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![[Post New]](/s/i/i.gif) 2014/11/30 14:34:16
Subject: Re:Rough Riders
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Regular Dakkanaut
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Me too. I know they are bad but trying to model them seems like fun.
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![[Post New]](/s/i/i.gif) 2014/11/30 15:24:40
Subject: Re:Rough Riders
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Grim Rune Priest in the Eye of the Storm
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nedTCM wrote:Me too. I know they are bad but trying to model them seems like fun.
They are not that bad. The problem is how they are set up, to be an Direct Assault Unit and that is not what they are really god at. You got to spend a few turns getting into place for an Assault or if you get the right Warlord Trait Outflank with them.
I tend to use mine as a Harassing/Flanking Unit. Staying out of Assaults unless it is a small unit, my favorite targets are Devastator Squads [Most are only 5 man Squads] and at worst you will only loose 1 or 2 models to Overwatch.
I played them in 5th with a Pair of Grenade Launchers and they did ok as a mobile fire platform.
Currently I have them with a pair of Flamers and that helps them with Assaults a lot.
Now they are doing better from a house rule we came up with allowing them to Replace their Hunting Lance with a 2nd Las Pistol. With Gunslinger I can put our a lot of Flashlight Burns.
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![[Post New]](/s/i/i.gif) 2014/12/01 09:45:17
Subject: Re:Rough Riders
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!!Goffik Rocker!!
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The best way to run them imo is a min/small squad with a melta bomb sarge. The guyz are solid tankhunters and can occasionally kill something other than a vehicle. Cheap, small, easy to hide but still quite dangerous with nice movement and 1-turn burst damage. A min squad with a melta bomb can statistically inflict a wound or two on a wraithknight. Not bad for the points.
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![[Post New]](/s/i/i.gif) 2014/12/01 19:16:02
Subject: Rough Riders
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Committed Chaos Cult Marine
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I'm considering running the DKoK Rough Riders as part of an allied force for my CSA-inspired IG. Any tips there?
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![[Post New]](/s/i/i.gif) 2014/12/01 23:08:09
Subject: Rough Riders
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Those are from victoria miniatures (great company, you should buy stuff from them! ) I made mine from those guys + Dark Elf Cold one mounts. Too bad I never really play them as much as i should.
I think their true fault is something that is fixed in the DKoK list and should have been copy pasted wholesale in the new list (sell models? HELL NO!) with the 4+ and 2W. The price is not too much more and they are infinitely better at their job.
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This message was edited 1 time. Last update was at 2014/12/01 23:10:04
17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/12/01 23:09:37
Subject: Rough Riders
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Heroic Senior Officer
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Haha they are mine mate.
One of my armies is mostly made up of their minis
I was simply being modest in my like for my badger riders.
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![[Post New]](/s/i/i.gif) 2014/12/02 02:30:50
Subject: Re:Rough Riders
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Stalwart Veteran Guard Sergeant
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Someone mentioned Ramshackle quads before, but failed to mention that Ramshackle makes an entire line of bikes, several of them with unisex legs on them that are perfect scale for most torsos. Just stick a torso on and go from there.
In addition, they have an awesome deal where you can buy 10 of them at once for 35 pounds instead of individually for 4.50 pounds a piece. It's a rockin' deal if you already have bitz left from other models. Personally, I find the bikes to be a better cavalry size than the quads. Link to the whole line of bikes below. Check 'em out, there are some fantastic sculpts.
http://shop.ramshacklegames.co.uk/index.php?main_page=index&cPath=24&zenid=da903c89330c2728c90d4450248fa266
I am currently converting a set to be Blood Knights/Grave Knights for my Vampire Counts army. The Vampire Lord is made from Starship Troopers pieces, so I'll post a pic in a second demonstrating how it all came together.
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Praise be to the Omnissiah
IG/"Legion of the Damned" - 5000 points (Cripes, when did that happen?)
Vampire Counts: 1000 points? Maybe? Either way... Welcome to the Jungle |
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![[Post New]](/s/i/i.gif) 2014/12/02 20:26:31
Subject: Re:Rough Riders
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Regular Dakkanaut
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Anpu42 wrote:nedTCM wrote:Me too. I know they are bad but trying to model them seems like fun.
