Hellbrute3 wrote:Hey all!
I also am looking to get into Skaven and fantasy in general.
First just wondering if anyone has the rules for or has used stormfiends?
The models look amazing, but I don't want to jump into an army if the rules for these models are mediocre.
Lol from experience, Models I like the look of aren't that great rules wise. Such as my
csm list which is nothing but hellbrutes and terminators.
It looks great and is fun to play but its too slow moving to ever win. Anyways thanks for any comments
Also any suggestions for starting fantasy would be appreciated as well.
ssuming you at least play
40k from your avatar incoming Dorian copypasta:
Let's start with the standard
40k fallacies.
You can't netlist fantasy to anywhere near the extend you can in
40k. Fantasy is a game about movement & positioning. About feigns, traps & setting up for 3 turns from now. You cannot just say "give me a basic list" because there isn't one.
Let me put it this way. I have had a 120 point unit of skeletons destroy a 400 point unit of dragon princes (elite heavy cavalry) in ONE round of combat. I sacrificed a unit of 40 point zombie dogs to draw these guys out of formation. Then I charged them in the flank. This means I have a STATIC (before any attacks) combat resolution of 6. I charged for +1, in the flank for +1, with 3 extra ranks of troops for +3 and a banner for an additional +1. He had a static resolution of +1 for a banner. He had 2 elves in base contact meaning those only 2 could fight (you don't get supporting attacks to the flank or rear). He had to do 5 wounds with 4 elf attacks & 2 horse attacks just to NOT LOSE that combat against a unit less than 1/3 of his point cost. He only killed 2, I got lucky & killed one. He lost combat by 4, took a break test at -4ld and ran. I rolled high & caught up with him destroying the unit.
The moral of that story is WHAT you take doesn't matter nearly as much as HOW you use it. That is step one of fantasy, it is NOT
40k don't go in with that mindset.
That said here are some things you will need:
A General - This will automatically be the character with the highest
Ld, usually a lord. He allows any unit within 12" to use his
Ld instead of their own.
A
BSB - This will be a hero level character, the
BSB FORCES (note FORCES not ALLOWS) any friendly unit to reroll any failed
Ld test. This may also be your general but I don't recommend putting so many eggs in one basket.
A Wizard - Generally anything above 1200 you want a
lvl 3 or 4. This may also be your general but I don't recommend putting so many eggs in one basket.
Things to look into:
A Bunker: Generally a tough unit or a unit that can sit back. Essentially they stay out of harms way & act as extra shooting wounds for your mage.
An Anvil: This will usually be a combat block that is durable or hard to break. You get this into combat in order to hold you enemy in place so you can deliver....
A Hammer: This will be a harder hitting but less durable combat unit. Think knights. They come in & hit the flank of whatever i fighting your anvil. This is USUALLY enough to win you the combat pretty heavily.
Shooting: Used to soften up enemy units before combat, often these double as bunkers. Do not expect to delete units with pure shooting like in
40k unless you're spamming heavy shooting or shooting at...
Chaff: Weak cheap fast & disposable. The purpose of this unit is to screen your other units & bloack / redirect / bait charges. This is what my zombie dogs were in the above story.
Skaven: You need to love how these models look, love not like. While many armies field units in 10-40 Skaven will almost never field a unit BELOW 30.