Wow what an open ended question OP. I play a farsight all battlesuit list and I often find that I have to force a squad of suits to focus. It's not so much about what to take, as it is about how to use what is taken. As a rule, i prefer two of the same system over a twin-linked one. I also prefer to have 6 of the same weapon in a squad. I rarely bother with commander shooting weapons, as weight of fire is what gets it done for me. All my HQ are either kingfisher pattern (all about buffing the unit) or are farsight or shadowsun themselves. I always advocate for drones, usually gun drones, but occasionally markers.
battlefield roles-
1) dual plasma. These are your elite killers. Anti-teq and light tank hunting for them.
2) dual fusion. Besides anti-tank these guys make a great monstrous creature killer. My fusion suits have killed Horus so many times...
3) dual missile pods. These are the classic tau pester units. Jump out, mess up light armor or infantry, jump back behind line of sight terrain, repeat, trollface. All battlesuits should do this, these guys just do it best with their range.
4) dual burst cannons. Though many people don't seem to like this configuration, i don't see why not. Their rate of fire lends them to many situations, and often they find themselves ignored to my opponents detriment. They are also a great charge deterrent especially if you have the points for upgrade that lets you overwatch at BS2.
5) Dual flamers. Another good charge deterrent, but one I would skip given their lack of range. A tau in close combat is a dead tau. Unless you are playing zone mortallis, then these guys rock.
As you use them more you will get a feel for where and how to deploy them and how to target prioritize.
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