They are not that bad. The problem is how they are set up, to be an Direct Assault Unit and that is not what they are really god at. You got to spend a few turns getting into place for an Assault or if you get the right Warlord Trait Outflank with them.
I tend to use mine as a Harassing/Flanking Unit. Staying out of Assaults unless it is a small unit, my favorite targets are Devastator Squads [Most are only 5 man Squads] and at worst you will only loose 1 or 2 models to Overwatch.
I played them in 5th with a Pair of Grenade Launchers and they did ok as a mobile fire platform.
Currently I have them with a pair of Flamers and that helps them with Assaults a lot.
Now they are doing better from a house rule we came up with allowing them to Replace their Hunting Lance with a 2nd Las Pistol. With Gunslinger I can put our a lot of Flashlight Burns.
I don't really see how this is any good. There is no reason to take 2 laspistols as that is just a lasgun at that point. The grenade launcher is the same issue, why take that on a more expensive platform? It would be always better to take a regular infantry squad or veterans in that case. A flamer doesn't seem like that bad of a choice except flamers aren't really what we need as Wyvern or other units can accomplish the objective just as well. In addition if I want flamers, a PCS or SWS in a Vehicle is a way better option
You could say with the added bonus of charging except the problem with rough riders is they will likely not make it to their target. There initial damage out put in assault is pretty good, but really if anyone looks at them they are gone and they will take lots of deaths to overwatch they really need to be effective in CC.
koooaei wrote:The best way to run them imo is a min/small squad with a melta bomb sarge. The guyz are solid tankhunters and can occasionally kill something other than a vehicle. Cheap, small, easy to hide but still quite dangerous with nice movement and 1-turn burst damage. A min squad with a melta bomb can statistically inflict a wound or two on a wraithknight. Not bad for the points.
This was what I was thinking as well. Running 2 units of 5 with bombs on the sergeant. Could do some damage to anything he moves into range and at the very least it could eat overwatch with one squad and get a charge in on something.
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![[Post New]](/s/i/i.gif) 2014/12/02 20:51:10
Subject: Rough Riders
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Heroic Senior Officer
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ChazSexington wrote:I'm considering running the DKoK Rough Riders as part of an allied force for my CSA-inspired IG. Any tips there?
IF you're taking more than one squad, consider taking a command squad, for 15 points you get platoon level orders, not thaaaaaaat good but you can then buy your officer a demo charge for 20 pts.
Remember you can make platoons of Death Riders, so you can cram all your riders in one fast attack slot and free the rest for whatever.
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![[Post New]](/s/i/i.gif) 2014/12/02 20:58:11
Subject: Rough Riders
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Lieutenant Colonel
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I have the mongolian looking rough riders that I think look good, as well as one or two old tallarn desert rough riders.
I mix these with some bretonian menat arms on horses, it all fits together pretty well actually.
the unit I find almost always does something useful as long as I protect them/use them wisely
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![[Post New]](/s/i/i.gif) 2014/12/02 21:04:58
Subject: Rough Riders
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Grim Rune Priest in the Eye of the Storm
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Actually the two Las-Pistols lets me put out a lot of shots with the Gunslinger Rule.
Using Orders"
‘Forwards, for the Emperor!’ you can Take your Shots and then move away from the Target.
‘Take Aim!’ Gives you a large number of shots to take down Characters and Special Weapons.
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![[Post New]](/s/i/i.gif) 2014/12/02 22:30:00
Subject: Rough Riders
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Committed Chaos Cult Marine
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Bobthehero wrote: ChazSexington wrote:I'm considering running the DKoK Rough Riders as part of an allied force for my CSA-inspired IG. Any tips there?
IF you're taking more than one squad, consider taking a command squad, for 15 points you get platoon level orders, not thaaaaaaat good but you can then buy your officer a demo charge for 20 pts.
Remember you can make platoons of Death Riders, so you can cram all your riders in one fast attack slot and free the rest for whatever.
How does that work in Battle Forged? Or should I just go Unbound?
Anpu42 wrote:Actually the two Las-Pistols lets me put out a lot of shots with the Gunslinger Rule.
Using Orders"
‘Forwards, for the Emperor!’ you can Take your Shots and then move away from the Target.
‘Take Aim!’ Gives you a large number of shots to take down Characters and Special Weapons.
How do you get two laspistols?
