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![[Post New]](/s/i/i.gif) 2014/11/30 05:30:53
Subject: Thunder & Lightning report from SoFlo GT (Miami) • Rd 5 vs Ork Speed Freaks (1st turn complete)
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Longtime Dakkanaut
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Second through fourth turns we both dance - neither army willing to commit. Shooting on both sides is inconsequential... I slowly whittle down the second squad of Lootas but those green bastards pass every morale check. A couple of attack bikes take a wound... Nothing major.
If I move into position to charge trukkz I'll be counter charged by the rest of the horde including the Warbiker Deathstar.. I've got a two point lead though and decide to play it cagey forcing the Orks to come to me.
Turn five things start to get interesting.
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![[Post New]](/s/i/i.gif) 2014/12/01 16:54:06
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (1st four turns complete)
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Longtime Dakkanaut
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Turn 5 - Speed Freaks
Jon finally decides to make his move. The Warbikes turbo boost right up in front of my BikeStar (2++ jink save) and all the trukkz surge up. Again a few potshots from the last couple Lootas for no wounds.
Turn 5 - BikeStar
Well I've got my work cut out for me now. I decide to take the warbikes head on with my BikeStar and use the rest of my army to wall off his trukkz so it will be hard for them to join in the coming mosh pit of death. BikeStar moves up and spreads out for the charge. Grey Hunters flank to the right while two biker squads flank to my left.
My Librarian successfully casts Fire Shield which potentially could be huge. I then cast the Primaris (heavy Flamer equivalent) and actually manage to toast a couple Warbikes (ignore cover - template).
Chapter Master then calls down his orbital bombardment - it scatters a couple inches - nukes three more warbikes and pops one trukk. Grey Hunters melta down another Trukk and the ensuing explosion takes out half the squad and they break. Bikers focus fire on more Trukkz - popping another (more dead Boyz but they pass their check) and immobilize then wreck another with grav.
BikeStar then charges into the Warbikes - after the smoke clears I win combat by a good number of wounds punking out most of the remaining Warbikes and landing a few wounds on some of the Ork characters while only taking one wound on the Chapter Master... My saves and FNP were on fire... Wulfenstone also was a big help. The Warbikes stick though and I decide not to hit and run out of combat.
KP: Orks - 0 BikeStar - 5
BikeStar - First Blood
We roll to see if there is a 6th turn and it's on like Donkey Kong ! The Orks will get their counter assault.
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This message was edited 3 times. Last update was at 2014/12/02 03:04:50
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![[Post New]](/s/i/i.gif) 2014/12/03 00:06:41
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (Turn 5 complete)
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Longtime Dakkanaut
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Turn 6 - Speed Freaks
Here comes the pain ! The remaining Trukkz move into assault range and out piles all those Boyz... I really hate power klaws !!! :( This could really hurt. My Grey Hunters are in terrain and close to the Librarian - remember that Fire Shield is up. Two bike squads are also in charge range too but also sitting in cover. Not much shooting this turn as the Speed Freaks are eager to punch me in the face and lots of other nasty things. Some of the Boyz bite it due to Fire Shield (causes dangerous terrain check) but the Eavy armor helps them out. Both of the biker squads are breached but Overwatch drops a few more Boyz and the Orks fail to reach my Grey Hunters. I get off fairly light as both biker squads manage to survive but unfortunately neither manage to hit and run out of combat. BikerStar really puts a hurting on the last of the Warbikes snuffing them out along with the Pain Boy - again my saves are red hot and BikeStar successfully hits and runs out of combat. It's a thin line but things definitely could have turned out a lot worse.
Turn 6 - BikeStar
This will be the last turn as time is winding down. I move into position to contest Line Breaker and we add up the points... I win by a very slight margin of 2 victory points - it was that close.
This puts me at 3W - 2L going into the final round and I'm still up there in the upper bracket... One more win and I can make the top 5 plus should the award for best Space Marine player which a lot of people there want to walk away with at the end of the day.
- POST GAME ANALYSIS -
I knew it would be a tight game and really it all came down to my Chapter Master and Wolf Lord tanking a phenomenal number of saves in the latter part of the game. I was able to thin out the Boyz enough before they finally got stuck to even out the odds for the bikers.
I think Jon's Speed Freaks list is one of the more competitive builds I've seen for Orks in 7th edition so far. The Forge World War Boss definitely brings a lot to the table. Jon ended up ranked fifth so he did very well overall. I think his one mistake was waiting too long to make his move but I know that the BikeStar can be a bit intimidating.
Pyromancy is definitely the go to psychic lore versus Orks as practically all the spells are Warp Charge 1 to cast - the Primaris and Fire Shield are both strong versus horde. I really love the Grey Hunter pack and most every game they performed well.
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![[Post New]](/s/i/i.gif) 2014/12/03 16:49:44
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (Complete)
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Longtime Dakkanaut
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Hi everyone !! Any comments or questions are appreciate. Really I do not bite - well at least not that hard...
