Vineheart01 wrote:Tyranids really should have army-wide rules to ignore terrain penalties when charging, just because theyre basically all Beasts without actually being a beast. Grenades for them make no sense, but it hurts them so bad to not have them since they attack at
init 1 if they charge through it.
Quite frankly, i look at tyranids with my orks and have the same feeling i get when i look at my orks with my tau. I just dont see how they can beat us without some severe out-played tactics or damn good luck. Just like my casual, non-tailored Tau list will crush ANYTHING my orks bring...far as i know/have experienced anything Tyranids bring my casual orks will crush since i shoot more, clear hordes better, krump bugs better, and out-range him with what isnt charging.
Lobbas will eat gaunts alive. 6 Lobbas are what i bring every game, i dont bring more because i lack the models
atm. They tend to eat marines throughout the game, and if im against 5+ armor units or worse....its just sickening how fast they clear the numbers
lol. Opens the doors for my
MANz missiles or warbikers to charge things of value and not get tarpitted.
I second the Lobbas. I got to play a game with them the other day, first game where I had Lobbas. (Using converted Civil War cannons and adding plasticard to give them blast shields and orky looks). I played
IG and my Lobbas were wiping out his gunline in chunks. I just wish I had thought enough ahead to bring more
PKs to take out the 8 tanks he brought *eye roll*