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Dakka Veteran




Though in a single CAD I usually bring ZHandrekh and a D. Lord, I wouldnt be able to bring Ankyr and now without being able to bring a CCD, isnt he just terrible?
   
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Legendary Master of the Chapter






Oh right single cad.

No you really are SOL besides rolling in with a bunch of CCB lords flying around sweeping and charging to hope to kill it.

In fact all you really need to do is go Scythes and play the objective game

If you really are playing single cad. the most LOW you are going to see is a stompa. no one else has access to anything more special.


And a triple Knight list will suffer greatly for objectives.

This message was edited 1 time. Last update was at 2015/01/12 19:12:24


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut




oz of the north wrote:
Though in a single CAD I usually bring ZHandrekh and a D. Lord, I wouldnt be able to bring Ankyr and now without being able to bring a CCD, isnt he just terrible?


He buffs an Immortal unit to be better in combat but doesn't give them Phaeron so they can actually shoot and charge... So yes, he fails completely at his intended role. Mind in the Machine is the only thing to take him for, and that's more fun than effective.


Automatically Appended Next Post:
 Desubot wrote:
No you really are SOL besides rolling in with a bunch of CCB lords flying around sweeping and charging to hope to kill it.


Less effective than the storm court for this specific purpose. Even if it survives being storm courted, it'll be no harder to glance to death than any other AV13 vehicle afterwards.

This message was edited 1 time. Last update was at 2015/01/12 19:16:14


 
   
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Dakka Veteran




With how it sounds might be able to solve it with fliers, though will have to deal with tractors. But biggest issue will be then I will have to deal with Nids flying circus, which Necrons have a really tough time with.
   
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Longtime Dakkanaut




oz of the north wrote:
With how it sounds might be able to solve it with fliers, though will have to deal with tractors. But biggest issue will be then I will have to deal with Nids flying circus, which Necrons have a really tough time with.


Yeah, flying circus isn't a long term solution. You'll presumably be facing plenty of tourney opponents who don't have a Superheavy Walker.
   
Made in us
Human Auxiliary to the Empire





Actually, if you need the extra stormtek, you could take Obyron with 5 stormteks, if you have the extra HQ slot or are already taking Zahndrekh.
   
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Dakka Veteran




But isn't obyron quite expensive for what he can do?
   
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Longtime Dakkanaut




oz of the north wrote:
But isn't obyron quite expensive for what he can do?


Yep.

He has uses, and can be pretty good for re-deep striking onto objectives even from combat, but he's hard to get the best out of and way too expensive for this.
   
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Dakka Veteran




Is he better if you are also bringing Zhandrekh, because can then make him more survivable and try and stop slay the warlord?
   
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Longtime Dakkanaut




oz of the north wrote:
Is he better if you are also bringing Zhandrekh, because can then make him more survivable and try and stop slay the warlord?


Well, he does have to auto pile in to Zahndrekh's combat wherever he is, so he certainly has the bodyguard thing handled. He doesn't have an invulnerable save though, so he's not as good as soaking challenges as you might think.
   
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Dakka Veteran




He still has a 2+ which unless fighting a MC or very few ap2 at initiative he gets a save.
   
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Loyal Necron Lychguard



Netherlands

He has a 3+ if I remember it right, that is basically his biggest weakness.
   
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Longtime Dakkanaut




Kangodo wrote:
He has a 3+ if I remember it right, that is basically his biggest weakness.


No, he does have weave. Just no invulnerable save.
   
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Also if I bring him does his veil pass onto a vehicle he is in, such as if join warriors would the veil apply to him?
   
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Fresh-Faced New User




oz of the north wrote:
Also if I bring him does his veil pass onto a vehicle he is in, such as if join warriors would the veil apply to him?


If i understood you correctly, you're asking if Obyron's Ghostwalk Mantle allows the vehicle he is in to deepstrike along with him? No, it doesn't. The rules for the Ghostwalk Mantle (Necron pg 61) state that if Obyron gets forced to veil away to Zahndrekh when Zahndrekh gets assaulted, that Obyron simply gets removed from the vehicle without having to worry about disembarking. If Ghostwalk Mantle is being used normally like a Veil of Darkness, it would allow Obyron (an IC) and the unit he is joined with to deepstrike somewhere but as an independent character cant join a vehicle as a unit (BRB pg 166. He can only embark or disembark from it), he wouldnt be able to deepstrike the vehicle he is embarked in.

This message was edited 2 times. Last update was at 2015/01/13 21:21:29


 
   
Made in us
Dakka Veteran




xpress907 wrote:
oz of the north wrote:
Also if I bring him does his veil pass onto a vehicle he is in, such as if join warriors would the veil apply to him?


