I agree the Serpent is more OP, but some clarifications:
Serpent Shooting:
-If it moved 12" or more, its only firing 2 weapons
-Shurikannons are AP5, not AP4
-SLs are AP6
-Chin cannon is 10 pts, not stock
-Cannons are 24" range, same as broadside array
-cannons have "pseudo" rending - no benefit against vehicles
Also, don't the Necron boats have two arrays, plus whatever is inside? They probably can't hit the same vehicle, but are allowed to pick different targets?
Also, for jinking, its a 3+ vs a 4+. Doesn't affect embarked passengers.
Explodes results, while much more likely for the Necrons, are usually going to be much worse for Eldar. Should be 1/3 of DA squad, or half a Guardian squad. So take both a Pinning and LD, in addition to the casualties.
Necron boats are immune to s6 and nearly immune to s7, but are a little more vulnerable to Malta and Armor Bane. Serpents don't really die to anything, but s6/7 is kinda the sweetspot for ripping them up.
Serpent Shield shooting is ridiculous, sure.
But if they aren't shooting the Shield, its a single TL heavy weapon, plus a chin weapon that is, at best, 3 shots a round, less than one pseudo-rend every other round, at only 24" range.
Let's say they go head to head. Only the Serpent Shield can hurt it.
If it uses the SL for the TL, its within 36", and is taking at least 20 shots next round. Good chance they snap fire, and can only glance.
If it is a safe distance away, it can only fire the Shield, not that anything else can touch it.
If it weren't for the Serpent Shield shooting, would the Serpent still be in the same league as the Necron boat?
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