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![[Post New]](/s/i/i.gif) 2014/08/15 01:20:42
Subject: Reanimation Protocols & Hellfrost
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Pile of Necron Spare Parts
Castleford, UK
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This is on page 375 of the iPad version unsure if page is same in BRB.
Models that are 'removed form play' by special rules or attacks are also considered to have been removed as casualties, as far as the game rules are concerned.
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Necrons: 5000pts ish
Chaos: 3000pts ash
Dark Angels - 900pts ash
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![[Post New]](/s/i/i.gif) 2014/08/15 01:50:12
Subject: Reanimation Protocols & Hellfrost
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Prophetic Blood Angel Librarian
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The Home Nuggeteer wrote:They have the only hard counter to invisibility and the cron player in my group played them with 4+ reanimation protocols and bought his special characters wargear, he was a bit daft.
Not the only hard counter. Inquisitor karamaovs 'at any cost' rule means you can hit invisible units with 3 st6 large blasts if you get a model close enough or in combat.
Also it says more for the OP nature of invisibility rather than crons. Templates and blasts *should* be able to hit invis units.
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![[Post New]](/s/i/i.gif) 2014/08/15 07:30:33
Subject: Reanimation Protocols & Hellfrost
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Decrepit Dakkanaut
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...what?
Haha, just checked it. Well played GW. I vote for oversight.
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![[Post New]](/s/i/i.gif) 2014/08/15 08:17:41
Subject: Reanimation Protocols & Hellfrost
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Hardened Veteran Guardsman
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Reanimation protocols can survive D-weapons which roll 6 on the effects chart. Nuff said'
Rantrantrant.
Sigvatr wrote:Just melee and sweeping advance them...you're a Space Wolves player, go play like one >:O
 WAAAAAGGHHHHH
<cough>
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This message was edited 1 time. Last update was at 2014/08/15 08:22:33
DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+
1500
1500
1500 - Retired
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![[Post New]](/s/i/i.gif) 2014/08/15 11:46:04
Subject: Reanimation Protocols & Hellfrost
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Longtime Dakkanaut
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Poly Ranger wrote: The Home Nuggeteer wrote:They have the only hard counter to invisibility and the cron player in my group played them with 4+ reanimation protocols and bought his special characters wargear, he was a bit daft.
Not the only hard counter. Inquisitor karamaovs 'at any cost' rule means you can hit invisible units with 3 st6 large blasts if you get a model close enough or in combat.
Also it says more for the OP nature of invisibility rather than crons. Templates and blasts *should* be able to hit invis units.
Rather amusingly they made already excellent power even more powerful.
On the topic, at least they made a universal ruling on how models leave the game. Happy..
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![[Post New]](/s/i/i.gif) 2014/08/15 16:30:06
Subject: Reanimation Protocols & Hellfrost
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Esteemed Veteran Space Marine
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Kangodo wrote:
From another thread:
Reanimation Protocol:
It sounds very strong, but people tend to forget Necrons pay 13 points for that.
No, if anything they pay 4 points for RP, another 4 points for Gauss (an ability that, while not OP, is far more useful than people give it credit for), and 5 points for a marine profile with +2 LD and -2 I.
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![[Post New]](/s/i/i.gif) 2014/08/15 16:33:00
Subject: Reanimation Protocols & Hellfrost
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Rough Rider with Boomstick
Wiltshire
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ClassicCarraway wrote:Kangodo wrote:
From another thread:
Reanimation Protocol:
It sounds very strong, but people tend to forget Necrons pay 13 points for that.
No, if anything they pay 4 points for RP, another 4 points for Gauss (an ability that, while not OP, is far more useful than people give it credit for), and 5 points for a marine profile with +2 LD and -2 I.
And no ATSKNF, combat squads, chapter tactics and heavy/special weapon/equipment access.
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2014/08/15 16:42:29
Subject: Reanimation Protocols & Hellfrost
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Blood-Raging Khorne Berserker
South Chicago burbs
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Also a 4+ save instead of 3+
Warriors are overcosted by a point or 2 IMO.
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