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Made in us
Longtime Dakkanaut



Cheyenne WY

 Angrypuffin wrote:
I occasionally hear reference to Blood Angels assault squads that abandon their jet packs and take a discounted transport, and it confuses me. How are they ever going to get to do anything? Aren't they just writing off their entire 100+ pt squad for a 35 point discount? I hear about footslogging Death Company and it strikes me the same- without a Land Raider, how are they ever going to do anything?


I've never tried it (I play Nids. ) But a Razorback of Assault Marines sounds like a viable choice to me...

The will of the hive is always the same: HUNGER 
   
Made in gb
Prophetic Blood Angel Librarian




 Angrypuffin wrote:
Poly Ranger wrote:No - you can use a drop pod, or you can slingshot them turn1 onto the opponents deployment line using a bunker with escape hatch.

Right- I keep forgetting that, since fortifications aren't in the core rulebook anymore...
Poly Ranger wrote:Slingshot IS a really good option! Almost guaranteed turn 2 charge!

But doesn't "Almost guaranteed turn 2 charge" mean "almost guaranteed turn 1 shot off the board"? I'm not trying to be obtuse here, I just don't see how any list couldn't and wouldn't do that. Death company aren't that tough. But maybe that's okay if they're cheap and cheerful, because then they're not attacking your other stuff?



I've encountered this line of thought before. But if people are trying to remove your 20 DC marines they are ignoring your 3 podded furiosos and podded HG which came in turn 1 as well. Or they are ignoring your scouting baals and 36" threat range vindis. I've never had the problem of losing all 20 in one turn of shooting. Plus you don't want to slingshot right in the centre of the opponents army but to one flank further limiting the guns they can bring to bear on the DC.
   
 
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