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![[Post New]](/s/i/i.gif) 2015/04/09 13:06:47
Subject: Re:What to do with a Land raider??
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Road-Raging Blood Angel Biker
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I really like land raiders, but suffice to say my last experience in using one wasn't so great.
It was against my regular opponent and his Chaos Space Marine force and I had just finished painting up my nice new Land Raider Redeemer for my Blood Angels. The 7th edition rules had just come out so I thought that it was pretty safe from being blown up. He deep striked a squad of Raptors with Meltaguns (no scatter on the scatter dice either) right next to it, fired off his two Meltaguns and had the most ridiculous luck (as if no scatter wasn't lucky enough!) with his dice rolls and ended up exploding the thing! I really had to suppress the Black Rage that game. This incident will never be forgotten by either of us.
I would say AV14 Land raiders are good, but bear in mind that they are far from indestructible if the dice gods feel the need to punish you. Personally, I would run TH/SS termies out of one if I ever use it again.
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"For The Emperor and Sanguinius!"
My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus |
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![[Post New]](/s/i/i.gif) 2015/04/09 13:19:36
Subject: Re:What to do with a Land raider??
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The Marine Standing Behind Marneus Calgar
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Slaphead wrote:I really like land raiders, but suffice to say my last experience in using one wasn't so great.
It was against my regular opponent and his Chaos Space Marine force and I had just finished painting up my nice new Land Raider Redeemer for my Blood Angels. The 7th edition rules had just come out so I thought that it was pretty safe from being blown up. He deep striked a squad of Raptors with Meltaguns (no scatter on the scatter dice either) right next to it, fired off his two Meltaguns and had the most ridiculous luck (as if no scatter wasn't lucky enough!) with his dice rolls and ended up exploding the thing! I really had to suppress the Black Rage that game. This incident will never be forgotten by either of us.
I would say AV14 Land raiders are good, but bear in mind that they are far from indestructible if the dice gods feel the need to punish you. Personally, I would run TH/ SS termies out of one if I ever use it again.
One of the problems with big expensive units is that luck can just screw you. Some days the fire patters off the hull like a gentle rain, others that one lucky shot from left field turns you into rubble. If you field it long enough, you will see plenty of examples of both.
Melta is a hard counter to AV14. But it still needs to get close to work, and can still miss, etc. You might not have the list to bubble wrap/screen your LR, but it’s something to consider when up against DSing melta.
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![[Post New]](/s/i/i.gif) 2015/04/09 13:22:21
Subject: What to do with a Land raider??
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Locked in the Tower of Amareo
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Depends on the melta unit, if they are melta Sternies, I might just make the trade because Sternguard is so expensive.
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![[Post New]](/s/i/i.gif) 2015/04/09 15:25:37
Subject: What to do with a Land raider??
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Wicked Wych With a Whip
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Kavik_Whitescar wrote:If you can, get another and sink yourself into a big (1850+) game and run em full of termies.
do you play Black Templars? Its infuriating to see 16 models pop out of a LRC and get to assault.
Abuse the AV14 and know they will be the magnet of all your opponents rage and fire
I don't play BTs but I do play space wolves. Kinda thinking 15 blood claws and a wolf or rune priest for assaulting bad assery
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![[Post New]](/s/i/i.gif) 2015/04/09 15:36:23
Subject: What to do with a Land raider??
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Omnipotent Necron Overlord
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I take a basic LR with my GK frequently - used to flank an IK.
I put a standard cheap 195 point 5 man term squad inside with a hammer and a psycannon. Makes it an objective secured LR which is very useful indeed. With the frequency of deep strike metla in this game though - LR is almost unplayable. If you bring an IK though. It will probably be ignored.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/04/09 15:44:12
Subject: Re:What to do with a Land raider??
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Road-Raging Blood Angel Biker
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Nevelon wrote:
One of the problems with big expensive units is that luck can just screw you. Some days the fire patters off the hull like a gentle rain, others that one lucky shot from left field turns you into rubble. If you field it long enough, you will see plenty of examples of both.
Melta is a hard counter to AV14. But it still needs to get close to work, and can still miss, etc. You might not have the list to bubble wrap/screen your LR, but it’s something to consider when up against DSing melta.
Yeah, I need to try it again. It scared me off using Land Raiders a little bit even though it was a bit of a freak luck incident. Problem I had at the time was that even though 7th edition had just come out, the latest Blood Angel codex hadn't so I was limited in what I could spend points wise on other units. Now that the new codex is out, the points costs are a lot more reasonable so I can play around with a Land Raider themed list a lot more to help more against deep striking melta units.
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"For The Emperor and Sanguinius!"
My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus |
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![[Post New]](/s/i/i.gif) 2015/04/09 15:56:28
Subject: What to do with a Land raider??
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Dark Angels Librarian with Book of Secrets
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Martel732 wrote: jreilly89 wrote:Martel732 wrote: jreilly89 wrote:Chaplains are also great due to Hatred. It really ups the effectiveness of your charges when all your guys are rerolling to hit.
Usually completely unnecessary, however.