Here is my Librarian who goes by the name of Windrider...
(Need to finish banner)
Last round is versus Tau !!
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This message was edited 4 times. Last update was at 2014/12/03 16:54:33
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![[Post New]](/s/i/i.gif) 2014/12/03 18:06:19
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (Complete)
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Fixture of Dakka
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Great game. I actually learned something from it...that Pyromancy isn't completely useless (never used it before in my life).
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This message was edited 1 time. Last update was at 2014/12/03 18:06:52
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![[Post New]](/s/i/i.gif) 2014/12/03 19:27:22
Subject: Re:Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (Complete)
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Fresh-Faced New User
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I disagree with the Pyromancy issue. Telepathy is the discipline to use against orks. Orks are mostly not fearless anymore so Terrify is actually really powerful against them, especially against those ld5 Mek Gunz.
Hallucination can be used to whittle down ld7 units by pinning tests or even to snipe Nobs out of units. I think you can also find use for Shriek, Shrouding and Invis  The real treat against Orks is Dominate though.
Even the biggest ork is ld9 these days so Dominating a unit with characters more than often ends up denying them at least one phase of action . Think about combining with Terrify for that -1ld. Orks also lack psy defence by nature so maledictions and witchfires are more worth their money than most cases.
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![[Post New]](/s/i/i.gif) 2014/12/03 19:36:40
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (Complete)
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Longtime Dakkanaut
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Those are definitely some valid points and I did not consider the low general Ld for Orks - not sure if all the boss poles would have made a difference. Pyro is still really good... my army is really fast so that might make a difference . Automatically Appended Next Post: Some thoughts on Telepathy versus the Speed Freaks...
- Not that great versus lots of Trucks
- My personal experience is opponents tend to roll low on Ld checks... Seems to happen more often than not
- Green Tide no effect for the Ld based maledictions
- Insta Gizz and Shrouding are both awesome (2+ jink with Shrouding) but this army didn't have much ranged shooting and I felt I could alpha strike the Lootas
- I have had success with Pyro versus Orks and decided to go for the sure thing
That said Telepathy is probably the top lore just for Shriek alone (dropped a Wraightknight the first game) but Insta Gizz is not a sure thing since its WC 2 and I currently only run one Level 2 psyker. I choose it a lot though - especially versus Eldar and Tau.
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This message was edited 1 time. Last update was at 2014/12/04 02:57:09
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![[Post New]](/s/i/i.gif) 2014/12/05 20:41:47
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (post game analysis w jy2)
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Longtime Dakkanaut
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Tau batrep and post tournie reflections to follow soon.
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![[Post New]](/s/i/i.gif) 2014/12/05 20:51:27
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (post game analysis w jy2)
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Fixture of Dakka
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Cool. Looking forwards to it!
I think your army actually matches up well against Tau, especially if you can get the 1st Turn alpha-strike against them. If he can't do enough damage to your bikestar by the time you close in, it's good night, Irene!
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![[Post New]](/s/i/i.gif) 2014/12/06 00:18:31
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (post game analysis w jy2)
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Longtime Dakkanaut
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He is very good Tau player .
At this point I am 3-2 and in the pole position for best SM player.
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![[Post New]](/s/i/i.gif) 2014/12/14 16:54:44
Subject: Thunder & Lightning report from SoFlo GT (Miami) Rd 5 vs Ork Speed Freaks (post game analysis w jy2)
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Longtime Dakkanaut
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Time for the last game which I'll quickly summarize:
Versus a good Tau player featuring two commanders, crisis suit team with drones, two Tetras, two burstsides, Broadsides in a bunker, two squads of Fire Warriors (one with devilfish) and a Skyray.
The primaries were scoring objectives ( EW & Maelström) plus table quarters. Deployment was Dawn of War. I got both shrouding and invisible for psychic powers. Note I only rolled Insta Gizz at most twice out of the six games.
This game I was overconfident which lead to some mistakes. My opponent castled up a lot of his army with the Broadsides on a flank along with one squad of Fire Warriors. I should have gone straight for his castle but instead decided to go after the Broadsides first then sweep into his castle. The BikeStar was indestructible and took out most of his army but he was able to kill the rest of my army easily winning most of the objectives. Lesson learned !
I did manage to claim all of the secondary objectives so it wasn't a complete wash ending up 3W-3L and overall 10th place out of 32 players. I also won the award for best SM player with was nice and highly coveted as there was a good number of SM armies there.
Not my best performance but this was my first GT playing Thunder and Lightning - I considered this event as a test ground since I'll be playing in three GTs this coming Fenruary ( LVO, TempleCon and Crucible).
I would like to have at least one dedicated anti air unit so will be swapping out one bike squad for a Stormfang and am considering running a Rune Priest instead of the Wolf Lord for the double Psyker.
SoFlo was a lot of fun and well run - I'll definitely go back again next year.
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This message was edited 5 times. Last update was at 2014/12/15 04:01:40
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