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![[Post New]](/s/i/i.gif) 2014/12/02 22:40:34
Subject: Rough Riders
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Heroic Senior Officer
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ChazSexington wrote: Bobthehero wrote: ChazSexington wrote:I'm considering running the DKoK Rough Riders as part of an allied force for my CSA-inspired IG. Any tips there?
IF you're taking more than one squad, consider taking a command squad, for 15 points you get platoon level orders, not thaaaaaaat good but you can then buy your officer a demo charge for 20 pts.
Remember you can make platoons of Death Riders, so you can cram all your riders in one fast attack slot and free the rest for whatever.
How does that work in Battle Forged? Or should I just go Unbound?
You could use a Krieg allied detachement, using Engineers as troops, for 50 pts and a Commissar-General (same stats as a Commissar Lord, so just swap e'm if you use one) as tax. The Engineers are meh, but they're easy for your opponenent to forget and do have Carapace armor, makes e'm a nice little put down and forget unit, and since they have the Krieg rule, your enemy is going to have to wipe them out if he wants them gone.
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![[Post New]](/s/i/i.gif) 2014/12/03 00:56:26
Subject: Re:Rough Riders
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Regular Dakkanaut
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Death Riders actually look like they might be worth it. They are maybe just slightly over costed. However, they are still built rather smartly as a standard unit unlike regular RRs, which were just left as a place holder in the codex until they actually get around to releasing a model for them.
They really should have made them be able to take a command squad as a HQ choice as well.
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![[Post New]](/s/i/i.gif) 2014/12/03 03:34:25
Subject: Rough Riders
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Grim Rune Priest in the Eye of the Storm
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ChazSexington wrote: Anpu42 wrote:Actually the two Las-Pistols lets me put out a lot of shots with the Gunslinger Rule.
Using Orders"
‘Forwards, for the Emperor!’ you can Take your Shots and then move away from the Target.
‘Take Aim!’ Gives you a large number of shots to take down Characters and Special Weapons.
How do you get two laspistols?
That was in response to the comment made about our hose rule.
Anpu42 wrote:nedTCM wrote:Me too. I know they are bad but trying to model them seems like fun.
They are not that bad. The problem is how they are set up, to be an Direct Assault Unit and that is not what they are really god at. You got to spend a few turns getting into place for an Assault or if you get the right Warlord Trait Outflank with them.
I tend to use mine as a Harassing/Flanking Unit. Staying out of Assaults unless it is a small unit, my favorite targets are Devastator Squads [Most are only 5 man Squads] and at worst you will only loose 1 or 2 models to Overwatch.
I played them in 5th with a Pair of Grenade Launchers and they did ok as a mobile fire platform.
Currently I have them with a pair of Flamers and that helps them with Assaults a lot.
Now they are doing better from a house rule we came up with allowing them to Replace their Hunting Lance with a 2nd Las Pistol. With Gunslinger I can put our a lot of Flashlight Burns.
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![[Post New]](/s/i/i.gif) 2014/12/03 03:43:42
Subject: Rough Riders
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Gore-Soaked Lunatic Witchhunter
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If my Guard army wasn't airborne I'd go the Empire Pistoliers route, simply because I love the helmets.
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![[Post New]](/s/i/i.gif) 2014/12/03 12:15:26
Subject: Rough Riders
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Committed Chaos Cult Marine
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Bobthehero wrote:
You could use a Krieg allied detachement, using Engineers as troops, for 50 pts and a Commissar-General (same stats as a Commissar Lord, so just swap e'm if you use one) as tax. The Engineers are meh, but they're easy for your opponenent to forget and do have Carapace armor, makes e'm a nice little put down and forget unit, and since they have the Krieg rule, your enemy is going to have to wipe them out if he wants them gone.
That's not a half bad idea! What else can engineers do?
I'm thinking of using one large units of RRs and one or two vehicle kamikaze units once I grow my points a bit!
nedTCM wrote:Death Riders actually look like they might be worth it. They are maybe just slightly over costed. However, they are still built rather smartly as a standard unit unlike regular RRs, which were just left as a place holder in the codex until they actually get around to releasing a model for them.
They really should have made them be able to take a command squad as a HQ choice as well.
I think a RR dataslate would be awesome; expand the whole thing into a detachment and drop the points slightly.
