vindis. I've never had the problem of losing all 20 in one turn of shooting. Plus you don't want to slingshot right in the centre of the opponents army but to one flank further limiting the guns they can bring to bear on the
DC.