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Made in us
Decrepit Dakkanaut






Springfield, VA

 CrownAxe wrote:
 Unit1126PLL wrote:
I count up for wounds and hull points suffered. The way I see it is:

When there is no damage, there is no die - so we start at 0.

Therefore, it makes no sense to put a 3 next to the Land Raider after it suffered its first hull point - the counting looks (to me) like 0-3-2-1-Wrecked instead of counting up: 0-1-2-3-Wrecked.

You put a 3 down to show it has 3 hull points remaining. It's a courtesy to your opponent as counting up requires knowing that you know how many wounds/HP had to begin with and not every one knows everything about every unit.


Feel free to ask. I ask anyways, as sometimes people make mistakes (the number of times I've seen a Hive Tyrant with a 5 next to it is staggering).
   
Made in us
Auspicious Daemonic Herald





 Unit1126PLL wrote:
 CrownAxe wrote:
 Unit1126PLL wrote:
I count up for wounds and hull points suffered. The way I see it is:

When there is no damage, there is no die - so we start at 0.

Therefore, it makes no sense to put a 3 next to the Land Raider after it suffered its first hull point - the counting looks (to me) like 0-3-2-1-Wrecked instead of counting up: 0-1-2-3-Wrecked.

You put a 3 down to show it has 3 hull points remaining. It's a courtesy to your opponent as counting up requires knowing that you know how many wounds/HP had to begin with and not every one knows everything about every unit.


Feel free to ask. I ask anyways, as sometimes people make mistakes (the number of times I've seen a Hive Tyrant with a 5 next to it is staggering).

Of course you'll have to to ask if you are counting up. But putting down the remaining wounds helps to keep the game going a bit smoother and not have to slow the game down by asking for stats potentially multiple times over the course of a game.
   
Made in gb
Longtime Dakkanaut




Halandri

UrsoerTheSquid wrote:
I’m just curious to how people feel dice should be rolled in game, I’ve looked around to see if there were any other threads on this and couldn’t really find anything but here goes.

When rolling dice for whatever purpose let’s say to hit, 6 dice are thrown , the results are three 6’s and three 1’s. So the 6’s are the hits and the 1`s are the misses, should the player pick up the 6’s or the 1’s to roll for wounding?
The is a slight advantage to pick up the ones as the odds of rolling a one again on the dice are lower than rolling the 6’s again.

Just curious if there is a standard protocol, or if it is just a house rule thing?

As a bonus I’m curious is anyone else is a fan of if you miss the table with your dice i.e. it falls off the roll automatically fails. I am a big fan it forces people to carefully roll instead of throwing dice all over the place.
Rules are you pick up the hits and roll em again to wound then pick up the wounds and pass them to your opponent to roll for armour. That way, if you are unwittingly using dice that favour sixes both you and your opponent get the benefit, making it fairer.

Most people house rule that you just tell your opponent how many saves he needs to roll and he uses his own dice for that.
   
Made in au
Lady of the Lake






Picking up the misses and rolling them all at the same time unless specified. Say something has two scatterlasers, if I want the reroll on the second I have to roll 4 then 4. If I do 8 then I shouldn't get the rerolls since if its something like 4 misses whats to even say the first scatter even hit.

Also people rolling one at a time are annoyingly slow.

   
Made in gb
Hallowed Canoness





Between

Weapons of the same type in the same unit are fired simultaneously, so you can never use a scatter laser to get laser-lock for another scatter laser.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Furious Fire Dragon





On the topic of rolling dice: I despise those that 'finger roll' their dice (hold a single die between thumb and forefinger and just give it a little toss/dropping it on the table).

Dice should ROLL and they should start in your palm.
   
Made in gb
Hallowed Canoness





Between

I used to know a guy who 'finger rolled' like that. Someone startled him, he squeezed the die and it flew across the room and hit someone in the face.

He didn't do it any more after that.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Novice Knight Errant Pilot





Baltimore

The only times I've heard about people consistently picking up misses have been in stories about players who roll suspiciously well.

It just seems like common courtesy to roll where it can be seen, make sure the dice have a tumble to them, and make the results as clear as possible.

 
   
Made in ca
Sybarite Swinging an Agonizer




In my community we just kind of roll our dice willy nilly, we all do. Infront of each other, behind terrain where I can't see because I'm too lazy to move to a different angle. We're mostly all friends, and know we won't cheat each other. Although there are a few people who show up that we're a little skeptical about, but we don't play them often and they're the types to be upset when they lose.

The only thing that bothers me is when someone is rolling their dice, they're all over the table, then take my dice to roll their stuff. Not a huge deal, I'm not superstitious, just a minor annoyance that is never point out. Not until my own dice kill me anyways :(

10k+ Tau, Ke'lshan
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Made in gb
Stitch Counter





The North

When playing as Tyranids, it's best to shake all the gaunts in a shoebox and tip them onto the table. Any that land upright survive the shooting, discard all others.


I'm in the same boat as the others - roll to hit, pick up those that miss and count those remaining. Pick up the hits and roll them.

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Made in us
Angry Blood Angel Assault marine





TEXAS

I roll using the misses and leave the hits alone. Partially that's to be verifiable, but it is also because I seriously doubt I'm going to roll 6's again on dice I just rolled 6's with. Call it superstition, but it does seem to hold up for me more often than not.

On a further note, I also "roll" my dice. It bugs me when people use the super flat sided dice and just drop em on the table. You can pick up your 1's so your 6's are facing your palm and just flat drop em from a short height and increase your chances of getting 6's again by not allowing them enough spin to actually roll any. That really bugs me and I usually tell people up front.

ALL HAIL THE ORKISSIAH, TRINARY SPEAKING GOD OF ORK TECHNOLOGY. (Unlike wimpy old Binary, Orks have commands for Yes, No AND "Maybe")

 Agent_Tremolo wrote:
In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Phyrekzhogos wrote:
I roll using the misses and leave the hits alone. Partially that's to be verifiable, but it is also because I seriously doubt I'm going to roll 6's again on dice I just rolled 6's with. Call it superstition, but it does seem to hold up for me more often than not.

On a further note, I also "roll" my dice. It bugs me when people use the super flat sided dice and just drop em on the table. You can pick up your 1's so your 6's are facing your palm and just flat drop em from a short height and increase your chances of getting 6's again by not allowing them enough spin to actually roll any. That really bugs me and I usually tell people up front.


.....what? What if you have more misses than hits or vice versa?

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TEXAS

 jreilly89 wrote:


.....what? What if you have more misses than hits or vice versa?


I have tons more dice than I need. I just sweep aside the hits for the new rolls, but always very much in the open so my opponent can see everything. I noticed some people here say they sweep the misses away and reroll hits for speed, but I can't actually see how it possibly takes them any longer unless we're counting in milliseconds. It should be noted however that I've never played one of the units or armies that have any really gigantic number of rolls like orks or guard.

But in any case I just use those small dice that come 36 to a set and keep a pile next to me. I've never felt grabbing up the number I still need to hand from the pile has slowed a game down or anything though and I've never actually had any complaints about doing it that way. I'd probably do it the other way if we were rolling in a box, but at my store we just roll right on the table in any clear space and don't worry much about it.

ALL HAIL THE ORKISSIAH, TRINARY SPEAKING GOD OF ORK TECHNOLOGY. (Unlike wimpy old Binary, Orks have commands for Yes, No AND "Maybe")

 Agent_Tremolo wrote:
In my personal scale for rating unlikely prophecies it scored two Millenium Bugs and one Mayan Apocalypse.

 
   
 
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