If i understood you correctly, you're asking if Obyron's Ghostwalk Mantle allows the vehicle he is in to deepstrike along with him? No, it doesn't. The rules for the Ghostwalk Mantle state (Necron pg 61) state that if Obyron gets forced to veil away to Zahndrekh when Zahndrekh gets assaulted, that Obyron simply gets removed from the vehicle without having to worry about disembarking. If Ghostwalk Mantle is being used normally like a Veil of Darkness, it would allow Obyron (an IC) and the unit he is joined with to deepstrike somewhere but as an independent character cant join a vehicle as a unit (he can only embark or disembark from it), he wouldnt be able to deepstrike the vehicle he is embarked in.


I know for the special rule regarding zhandrekh getting assaulted the vehicle would not go with, but the regular veil is my question, since veil is similar to deep strike, it is basically given to the unit, then like scout/ infiltrate the DT gets the special abilities. I may be wrong I am going to read my rule book to check on this, just wondering.
   
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Fresh-Faced New User




oz of the north wrote:
xpress907 wrote:
oz of the north wrote:
Also if I bring him does his veil pass onto a vehicle he is in, such as if join warriors would the veil apply to him?


If i understood you correctly, you're asking if Obyron's Ghostwalk Mantle allows the vehicle he is in to deepstrike along with him? No, it doesn't. The rules for the Ghostwalk Mantle state (Necron pg 61) state that if Obyron gets forced to veil away to Zahndrekh when Zahndrekh gets assaulted, that Obyron simply gets removed from the vehicle without having to worry about disembarking. If Ghostwalk Mantle is being used normally like a Veil of Darkness, it would allow Obyron (an IC) and the unit he is joined with to deepstrike somewhere but as an independent character cant join a vehicle as a unit (he can only embark or disembark from it), he wouldnt be able to deepstrike the vehicle he is embarked in.


I know for the special rule regarding zhandrekh getting assaulted the vehicle would not go with, but the regular veil is my question, since veil is similar to deep strike, it is basically given to the unit, then like scout/ infiltrate the DT gets the special abilities. I may be wrong I am going to read my rule book to check on this, just wondering.


Read the second part to my response to you. I stated that a veil of darkness cannot deepstrike the vehicle as the character with veil of darkness has to be joined with it and a character cannot normally join with a vehicle. I edited my previous reply to you to include the reference in the BRB that states what an IC cannot join.
   
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xpress907 wrote:
oz of the north wrote:
xpress907 wrote:
oz of the north wrote:
Also if I bring him does his veil pass onto a vehicle he is in, such as if join warriors would the veil apply to him?


If i understood you correctly, you're asking if Obyron's Ghostwalk Mantle allows the vehicle he is in to deepstrike along with him? No, it doesn't. The rules for the Ghostwalk Mantle state (Necron pg 61) state that if Obyron gets forced to veil away to Zahndrekh when Zahndrekh gets assaulted, that Obyron simply gets removed from the vehicle without having to worry about disembarking. If Ghostwalk Mantle is being used normally like a Veil of Darkness, it would allow Obyron (an IC) and the unit he is joined with to deepstrike somewhere but as an independent character cant join a vehicle as a unit (he can only embark or disembark from it), he wouldnt be able to deepstrike the vehicle he is embarked in.


I know for the special rule regarding zhandrekh getting assaulted the vehicle would not go with, but the regular veil is my question, since veil is similar to deep strike, it is basically given to the unit, then like scout/ infiltrate the DT gets the special abilities. I may be wrong I am going to read my rule book to check on this, just wondering.


Read the second part to my response to you. I stated that a veil of darkness cannot deepstrike the vehicle as the character with veil of darkness has to be joined with it and a character cannot normally join with a vehicle. I edited my previous reply to you to include the reference in the BRB that states what an IC cannot join.


Then would it work for a regular cryptek because at that point it is not an IC.
   
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Then would it work for a regular cryptek because at that point it is not an IC.


Pretty sure that's what makes the difference between an IC and a character is that the IC is independent of the unit and can choose to join or leave it where a character cannot normally voluntarily leave or join a unit. So, no, i dont think it matters that a cryptek is a character, it still cannot do this.
   
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Longtime Dakkanaut





Necrons are pretty well equipped to kill a SHV, the issue is most necron builds you see in tournaments are not. Tesla is not very good at anti vehicle if the armor is 12+ and stompas are 13/13/12

You would be better off rapid firing gauss blasters on a 10 man warrior squad (average 2-3 glances) than firing annhilation barges with tesla cannons. It would take 2 annhilation barges to do 1 glance on average to a stompa with Tesla weapons.

Wraiths also work pretty well since they have rending and a large number of attacks, along with an ++ Save.

On average 15 lychguard with warscythes will kill a stompa in 1 round of assault, losing 1-2 back at the same time, the problem is getting them into assault of course.
   
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blaktoof wrote:
On average 15 lychguard with warscythes will kill a stompa in 1 round of assault, losing 1-2 back at the same time, the problem is getting them into assault of course.


Scythelord Court in a Ghost Ark. Statistically identical barring what is basically a five point upgrade to having Ever Living. Open topped, so assault vehicle.

Indeed, you could actually combine this with a Stormtek court if you felt like hunting the traditional way instead of just teleporting over.
   
