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Made in us
Dakka Veteran




So as the title says what would be the best way for a Necron to kill a super heavy without just throwing many different units at it, or using a Trans. C'Tan. This all boils down to in tournaments I usually frequent only models in codices or in WD are allowed. So no forgeworld or no models from Apoc. This means when facing Orks I will need to go up against stompas, or IK, without being able to use a Trans. C'Tan.

The best method I can think of is throw a unit of warriors in a ghost ark with a cryptek of the storm and hope to kill in one go, otherwise that unit will not last another turn. In order to get in weapon range I would need to get in 24 and to be even more efficient I would need to get in 12, but with Super heavies having movement of 12" that means if I do not kill it with shooting, which only take off a hullpoint on a 6. Then that unit is dead. Any other ideas, outside of luck or using a sacrifice?
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

You should be able to use a Trans C'Tan, as it's in Escalation, not Apoc.
That is, unless your tournaments do not allow Escalation.

 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Tar-pit it maybe? A squad of 20 warriors with an Orb Lord might keep it busy for a round or 2.
   
Made in us
Dakka Veteran




 House Griffith wrote:
You should be able to use a Trans C'Tan, as it's in Escalation, not Apoc.
That is, unless your tournaments do not allow Escalation.


The only LOW that can be used are ones that are in their specific codices, such as the SM named chapter masters or Ghazzy or a stompa. Tarpitting probably will not work because of the fact that crons are neither fearless or stubborn and the stomp can really ruin your day by just evaporating groups of warriors and any character attached to them.
   
Made in gb
Longtime Dakkanaut




Well first of all... I think you should approach a tournament runner and politely point out they've allowed Superheavies for Orks and Armies of the Imperium, and it might be a good idea if they do an approved list of one superheavy per non-covered faction to make things fair.

Probably won't change anything, but if you present yourself as reasonable and they hear it from enough players it could get addressed eventually.

Anyhow, your solution is this:

Royal Court:

Four Harbingers of the Storm,

Harbinger of Despair with Veil.

There. Turn one snipe it with a deep strike.

Bit rude to destroy someone's highly points expensive super-model before it can even move, but tournament.


Automatically Appended Next Post:
Alternate Solution:

Buy a Tomb Stalker from Forge World and give it a massively built up diorama of a scenic base it winds through with it's highly posable centipede body so it's the same height and bulk as an Imperial Knight.

Play it as an allied Knight.

I didn't say it was an easy solution.

This message was edited 1 time. Last update was at 2015/01/12 14:49:29


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Um, laugh as the Ork player wasted about half his army allotment?

Stompas aren't that tough. Just glance the effer down with anything down to and including your basic infantry weapon, and mop up the survivors.

Necrons can pile on the shots, and last i looked any 6 is a glance. Unless i'm woefully behind the times?


IK - ditto. They go down relatively easily if you are just looking to autoglance them rather than punch their armour, and their firepower is only so-so.


Not a fan of TransCtan. They are just dirty for the points.

That said i'm not a huge fan of Superheavies in 40k anyway


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

VeilTek and StormTeks.
One shooting attack can take away 10 Hull Points.
   
Made in gb
Longtime Dakkanaut




 Ascalam wrote:
Not a fan of TransCtan. They are just dirty for the points.


Here's why the Tran C'tan costs what it does:

One lucky D Shot annihilates it on the spot.

Unlike a real Titan, which it has similar damage output to, it has a simple to hit instant-death button to hammer.

The problem is that this only holds true if your enemy is also fielding a Superheavy with access to D Weaponry, otherwise it may as well be a Titan for all the chance you have of killing the bloody thing.


Automatically Appended Next Post:
Kangodo wrote:
VeilTek and StormTeks.
One shooting attack can take away 10 Hull Points.


Max is 20.

Actual likelihood is about 12 or so.

This message was edited 1 time. Last update was at 2015/01/12 15:02:26


 
   
Made in us
Dakka Veteran




Biggest issue with trying to to hull point a stompa to death. Is the stompas that I usually face will have 12 HP and will be fully loaded with big meks and regular meks and grot riggers, so they get a bunch of rolls a turn to bring hull points back and will have a cover.

So if a unit tries to kill it and fails in a single turn that unit will die.

Though the tomb stalked idea I like a lot, but which is better sentinel or stalker and they look low to the ground, would I be able to easily convert to being bigger. Maybe around size of IK.
   