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![[Post New]](/s/i/i.gif) 2014/12/03 13:47:57
Subject: Rough Riders
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Regular Dakkanaut
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ChazSexington wrote: Bobthehero wrote:
You could use a Krieg allied detachement, using Engineers as troops, for 50 pts and a Commissar-General (same stats as a Commissar Lord, so just swap e'm if you use one) as tax. The Engineers are meh, but they're easy for your opponenent to forget and do have Carapace armor, makes e'm a nice little put down and forget unit, and since they have the Krieg rule, your enemy is going to have to wipe them out if he wants them gone.
That's not a half bad idea! What else can engineers do?
I'm thinking of using one large units of RRs and one or two vehicle kamikaze units once I grow my points a bit!
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Engineers are like shotgun veterans. They can take a demo charge which is nice. Or you can give them a breaching drill which is a vehicle that does a mawloc style hit an then the engineers come out the tunnel behind it turn 3.
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![[Post New]](/s/i/i.gif) 2014/12/03 16:56:39
Subject: Rough Riders
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Heroic Senior Officer
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Yeah, but the drill is a bit ... meh, and it makes the engineers elites instead of troops.
They also have gas grenades, which should be thrown at all time, as it is better than either frag grenades or a shotgun.
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![[Post New]](/s/i/i.gif) 2014/12/03 17:28:22
Subject: Rough Riders
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Frenzied Berserker Terminator
Hatfield, PA
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Anpu42 wrote:If I was going to add some more Rough Rider [and I am thinking about it] Check out the Polish Cavalry from Bolt Action.
Only problem with this is that Bolt action figs are closer to true 28mm, so will look a little small compared to GW's heroic 28mm IG figues (sorry just can't bring myself to use that silly new AM abbreviation  ). Any GW special weapons will be massive on the bolt action figures as well.
My first IG army had lizard riders from the old Warzone game as roughriders. The figures were decent enough and matched up well with the hordes of plastic troopers I got from the Warzone boxed set. My first lost and the damned army incarnation used tallarn rough riders which I really liked the look of with their scarves wrapped around their heads and faces to hide their chaos mutations. Keep eyeing up the DKK rough riders for my current chaos horde. They used to offer the 5 horses and riders as a unit set with a small discount, but stopped doing that. :(
Skriker
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This message was edited 1 time. Last update was at 2014/12/03 17:31:32
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2014/12/03 19:07:08
Subject: Rough Riders
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Regular Dakkanaut
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Bobthehero wrote:Yeah, but the drill is a bit ... meh, and it makes the engineers elites instead of troops.
They also have gas grenades, which should be thrown at all time, as it is better than either frag grenades or a shotgun.
Oh I didn't know about the elite thing. Not a DKOK player. They really need to get around to updating all those old IA lists. It would be interesting to see if Tallarn Mukaali or the Death Riders would get a points change.
If they dropped the price of RR by 1 per model, gave them an extra wound, and gave them scout, they would actually be pretty good I think. The extra wound or toughness should be standard. Nearly every other unit in the game gets some kind of bonus for being upgraded to a bike or cavalry.
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![[Post New]](/s/i/i.gif) 2014/12/04 12:00:54
Subject: Rough Riders
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Committed Chaos Cult Marine
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nedTCM wrote: ChazSexington wrote: Bobthehero wrote:
You could use a Krieg allied detachement, using Engineers as troops, for 50 pts and a Commissar-General (same stats as a Commissar Lord, so just swap e'm if you use one) as tax. The Engineers are meh, but they're easy for your opponenent to forget and do have Carapace armor, makes e'm a nice little put down and forget unit, and since they have the Krieg rule, your enemy is going to have to wipe them out if he wants them gone.
That's not a half bad idea! What else can engineers do?
I'm thinking of using one large units of RRs and one or two vehicle kamikaze units once I grow my points a bit!
.
Engineers are like shotgun veterans. They can take a demo charge which is nice. Or you can give them a breaching drill which is a vehicle that does a mawloc style hit an then the engineers come out the tunnel behind it turn 3.
Sounds like I need myself some P. G. T. Beauregards!
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![[Post New]](/s/i/i.gif) 2014/12/04 23:36:59
Subject: Rough Riders
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Storm Trooper with Maglight
In Warp Transit to next battlefield location, Destination Unknown
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A lot of good pics in this thread. Koodos everyone!
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Cowards will be shot! Survivors will be shot again!
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