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Made in ca
Sybarite Swinging an Agonizer




Idk about the other positions but I would say Tau are the easiest to play. You spend your deployment preparing yourself to DAKKADAKKA the enemy on their way to you and making it so you can maneuver in the best possible ways to get oht of punchy threats way so you can AVOID(better than saying ignore, because you aren't ignoring it) the assault phase.

I felt like I was missing out on a really fun part of the game, and now play Dark Eldar. Which in my Meta there has been NO players, people try and have their hopes crushed earning it the title "40k on hard mode". Dark Eldar aren't a horde army, but are just as durable as a horde army, if not less even when you realize nids have MC's, Orks and guard with AV14.


You can't hunker down and Gun line or castle with Dark Eldar because they will die to a stiff breeze. They NEED their vehicles to even have a sense of durability.

Thank Vect that the covens exist, I think they're really the bread and butter of the army, being so tough and punchy, I'm still confused on how to play wracks.

Point is, Dark Eldar are the definition of GLASS HAMMER, and they do hold to that.

10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
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Made in gb
Killer Klaivex




The dark behind the eyes.

NauticalKendall wrote:

Point is, Dark Eldar are the definition of GLASS HAMMER, and they do hold to that.


Honestly though, I'm not even sure they're much of a hammer at this point - many of their weapons seem to be lagging behind those of other races (their meltas are only S6, virtually nothing goes above S8 etc.), not to mention the lack of twin-linked and multiple-shot weapons.

Ironically, their biggest hammers seem to be the least fragile ones.

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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 DarkLink wrote:

 AnomanderRake wrote:
Martel732 wrote:
 AnomanderRake wrote:
I'd call Necrons and Imperial Knights easiest to play. Forge World armies vary, Elysians and Corsairs can be quite difficult but Death Korps are very, very point-and-click.


Necrons are extremely forgiving, that's for sure. Easy? Maybe the jury's still out on that one.


You build a deathstar off an Internet list and walk forwards.

It's entirely likely that my playgroup hasn't figured out the counter yet and they'll become much harder when we do but our Necron players are sleepwalking through games and winning at this exact moment.


But at higher levels of play, deathstars aren't easy to play at all. A competent opponent will force you to make a lot of difficult tactical decisions, and with only one real unit if you make the wrong choice it can easily cost you the game.


Error highlighted. The Necron deathstar is inexpensive, durable, and leaves you plenty of space for other units that will walk forward and slaughter things.

This message was edited 1 time. Last update was at 2015/03/09 15:19:13


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Made in se
Numberless Necron Warrior




And what death star is that? 6 Wraiths?

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Made in us
Been Around the Block




I have to agree with Kendall, kind of, but I would take it further.

I believe that Tau are, by far, the easiest and worst army in the game. They give beginners a false sense of simplicity to the game, and they bore more experienced generals. Those that have some time in the game who start using Tau stagnate almost immediately and as soon as they start using other armies again, find it even more difficult to "get back into the game".

As for the hardest army to play ... IMHO ... I don't think any army is incredibly hard to play. I think it depends on the general and the opponent. I play DE and if you put me up against certain people, I can confidently say that I will win 90% of the time. Other generals will destroy me until I figure out their style, then the matches get really fun. DE have their downfalls, just like any army, but it is how you choose to exploit your opponents shortcomings that will win or lose a fight. Play the player, not their army.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Ratflinger wrote:
And what death star is that? 6 Wraiths?


Any infantry unit that gets stuffed full of characters that improve Resurrection Protocols. The Wraiths are harder to stick characters in.

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Made in se
Numberless Necron Warrior




I would just sweep them, I think, if that is an option. I would not call that a death star though since while durable, it will hardly flatten whatever it meets.

Anyhow, in order to stick to the topic at hand. While I think Necrons would place somewhere in the middle. Limited range means you have to plan your movement to accomplish thing, but on the other hand the army is very durable, so minor mistakes will not result in things getting blown away that would otherwise have lived.

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Made in ca
Sybarite Swinging an Agonizer




Tbh Dark eldar can Spam S8 lances though, they can even have S8 lance pistols. I find when you start upgrading Dark Eldar to the goodies that make them good, they quickly become to "elite" and their model count suffers. Which just doesn't work very well. I can certainly play games and win by a landslide, but it's either a land slide or I'm being tabled. I think Apoc is where Dark Eldar shine, but that's not representative of the game itself.

10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
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Made in gb
Stitch Counter





The North

I'm personally finding my Orks impossible to play. It may have something to do with having so many of them on the spru still?

As far as actual difficulty playing at though, I reckon the Tyranids, Dark Eldar (Kabals and Wytches - none of this circus freak nonsense) and SoB have it toughest.

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Made in ca
Sybarite Swinging an Agonizer




Tyranids are actually quite strong though, they are just plagued with too many people trying to make punchy nids work. Nids are shooty, and people don't like to think about that.

10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
 
   
Made in fi
Stalwart Tribune





Easiest to play or easiest to win?

Marines are pretty easy to play, specially Dark Angels (ATSKNF with stubborn or fearless).

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