Made in gb
Longtime Dakkanaut




oz of the north wrote:
Though the tomb stalked idea I like a lot, but which is better sentinel or stalker and they look low to the ground, would I be able to easily convert to being bigger. Maybe around size of IK.


A basic scenic base on a Tomb Stalker letting it rear up a little makes it of similar scale to a Triarch Stalker.

So it wouldn't be easy, no. Still possible though, as the articulation on the model is extremely flexible. You could have it aligned more or less vertically, climbing up a large piece of terrain.
   
Made in nl
Loyal Necron Lychguard



Netherlands

changemod wrote:
Max is 20.

Actual likelihood is about 12 or so.
I was going for 12 hits, which probably means 10 Hull Points.
Do they pen at a 5+ or 6+?
   
Made in gb
Longtime Dakkanaut




Kangodo wrote:
changemod wrote:
Max is 20.

Actual likelihood is about 12 or so.
I was going for 12 hits, which probably means 10 Hull Points.
Do they pen at a 5+ or 6+?


Two thirds of 20 is about 14 hits, not about 12, so the likely hull point count is 12ish.

Pen on a 6, but given that they haven't any fancy AP and Superheavies are immune to a lot of the vehicle damage table that isn't terribly important.
   
Made in us
Dakka Veteran




Even though with a full unit of stormteks and 1 despair tek. That still will not guarantee a dead stompa in a single turn, and if they do not kill it in 1 turn then they will die and die bad. Bringing zhandrekh can mitigate this by giving them tank hunter, but still with everyshot, the most hull points I can strip away is 1, pen. or glance, because cannot make it explode.
   
Made in gb
Longtime Dakkanaut




oz of the north wrote:
Even though with a full unit of stormteks and 1 despair tek. That still will not guarantee a dead stompa in a single turn.


Yep, no guarantee.

It will however guarantee that in turn one you've crippled the Stompa to the point where it should be easy pickings for the rest of your army.
   
Made in us
Fresh-Faced New User




In a similar way to the already mentioned veil - storm combo; instead of having 1 squad of 1 veil and 3-4 storms, you could take 2 of them. Against the IK, it'll let you flank it from either end forcing it to only pick one side to shield itself from while the other side gets fried. Against the Stompa, this'll give you, (at max storms in both squads) 32 shots at glancing the thing to hell and back.

Of course the possible drawback is; you'll need to take two hq's that allow royal courts. The other con is that it'll use up all of your crypteks if you use the max squad size i mentioned (if you're using a single CAD, otherwise you could bring more in).

A single max sized squad (1 veil, 4 storm) will run you about 160 pts (not taking into account the HQ required to take the royal court. The pro is that you will utterly destroy any non apoc vehicle in a sickeningly easy manner. The squad (should the veil survive the opponents turn) will have fantastic mobility, allowing you to deep strike it back to the safety of your back field, hold an out-of-the-way objective, or to teleport next to another target to pop. Also, turn 1, first strike with a small deep strike footprint with an easy first blood clinch. Oh, and against someone not expecting it or vs someone with a semi-heavy vehicle list, this will turn those small cryptek squads into instant targets allowing the rest of your army a turn or so go march up and tesla, gauss, w/e them. This is probably my favorite squad formation in all Necrons.

This message was edited 3 times. Last update was at 2015/01/12 17:44:42


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well forget about being able to kill it in one turn. Stompas have a LOT of hull points.

Shoot it with a lot of Gauss. Use a couple Lord on a Barges to strip its point away. The Stompa will put the lord down each turn, but he'll get his Warscythe attacks in and most likely come back to do it again.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Legendary Master of the Chapter






Ally in a "mind of the machined" imperial knight and call it a day

Otherwise just go night scythes and laugh as most super heavies are ground only.

Edit: Also you can use your flying melta bomb chariots (they are good for that) (can you MSS a walker? i dont recall)

This message was edited 1 time. Last update was at 2015/01/12 17:50:39


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut




xpress907 wrote:
The squad (should the veil survive the opponents turn)


Note: This will only happen with some lucky Eternal Warrior rolls.

That said, you're nearly guaranteed to have someone survive to turn two so that's a few more hull points if nothing else.
   
Made in us
Dakka Veteran




So for using a Tomb Stalker, between that and the Sentinel which is better on their own, without bringing in proxy. Which is better on their own, also which is taller/longer. They look similar, I just noticed the stalker is cheaper and at this time am not entirely sure.


