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Made in us
Hellacious Havoc



United States

I would argue about the Daemon Princes being the most competitive HQ. They are good, but expensive and I have done just as well with Lords and Sorc when equipped and used properly. Be'lakor is a beast though, and invisibility means that Land Raider is that much harder to kill. I like me HQ's relatively cheap and cheerful.
Spoiler:
I personally like an unmarked sorc with force stave rolling on biomancy. Add jump pack if rolling with raptors, bike for bikers/spawn. The steeds seem like a points sink largely. If you get lucky, they will murder their way into your heart. If not, you've only spent ~100 points and he might have killed that much, or drawn that much fire.

Kharn isn't bad and I have seen him drop an Imperial Knight in a round of combat (some ranged firepower was also involved though). Huron is a great way to get closer to that turtle/gunline and take a turn or 2 less fire. The other named HQs haven't quite measured up in most of my games.


Fearless blobs are tough to deal with, be they marines or cultists. I never mark my cultists, they are fodder and I use them as such. The Marines are still just marines but there are a ton of them, and you can hide those 2 spec weapons in the middle and laugh at your Imperial counterparts. Nurgle them to rival the Plague marines.

Cult troops are a double edged sword. They are pretty good at there given tasks, but very expensive. Spoilered to save space.
Spoiler:
I use bezerkers regularly, typically with Kharn/a chaos lord with various implements of death/unmarked sorc with the obvious intent of murdering anything in charge distance. Typically I pay the extra for chainaxe as I see a lot of xenos.
Plague marines are tough as nails, but expensive. Usually they are in a rhino or camping objectives. Some people can justify their cost in lists, but I have trouble doing so. I can't stand camping.
Noise Marines are ranged death incarnate. Blastmasters shred marines and a lot of vehicles, but cost an arm and leg. Sonic blasters are alright, if you can get into position early enough and don't have to move (I like huron for this). Their banner is also very good.
Thousand Sons don't care if you are a marine or a lowly guardsmen. Your PA save is no good here. But they are big expensive marines with an invuln, they can charge after firing bolters, but can't fire overwatch.


I stay away from Chosen, they are just expensive marines that can be made more expensive. Possessed are slower, more expensive warp talons that had their nails clipped. Mutilators are a distraction unit (Deep striking) I'd say or a candidate for hiding in land raiders to later pop out to host a surprise funeral. Make them seem like more of a threat by saying things like "Gonna get ya" or "only [x] more inches" as you move them closer to enemy lines.
I use helbrutes in lists that are saturated with armor or otherwise have targets for AT/plasma/melta to deal with. Kit them cheap, and I keep away from combat if possible. The formations make them interesting choices (for nominal fee$)

FA
Spoiler:

Heldrakes aren't auto takes anymore, as their baleflamers don't sprout from random orifices any more (and lets be frank that needed to happen). They are still great to take, especially in MEQ heavy environments. I would certainly take them if I am running daemon princes to add to the aerial mayhem.

Spawn in the right lists are fantastic tarpits/escorts/murder machines. Fast and brutal in combat. There high Toughness and low save will make them fire magnets, so learn to love cover. Usually run with a biker lord with various implements of destruction.

Bikes are good for most of the same reasons as spawn, but can shoot. Not so great with going up and down floors as it turns out.

Raptors are as fast as bikes and spawn, but not quite so tough. I like them, as I usually have to remove people from upper stories. I have had a great deal of luck with them, especially with a khorne mark/icon. Warp Talons are their demented cousins, but are pretty expensive and have an ability that suggests you want to DS them really close to the enemy. I tried them once, and they were looked at as an immediate threat, which they can be, and were shot of the board before the got a chance to do anything

Heavies:
Spoiler:
Land Raiders are good if you tailor your list to their use. Can be money pits but are great as delivery trucks for bezerkers. Dirge casters are a must in this case. Regularly use them.

Mauler and Forgefiends are good if you set yourself up for them and have their uses in any list. They see intermittent use.

Defilers are confusing. I like them because they require a bit more firepower to drop then people want to spend and they through pie-plates. I don't like them because their other guns don't want them firing pie-plates and they cost almost as much as a land raider. They can do some punching but I am not sure I want him that close if he is firing that battle cannon, and I'm not sure I want to stop firing that battle cannon. I don't like or take them.

