coredump wrote:
Multimoog wrote:You're not actually processing what I'm writing and just restating the same reasons why you think it "can't" work, so I'm not going to try and convince you otherwise. Anyone can read what I've written and decide for themselves if it's something they want to field. I've been winning games in my local meta with it, so again, *shrug*.
Because you keep writing and ignoring reality.
Somehow this unit will be too spread out to worry about barrage, but so close together that
KFF will cover 85%.
It will be helped by all the 'other' units, then you only take one other unit.
It is really slow, so you plan on balancing that with an even *slower* unit.
You claim it will easily kill a unit a turn with shootas, but will be too spread out to get even half of them in range.
You brag about 80 shots, but ignore
BS 2 S4 in the calculations.
Somehow you get hit with 12 S6 small blasts every turn, but only lose 11 models
You act like
KFF+
FnP is some bastion of resilency, when it really is just a 4+ save.
I ask how you will take objectives with one slow unit, and you provide a list with 2 slow units.
You have *no shooting*
You hve *no anti-air*
You have no Objective secured.
You have nothing to stop a waveserpent from tankshocking your
GT blob and stealing the objective. (or many other OS tanks)
So tell us, what unit is that
GT ever going to kill? Shootas are bad, sluggas make it a joke.
When I destroy that Trukk, how many turns will it take the CoW to actually get into combat..?? 3? 4?....??
You keep trying to have it both ways, the
PKs will be spread out, but somehow always where you need them for assault.
I am "processing" what you are saying just fine. (but hey, thanks for the heavy handed condescension), but what you are saying just doesn't add up. You are not even internally consistent....
Edit: I believe you when you say you are winnning games in your 'local meta'. You should see some of the lists I win with in my local meta. Doesn't make them a good unit/formation....