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![[Post New]](/s/i/i.gif) 2014/08/14 10:45:20
Subject: Reanimation Protocols & Hellfrost
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Hardened Veteran Guardsman
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So with the new hellfrost rule for some of the Space Wolf stuff making models that suffer an unsaved wound pass a strength test or be removed, normally this wouldn't be relevant for 1-wound targets cause the 1 unsaved wound kills them anyway. But what about Necron warriors with reanimation protocols? Could you force the dudes lying on the floor to pass a strength test and failure insta-gibs them to prevent reanimation?
Fluff wise it would make sense because their remains can get frozen to buggery just like anything else, but fluff rarely matches RAW!
Thoughts?
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DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+
1500
1500
1500 - Retired
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![[Post New]](/s/i/i.gif) 2014/08/14 10:53:49
Subject: Reanimation Protocols & Hellfrost
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Longtime Dakkanaut
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If it says they are removed as casualties then they would get a re animation roll.
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![[Post New]](/s/i/i.gif) 2014/08/14 10:56:22
Subject: Reanimation Protocols & Hellfrost
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Hardened Veteran Guardsman
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Fragile wrote:If it says they are removed as casualties then they would get a re animation roll.
Thats not what I mean. I mean should they take the strength test in the first place? Do necron models which have been downed and waiting for reanimation count as still in play so would be subject to helfrost?
In answer to your statement though, helfrost states removed from play so they shouldn't get reanimation if they die from helfrost.
Exact wording:
Helfrost - If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play
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DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+
1500
1500
1500 - Retired
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![[Post New]](/s/i/i.gif) 2014/08/14 11:07:05
Subject: Reanimation Protocols & Hellfrost
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Regular Dakkanaut
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I suppose this is another "order of play" question.
Dead Necrons are removed and replaced with RP counters.
Is the model removed as a casualty before it has to make the strength check? RP counters of course don't have to make stat checks.
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This message was edited 1 time. Last update was at 2014/08/14 11:07:57
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![[Post New]](/s/i/i.gif) 2014/08/14 12:07:21
Subject: Reanimation Protocols & Hellfrost
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Nurgle Predator Driver with an Infestation
Perth, Western Australia
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Models that are 'Removed from play' are considered to have been removed as casualties. Pg 13 in the Dark Vengeance rule book.
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![[Post New]](/s/i/i.gif) 2014/08/14 12:13:01
Subject: Reanimation Protocols & Hellfrost
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Decrepit Dakkanaut
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Necrons that have been downed and wait for their RP roll are no longer "in" the game. Even if models are just lying on the side, the model itself has already been removed from play.
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This message was edited 2 times. Last update was at 2014/08/14 12:13:13
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![[Post New]](/s/i/i.gif) 2014/08/14 13:05:38
Subject: Reanimation Protocols & Hellfrost
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The Hive Mind
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Diggory_x wrote: helfrost states removed from play so they shouldn't get reanimation if they die from helfrost.
RFP == RFPaaC now. So they've been removed as a casualty and you're trying to remove them again... which will just let them make RP rolls.
In short, it's irrelevant.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/08/14 13:10:38
Subject: Reanimation Protocols & Hellfrost
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Auspicious Daemonic Herald
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Diggory_x wrote:Fragile wrote:If it says they are removed as casualties then they would get a re animation roll.
Thats not what I mean. I mean should they take the strength test in the first place? Do necron models which have been downed and waiting for reanimation count as still in play so would be subject to helfrost?
In answer to your statement though, helfrost states removed from play so they shouldn't get reanimation if they die from helfrost.
Exact wording:
Helfrost - If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play
Necrons get to reanimate when removed from play
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![[Post New]](/s/i/i.gif) 2014/08/14 14:45:24
Subject: Reanimation Protocols & Hellfrost
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Khorne Veteran Marine with Chain-Axe
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necrons do not get to reanimate when they are removed from play... jaws of the world wolf was the bane of necron characters for the longest time when the faq came out. GW has made it very apparent that removed from play (game mechanic) is not the same as removed as a casualty (wounded out).
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"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2014/08/14 14:48:54
Subject: Reanimation Protocols & Hellfrost
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Longtime Dakkanaut
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WarlordRob117 wrote:necrons do not get to reanimate when they are removed from play... jaws of the world wolf was the bane of necron characters for the longest time when the faq came out. GW has made it very apparent that removed from play (game mechanic) is not the same as removed as a casualty (wounded out).
Welcome to 7th...
Models that are ‘removed from play’ by special rules or attacks are also considered to have been removed as casualties, as far as the game rules are concerned
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![[Post New]](/s/i/i.gif) 2014/08/14 14:54:01
Subject: Reanimation Protocols & Hellfrost
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Khorne Veteran Marine with Chain-Axe
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thanks for that...
its funny that you said something different earlier
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"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2014/08/14 14:57:13
Subject: Reanimation Protocols & Hellfrost
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Longtime Dakkanaut
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Fragile wrote:If it says they are removed as casualties then they would get a re animation roll.
I do not have the SW codex so had no idea what Helfrost does. The statement I made here is true. Once it was clarified that Helfrost said "removed from play", the rules treat RfP the same as RaaC, therefore that answer still applies.
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![[Post New]](/s/i/i.gif) 2014/08/14 14:57:49
Subject: Reanimation Protocols & Hellfrost
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Lieutenant General
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WarlordRob117 wrote:thanks for that...
its funny that you said something different earlier
Fragile wrote:If it says they are removed as casualties then they would get a re animation roll.
And how is that different?