In my opinion Pred's/oblits/havocs all fight for the same role and situationally can be better at it then the other 2. I'd take any of them over defilers, and usually mauler/forgefiends. Oblits have a lot of flexibility, havocs can hide their weapons in a number of fashions (ruins/bodies/rhinos, pred's are cheap cheap cheap and kill kill kill (but they are only 1 target that can explode or be otherwise rendered useless. I spend the bulk of my heavy spots on any of these.


Also note we don't use any FW/IA/Stronghold/Escalation stuff in my meta so I don't have any experience dealing with or using some of the mentioned stuff.

This message was edited 1 time. Last update was at 2015/01/08 20:09:15


Chaos. Good News 
   
Made in fr
Nurgle Predator Driver with an Infestation





Calixis sector / Screaming Vortex

Does anyone have much success with shooty armies?
I always hear about the full-melee ones with the buffed-out spawnlords and stuff, but full shooty CSM has gotta exist right?

CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition 
   
Made in us
Stalwart Veteran Guard Sergeant




 Alienoid wrote:
I usually play against Turtle, Artillery, long range Anti-tank, and Knight armies.

Thanks,
Alex


CSM is a tough army to play right now, so dont get discouraged if youre losing matches. It sounds like youre facing an IG mechanized list (?) and the Knight list.

vs turtling IG artillery/tanks Id maybe take a squad or two of MoN Obliterators for 3-6 lascannon and assault cannon shots.

Artillery and tanks wont be effective vs a Heldrake. I prefer the autocannon Heldrake; in most cases you should use Daemonforge on its first turn of shooting.

You can use a squad of bikes or spawn to cross the table quickly, 2 squads of bikers with meltas and a combi melta is fairly cheap, and MoN makes them T6.
MoN Spawn is 180 for 5. they can wreck face and are an affordable escort for a nasty Unit like a palanquin sorc or lord on a bike.

As mentioned above, taking Huron Blackheart allows you to infiltrate D3 units. that could be pretty devastating vs side/rear armor on his vehicles.
Cypher infiltrating with a squad of melta Chosen is another way to get in there and kill a high value target.

Ive never played vs an all Knight army, but I think bikers with melta would be a good choice. obviously heldrakes since it would be stupid for a Knight to waste its shooting on a flyer. vs an all Knight army Id have no problem going double CAD with minimum cultist troops, then 3 heldrakes and 3 squads of bikers.

If youre finding yourself to be always outgunned, try building your list to hold/contest objectives. If its an option for you, take a look at the Fire Raptor Gunship or the Sicaran Tank. Both were recently made official for Chaos in 40k.
   
Made in us
Dakka Veteran




As chaos worshippers, we have some extremely powerful psychers. A ML3 sorceror with the mark of your choice and a spell familiar is a devastating HQ (as long as Tzeentch isn't messing with your dice, at least). Daemon princes look GREAT on paper, but they always under perform for me. They are a standout unit which makes everyone shoot them to pieces quite quickly. Hellbrutes have a bad rap. In 6th they were a bit too soft, but they're decent in 7th. Even the dark vengeance hellbrute with multimelta, dreadnought CCW, and flamer (does anyone not use the mouth in the ccw as a flamer?) can bring the pain while proving quite resilient. Just be careful to keep him away from dedicated AV units. They're a good jack of all trades unit, but a lot of people seem to frown upon anything that isn't min/maxed. Spawn really are awesome at soaking damage and chewing through enemy infantry. Possessed and berzerkers, are rather meh, but if you ever get them to the enemy they work great. Warptalons are awful, but raptors are really good at getting in, blowing stuff up, and quickly moving to their next target. Predators are the best tank we have access to. They can be loaded out to handle various types of threats, and that front armor is pretty awesome.
   
Made in us
Nurgle Predator Driver with an Infestation





Greenville, South Carolina

I'm proably going to get a helldrake sometime in the next two weeks because I keep hearing it's still good after the FAQ and I think the model is really cool, I have another question now. In my group everyone has a phobia of fliers and they take the aegis with quadgun, since I only had a flier for my Ork army (doesn't last long anyway) so I'm used to my flier during quickly. I do not want this to be the situation with my helldrake and was wondering what strategies is the best way to take care of this.
   
Made in ru
!!Goffik Rocker!!






Just count the probability of it.
   
 
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