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changemod wrote:
blaktoof wrote:
On average 15 lychguard with warscythes will kill a stompa in 1 round of assault, losing 1-2 back at the same time, the problem is getting them into assault of course.


Scythelord Court in a Ghost Ark. Statistically identical barring what is basically a five point upgrade to having Ever Living. Open topped, so assault vehicle.

Indeed, you could actually combine this with a Stormtek court if you felt like hunting the traditional way instead of just teleporting over.


A scythelord court is also well equipped to handle a GMC with MSS spam.
   
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Moscow, Russia

changemod wrote:
oz of the north wrote:
Though in a single CAD I usually bring ZHandrekh and a D. Lord, I wouldnt be able to bring Ankyr and now without being able to bring a CCD, isnt he just terrible?


He buffs an Immortal unit to be better in combat but doesn't give them Phaeron so they can actually shoot and charge... So yes, he fails completely at his intended role. Mind in the Machine is the only thing to take him for, and that's more fun than effective.



Tesla carbines are assault.
   
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Longtime Dakkanaut




Alcibiades wrote:
changemod wrote:
oz of the north wrote:
Though in a single CAD I usually bring ZHandrekh and a D. Lord, I wouldnt be able to bring Ankyr and now without being able to bring a CCD, isnt he just terrible?


He buffs an Immortal unit to be better in combat but doesn't give them Phaeron so they can actually shoot and charge... So yes, he fails completely at his intended role. Mind in the Machine is the only thing to take him for, and that's more fun than effective.



Tesla carbines are assault.


If you're playing immortals for an assault role, you want to maximise the shooting damage first to even out the low initiative. Gauss works better as, with the appropriate character support, you can rapid fire then charge with the fringe benefit of piercing armour on most Xenos when that actually comes up.

Tesla meanwhile works well for longer ranged support and defence. With a lightning field Stormtek, tempting people into charging you can be good fun.

Honestly though, if you really want to maximise assault potential in an Immortal squad, take Kutlakh the World Killer.
   
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Would a monolith be a viable option, with all the gaus flux arcs can try and pry off a bunch of hull points, also if placed properly may be able to get 3 of the arcs aimed at it, and then will have to focus most heavy weapons to try and take it down?
   
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Indianapolis, IN

I think the gauss weapons should do the trick. Since you glance vehicles on a 6. Just pump the super heavy full of that and then assault with a war scythe. Personally, Tryarch stoker and two full squad of warriors might be your best option. Might add in a destroyer lord and destroyers. Also Spiders and scrubs would be a good option as well.

Here is a question, would mind shackle scrubs work on a walker? I know there state line does not have a leadership value on it, but I do believe in the main rule book it does say that all vehicles have a leadership value of 10 for certain aspects of the game.

This message was edited 1 time. Last update was at 2015/01/14 14:53:18


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Made in gb
Longtime Dakkanaut




oz of the north wrote:
Would a monolith be a viable option, with all the gaus flux arcs can try and pry off a bunch of hull points, also if placed properly may be able to get 3 of the arcs aimed at it, and then will have to focus most heavy weapons to try and take it down?


No, no. Gauss Flux Arcs are very low on damage output for points sunk. That, and it's difficult to aim even two of them at one target let alone three.

There's cheaper ways to fire nine Gauss shots without painting such a big target on yourself at any rate.
   
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Moscow, Russia

changemod wrote:
Alcibiades wrote:
changemod wrote:
oz of the north wrote:
Though in a single CAD I usually bring ZHandrekh and a D. Lord, I wouldnt be able to bring Ankyr and now without being able to bring a CCD, isnt he just terrible?


He buffs an Immortal unit to be better in combat but doesn't give them Phaeron so they can actually shoot and charge... So yes, he fails completely at his intended role. Mind in the Machine is the only thing to take him for, and that's more fun than effective.



Tesla carbines are assault.


If you're playing immortals for an assault role, you want to maximise the shooting damage first to even out the low initiative. Gauss works better as, with the appropriate character support, you can rapid fire then charge with the fringe benefit of piercing armour on most Xenos when that actually comes up.

Tesla meanwhile works well for longer ranged support and defence. With a lightning field Stormtek, tempting people into charging you can be good fun.

Honestly though, if you really want to maximise assault potential in an Immortal squad, take Kutlakh the World Killer.


Tesla also works better for assault, because it is assault. That's one of its two purposes.
   
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Longtime Dakkanaut




Alcibiades wrote:
Tesla also works better for assault, because it is assault. That's one of its two purposes.


And like I said, you really don't want to be charging equal numbers of marine equivalents or half your number of marine equivalent specialists with additional combat ability with I2 models unless you've softened them up with rapid fire S5 shooting first. Tesla ain't quite as good for it, and even if you're shooting a horde instead, AP 4 just makes that even better.
   
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victoria, Australia. the place to be (Y)

Stormteks + veilteks. You can practically snipe it on turn 1 with haywire spam.

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