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2014/08/14 15:39:25
Subject: Reanimation Protocols & Hellfrost
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Longtime Dakkanaut
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Helfrost cannot trigger on models with 1 wound, because if they suffer 1 wound they go from 1-0 and are removed from play.
its the same reason dark eldar hex rifles do not trigger off 1 wound models, the model has to suffer a wound before it works and 1 wound models are removed from play for going from 1-0 wounds from the suffered wound.
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![[Post New]](/s/i/i.gif) 2014/08/14 15:50:28
Subject: Reanimation Protocols & Hellfrost
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Hardened Veteran Guardsman
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Had a read of the cron dex and the wording of reanimation protocols makes it sound like the majority of you guys are right and helfrost wont have any interaction with reanimation protocols.
Yet another example of how much reanimation protocols is total crap. Only thing in the game where bog standard infantry can ignore instant death. Sorry - bit of personal bias - I hate crons!
Thanks for the responses.
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DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+
1500
1500
1500 - Retired
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![[Post New]](/s/i/i.gif) 2014/08/14 16:06:43
Subject: Reanimation Protocols & Hellfrost
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Decrepit Dakkanaut
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Just melee and sweeping advance them...you're a Space Wolves player, go play like one >:O
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![[Post New]](/s/i/i.gif) 2014/08/14 18:10:27
Subject: Reanimation Protocols & Hellfrost
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Discriminating Deathmark Assassin
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Why all the hate about Necrons? I never get it...
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This message was edited 2 times. Last update was at 2014/08/14 18:12:52
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![[Post New]](/s/i/i.gif) 2014/08/14 19:53:29
Subject: Reanimation Protocols & Hellfrost
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Fixture of Dakka
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The lovely Oldcron/Trucron stuff and getting up when you take casualties.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2014/08/14 20:09:30
Subject: Reanimation Protocols & Hellfrost
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Loyal Necron Lychguard
Netherlands
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Abilities that sound overpowered (unless you do the math in which case they are okay)
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![[Post New]](/s/i/i.gif) 2014/08/14 20:22:07
Subject: Reanimation Protocols & Hellfrost
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Hurr! Ogryn Bone 'Ead!
over there
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They have the only hard counter to invisibility and the cron player in my group played them with 4+ reanimation protocols and bought his special characters wargear, he was a bit daft.
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2014/08/14 20:28:24
Subject: Reanimation Protocols & Hellfrost
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Decrepit Dakkanaut
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If you ever played against a Necron with a Tomb Citadel, you may truly hate Necrons
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![[Post New]](/s/i/i.gif) 2014/08/14 20:38:13
Subject: Reanimation Protocols & Hellfrost
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Quick-fingered Warlord Moderatus
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So Necrons get to reanimate against Stomp attacks rolling 6s then?
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2014/08/14 20:41:18
Subject: Reanimation Protocols & Hellfrost
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The Hive Mind
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/08/14 20:42:33
Subject: Reanimation Protocols & Hellfrost
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Quick-fingered Warlord Moderatus
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Because it removes the model from play? Skips the wound step and takes them straight off the table? Is that what Reanimation allows? Im not that familiar with crons...
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This message was edited 1 time. Last update was at 2014/08/14 20:42:55
3000
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![[Post New]](/s/i/i.gif) 2014/08/14 20:55:04
Subject: Reanimation Protocols & Hellfrost
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Decrepit Dakkanaut
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Removed from play is the same as being removed as a casualty. I can't think of a lot of cases where WBB is denied, Death or Glory! comes to my mind, because the BRB explicitely states that WBB may not be taken against it. /e: I'm a mofo robot ninja.
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This message was edited 3 times. Last update was at 2014/08/14 20:56:35
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![[Post New]](/s/i/i.gif) 2014/08/14 20:55:55
Subject: Reanimation Protocols & Hellfrost
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The Hive Mind
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WrentheFaceless wrote:
Because it removes the model from play? Skips the wound step and takes them straight off the table? Is that what Reanimation allows? Im not that familiar with crons...
Removed from play is the same as removed as a casualty. There's literally no difference in being stomped off and being shot off the board - except the latter allows FNP (usually).
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/08/14 20:58:31
Subject: Reanimation Protocols & Hellfrost
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Loyal Necron Lychguard
Netherlands
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Yes, it's basically anything except for that Damnos-formation that has an anti-RP Special Ammunition.
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![[Post New]](/s/i/i.gif) 2014/08/14 21:04:49
Subject: Reanimation Protocols & Hellfrost
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Quick-fingered Warlord Moderatus
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Hmm thats really good O.o
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3000
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![[Post New]](/s/i/i.gif) 2014/08/14 21:30:28
Subject: Reanimation Protocols & Hellfrost
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Loyal Necron Lychguard
Netherlands
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Nah, not really.
Balance-wise I would agree with a gigantic point-drop and the loss of RP.
But that would kill the fluff for me.
From another thread:
Reanimation Protocol:
It sounds very strong, but people tend to forget Necrons pay 13 points for that.
Comparing that to Fire Warriors, Ork Boyz or Space Marines makes them look less 'OP'.
Against a wound with AP5 a Necron Warrior has a 65% chance of surviving.
A Tactical Marine has a 66% chance of survival, and for only 3 additional points they have much better rules, more power in melee, the option to take Heavy Weapons and protection from AP4.
I don't even want to make the comparison to Fire Warriors, because that would get sad.
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![[Post New]](/s/i/i.gif) 2014/08/15 01:14:43
Subject: Reanimation Protocols & Hellfrost
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Discriminating Deathmark Assassin
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@sigvatr this edition allows RP after a failed death or glory
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