I have been messing around with Grey Knights a fair bit of late and am liking them - I feared they were too specialised and too fragile (sounds odd when talking about Terminators or Dreadknights, but you have all too few of them in a Grey Knights army, and the first turn Deep Strike rule encourages you to put them in harm's way), and I am somewhat paranoid about their lack of long-ranged firepower...
bibotot wrote:- Ignore the Dreadnought. It's gak. Unless you still have that model since 5th edition or you like Dreadnought in general, don't bother it. If you do field the Dreadnought, let it be and don't put Sanctuary on it. It's a complete waste of psychic dice.
I have yet to use a Dreadnought - got one model, the
FW variant with Psycannon, but he just sits on the shelf looking pretty as he creeps near 200 points (got to go venerable with the
FW kit, I reckon). The one thing that interests me about Dreadnoughts in a Grey Knights army, however, is the ability to give him a
TL Lascannon. It is one solution to the long-ranged firepower/anti-tank option, and not amazingly expensive at that.
Currently, for anti-tank duties, I use a couple of Razorbacks with
TL Lascannon, anchoring the back line. However, the main unit for anti-tank work I use is the Stormraven - I have a suspicion that
GW intended it to be the main anti-tank unit. Load it up with Lascannon and Multi-Melta, and you are good to go.
bibotot wrote:- I don't understand why people keep using Librarian or Kaldor Draigo as Warlord.
Speaking as someone who regularly does this, the attraction is that, point-for-point, the
GK Librarian may just be the best
HQ choice in the game. The W2 _is_ an issue, but jack him up to
Lvl 3, give him the Demonica book that gives him an extra power and then hope for the Warlord trait that gives him another power, and he suddenly becomes very versatile. Add Paladins to flavour and for durability.
Not saying this is the right choice, but it is why we do it
Incidentally, you mentioned Terminators but not Paladins specifically. Paladins are eye-wateringly expensive and die just like any other Terminators to Demolisher rounds, and can be whittled down effectively enough by Star Cannons and Disruptors. However, they are very, very capable and against lesser weapons almost impossible to shift. I have only just got round to adding an Apothecary (the points cost in the previous Codex made him somewhat inefficient, but I am loving the revised cost), and I rarely leave home without this squad.
bibotot wrote: Use the Dreadknight as Warlord and give him Personal Trait.
Now that is a very interesting idea. Others have pointed out the dangers of doing this, but I'll have to give this one some thought. Could certainly wrong-foot an opponent expecting the usual Librarian warlord.
bibotot wrote:- NSF does not allow Storm Raven to come in on first turn. Never put anything inside a Storm Raven if you are using this detachment.
Again, with the old Codex, the Interceptors had a good rule for disembarking from the Stormraven on the move, but that is now gone. It now gets used as pure tank-hunter.
bibotot wrote:- When Deepstriking, be conscious about whether you want your
IC to be with the unit or as a separate entity. In the case of the latter, it's more risky but allows better flexibility. For example, a Librarian with Combi-melta can damage a vehicle while Terminators attack foot soldiers. Incinerator a the best choice for Deepstrike units because they can run into better position before unleashing the holy flame.
Against Eldar (any flavour) and Guard, the Incinerator is such a lovely weapon, and with the Deepstrike/Move/Flame approach on turn one, you can have a very good chance of nailing the enemy warlord from the get go. Kind of puts a downer on your opponent

However, Librarian wandering about on his own? Makes me feel uneasy
Oh, yes. There is an argument for keeping the shunt in your back pocket for later in the game, but I have found Grey Knights need to hit hard and fast in the first turn if you are doing the deep strike thing, or your attack will get stopped in its tracks, and having the no-scatter move across the table gets the units exactly where they need to be.
bibotot wrote:- Cleansing Flame is a very potent power that can be of great use if you land in the middle of a Tau gunline or at the rear of most vehicles. If you are using 3 dice on it and 2 on Hammerhand, you doing it WRONG. Put at least 4 on Cleansing Flame. If necessary, ignore Hammerhand and put all 5 on Cleansing Flame.
Agreed. Hammerhand is normally the sort of power you attempt if you have some spare dice at the end of the phase (and with Grey Knights, that is easily possible). Same with Sanctuary on Dreadnoughts, by the way.
bibotot wrote:Here are some fun, yet competitive allies for the Grey Knights:
I have only ever used a Knight ally for Grey Knights, and just once, mainly because of the whole long-ranged firepower paranoia I have. Might try an assassin at some point, but I wanted to keep the Grey Knights more or less 'pure'. However, Grey Knight allies for my Dark Angels or Guard, well, that is another thing entirely...
Some interesting points you have raised!