How so? Let's say you take a squad of Sternguard against a 20 man blob of necrons. With 4 attacks each on the charge (assuming +1 for two CCWs and 2 base), WS4 against WS2, you're hitting on 3's. Assume a 10 man squad plus a Chaplain, that's roughly 45 attacks. Hitting on 3's, you'll miss approximately 15 times. That's 15 extra possible wounds you lost. When you're wounding on 4s and they get a 4+ armor 5+ RP, having those extra hits can really help.
Trust me, as a guy who runs a Flesh Hounds unit, when your guys have no AP, having Hatred can really up the odds you kill something.
That and it also stops the chance of you having a hilarious moment of all your Thunderhammer Terminators whiffing terribly.
Automatically Appended Next Post:
Melta, hope for a 5, pop it with 4 hull points left. Trust me, had this happen, it sucks.
It's not necessary because most of the time you are not assaulting 20 necrons with Sternguard. Most of the time you are assaulting a unit that has zero chance against the incoming assault. Plus, the chaplain could have been more models elsewhere in your list. If you are really concerned about it, assault with more than one unit.
But that means you have to have a second unit nearby and wastes that unit from assaulting something else. Plus, especially for DA players, a Chaplain gives that Land Raider a 4+ invuln.
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![[Post New]](/s/i/i.gif) 2015/04/09 16:06:42
Subject: What to do with a Land raider??
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Regular Dakkanaut
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Poly Ranger wrote:The best LR by a long shot is the inq crusader with psybolts. Upgrading the st of every shot aside from the pintile mm. When you put a rad nade inquisitor, a couple of priests, some DCAs and crusaders in there, you get a beast!
QFE - An LRC with Psybolt has a MM, S5 Hurricane Bolters, and a S7 Assault Cannon. Inside you put an ML1 Psyker Xenos Inquisitor with Rad and Psychotroke grenades, and a henchmen squad of 5 x Crusaders, 2 x Arco Flagellants, 3 x DCA, a Psyker and a Priest with Melta Bombs and you have a ridiculously vicious CC unit inside a ridiculously powerful transport...all for the low, low price of 540 points. Ok, so it's pricy and the ranged weapons are a bit short range, but if there was ever a vehicle to get stuck in with, this is the one.
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2015/04/09 16:17:47
Subject: Re:What to do with a Land raider??
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Longtime Dakkanaut
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Competitively speaking, Land Raiders are kind of terrible. They don't move very fast, and they don't get an armour, I mean jink, save. So if you opponents use powerful anti-tank weapons to give them a chance when shooting at light jinking vehicles, your big and tough land raider is even more likely to be blown up.
However, if your opponents tend to use mass S7 firepower to take out those light jinking vehicles and flyers, then a Land Raider is pretty much invincible! Even then, you want to go with the Crusader if at all an option, since the Crusader has a lot more firepower.
A standard Lascannon clad Land Raider is about 75-100 points overpriced.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2015/04/09 16:22:25
Subject: Re:What to do with a Land raider??
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Legendary Master of the Chapter
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Yarium wrote:Competitively speaking, Land Raiders are kind of terrible. They don't move very fast, and they don't get an armour, I mean jink, save. So if you opponents use powerful anti-tank weapons to give them a chance when shooting at light jinking vehicles, your big and tough land raider is even more likely to be blown up.
However, if your opponents tend to use mass S7 firepower to take out those light jinking vehicles and flyers, then a Land Raider is pretty much invincible! Even then, you want to go with the Crusader if at all an option, since the Crusader has a lot more firepower.
A standard Lascannon clad Land Raider is about 75-100 points overpriced.
Well it wouldn't be as much of a problem if people actually used a decent amount of terrain to raid over
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/04/10 04:31:05
Subject: What to do with a Land raider??
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Thinking of Joining a Davinite Loge
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My experience is going to be a little different since I run legion, but they are a decent brick. They're not indestructible, but they are tough enough to hang in there pretty well. Like folks have said it's a armoured transport first and a battle tank second. That being said, I do appreciate that it comes with POtMS stock for shooting shenanigans.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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![[Post New]](/s/i/i.gif) 2015/04/12 12:18:00
Subject: Re:What to do with a Land raider??
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Frenzied Berserker Terminator
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Slaphead wrote: Nevelon wrote:
One of the problems with big expensive units is that luck can just screw you. Some days the fire patters off the hull like a gentle rain, others that one lucky shot from left field turns you into rubble. If you field it long enough, you will see plenty of examples of both.
Melta is a hard counter to AV14. But it still needs to get close to work, and can still miss, etc. You might not have the list to bubble wrap/screen your LR, but it’s something to consider when up against DSing melta.
Yeah, I need to try it again. It scared me off using Land Raiders a little bit even though it was a bit of a freak luck incident. Problem I had at the time was that even though 7th edition had just come out, the latest Blood Angel codex hadn't so I was limited in what I could spend points wise on other units. Now that the new codex is out, the points costs are a lot more reasonable so I can play around with a Land Raider themed list a lot more to help more against deep striking melta units.
Just wait till I've got my Dark Eldar up and running with all their Lance weapons! Bwahaha!
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