Automatically Appended Next Post:
 Desubot wrote:
Ally in a "mind of the machined" imperial knight and call it a day

Otherwise just go night scythes and laugh as most super heavies are ground only.

Edit: Also you can use your flying melta bomb chariots (they are good for that) (can you MSS a walker? i dont recall)


You cannot MSS a walker, they do not have a leadership

This message was edited 1 time. Last update was at 2015/01/12 18:07:37


 
   
Made in us
Legendary Master of the Chapter






Oh wait how could i forget

Why not get sentry pylons up the wazoo and death beam all the things to death.

Edit: Walkers have a ld of 10 for LD test purposes.

This message was edited 1 time. Last update was at 2015/01/12 18:08:27


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran




Where I would play them is in a tournie with only a sinlge CAD and no forge world models. Only LOWs that are in the codex, so no trans C'tan.
   
Made in us
Legendary Master of the Chapter






oz of the north wrote:
Where I would play them is in a tournie with only a sinlge CAD and no forge world models. Only LOWs that are in the codex, so no trans C'tan.


Ah thats pretty bs then. punishing older codexes :/

you are SOL. bring endless swarms of scarabs and laugh

This message was edited 1 time. Last update was at 2015/01/12 18:22:02


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

oz of the north wrote:
Where I would play them is in a tournie with only a sinlge CAD and no forge world models. Only LOWs that are in the codex, so no trans C'tan.


Scarabs.

This message was edited 1 time. Last update was at 2015/01/12 18:31:35


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Grey Templar wrote:
Well forget about being able to kill it in one turn. Stompas have a LOT of hull points.

Four Stormteks can probably shoot it down in a single salvo, it would be so great to see the look on his face when that happens.
 Desubot wrote:
Ally in a "mind of the machined" imperial knight and call it a day

Mind in the Machine? Ally it in?
I will have none of that! You should use Anrakyr himself, take over his Stompa and shoot down the rest of his army.
And laugh maniacally while you do such a thing.
oz of the north wrote:
Where I would play them is in a tournie with only a sinlge CAD and no forge world models. Only LOWs that are in the codex, so no trans C'tan.

The guy that decided this, does he by any chance play Orks? That would explain
   
Made in us
Shunting Grey Knight Interceptor





Night Scythes? You know, most super heavies are simply unaware that anyone had discovered the power of flight.

Fly around shooting the things that can hurt you (not much if they're spending serious points on a LoW) and then drop your egypt-skello-robots where appropriate when it's time to win.

Sable Brotherhood - 2000pts
Wraithsight Corsairs - 2000pts
Void Angels - 500pts 
   
Made in us
Legendary Master of the Chapter






Kangodo wrote:

 Desubot wrote:
Ally in a "mind of the machined" imperial knight and call it a day

Mind in the Machine? Ally it in?
I will have none of that! You should use Anrakyr himself, take over his Stompa and shoot down the rest of his army.
And laugh maniacally while you do such a thing.


Why not both?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut




oz of the north wrote:
So for using a Tomb Stalker, between that and the Sentinel which is better on their own, without bringing in proxy. Which is better on their own, also which is taller/longer. They look similar, I just noticed the stalker is cheaper and at this time am not entirely sure.


The only difference between the Stalker and the Sentinel physically is what you see in the product images. Size is the same.

Points wise, the Sentinel is ten points cheaper.

Stats wise, the Stalker has 4 attacks base and is equipped with two gauss flayers. The Sentinel has 2 attacks base and is equipped with a 12 inch range small blast that removes models who fail a strength test from play and auto-pens vehicles.

The Stalker is an Elites choice, and the Sentinel is a Heavy Support if taken as part of a regular Necron army, Fast Attack if taken as part of a Dark Harvest list.


There are no other differences and I have no clue why they aren't just wargear options on the same unit.
   
Made in us
Painlord Titan Princeps of Slaanesh





Do exactly as desubot said!
   
Made in gb
Longtime Dakkanaut




 Grey Templar wrote:
oz of the north wrote:
Where I would play them is in a tournie with only a sinlge CAD and no forge world models. Only LOWs that are in the codex, so no trans C'tan.


Scarabs.


Useless, strength 3 can't glance their armour and Superheavies are immune to Entropic Strike.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Right

Forgot that ES only reduces armor, not also cause a glance.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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