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Made in de
Decrepit Dakkanaut





Play the original Deus Ex

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Sigvatr wrote:
Play the original Deus Ex


Yep, the first Deus Ex had a lot more options, and was more of a RPG.
It was also harder.

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Cozy cockpit of an Archer ARC-5S

I really liked Human Revolution, especially the Director's Cut that fixed the boss battles and allowed you to deal with them in other ways than shooting them in the face.



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 flamingkillamajig wrote:
Holy crap you guys are salty about this. I thought Deus Ex: HR was one of the more fantastic games i've played. What can make you guys so meh and underwhelmed about it. Same goes for the sequel after only showing the trailer which is probably there for a couple plot points and to show action of what adam can do. As we know not everybody will go the stealth path and sometimes action wows more than a bunch of stealth.



The main character was wooden. The world was entirely dull and joyless. The supporting cast was pretty flat. I dunno so much of the game felt really artificial and forced. A lot of the main game play mechanics were cool, and the level design was pretty good. At the end of the day though it was just another grey shooter set in a miserable world, shown to us by a protagonist without much personality. That isn't super compelling even if we weren't totally awash in it elsewhere.

This message was edited 3 times. Last update was at 2015/04/10 15:18:41


 
   
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Consigned to the Grim Darkness





USA

Yeah, it's just... not standing out.

I don't mind a protagonist you can't customize, but they need to be interesting and/or in a well developed, interesting world-- ones that come to mind are Batman, Faith, Nilin,, Nukem, Ripley (both of them ), Kid from Bastion, Rasputin, DeWitt, etc.

But they need to be well written. And 90% of the time they're just some generic, bland white guy that looks the same as the last one from the previous game I played. The ones that manage to make their character unique and memorable are almost always classics, but I just don't trust the video game industry's writing capability for the most part. Quite frankly, I write better than them.

This message was edited 3 times. Last update was at 2015/04/10 15:01:14


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
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Made in nl
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Cozy cockpit of an Archer ARC-5S

Damn, out of that list I only like Amanda. The Kid, I dunno, he's the strong and silent type, that game mostly thrived on the tone of that sexy narration.

Yeah, Jensen is bland, but he didn't ask for it.



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 BrookM wrote:
Damn, out of that list I only like Amanda. The Kid, I dunno, he's the strong and silent type, that game mostly thrived on the tone of that sexy narration.

Yeah, Jensen is bland, but he didn't ask for it.


The kid really did strike me as something of a non-character. What little we get of him really only seems to serve give us a sense of Rucks' worldview. I'm also not terribly convinced the character looking different would make them any more engaging. Jensen was boring because he was a wooden plank. If we had the same character just as a burly black woman she's still a wooden plank. Maybe a wooden plank with a fairly unique look in the gaming world, but a dull-as-dirt wooden plank all the same.

This message was edited 2 times. Last update was at 2015/04/10 16:45:46


 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Melissia didn't even play the game so i don't understand if she's salty about it.

For me it's not the characters but i enjoyed the story. At the end you feel extremely used and if you do one of the side-quests you find out adam was an experiment in a lab to use his DNA to help people use augmentations without needing drugs to prevent rejection syndrome.

-------

Anyway i might play the other deus ex games but i just don't see why everybody is so salty. Deus Ex: HR wasn't that bad of a game. I'm sure we can each name one game series that just went totally off into the realm of sh*t. Some would say duke nukem forever, some command and conquer (cnc 4) and maybe even final fantasy and resident evil.

I'm more shocked i feel like the only one excited for this whereas everybody else is cynical. I mean i'm pretty sure CthuluIsspy and myself tend to have nearly the same taste in games so it's a little surprising to see him salty here.

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Made in fr
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on the forum. Obviously

Only about the ending and the boss battles (which were fixed in Directors cut)

I did enjoy playing it, though I still consider the first game to be superior.

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A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
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I've never played the first one, though I did play the second one, which was okay, which is an opinion that borders on heresy with some folks.

Human Revolution though, it played a bit like a noir styled story, with those fun clichés and a healthy helping of emergent cyberpunk on top where cybernetics are not quite an accepted thing yet, because the church opposes it and all that gak.

Some of the locations are great as well. I mean, Shanghai, that was a gorgeous level, with a seedy undercity forever in the shadows due to the floof (floor + roof) and a starkly contrasting upper crust bathing in light once you manage to reach it.

Then there's that one email I find early on in the game where they talk about your surgery and how your boss flat out told the doctors to just remove both your arms, despite this not being necessary, because the company owns you.



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Made in fr
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on the forum. Obviously

 BrookM wrote:
I've never played the first one, though I did play the second one, which was okay, which is an opinion that borders on heresy with some folks.

Human Revolution though, it played a bit like a noir styled story, with those fun clichés and a healthy helping of emergent cyberpunk on top where cybernetics are not quite an accepted thing yet, because the church opposes it and all that gak.

Some of the locations are great as well. I mean, Shanghai, that was a gorgeous level, with a seedy undercity forever in the shadows due to the floof (floor + roof) and a starkly contrasting upper crust bathing in light once you manage to reach it.

Then there's that one email I find early on in the game where they talk about your surgery and how your boss flat out told the doctors to just remove both your arms, despite this not being necessary, because the company owns you.


Oh yeah, Shaghai was a great level. So much atmosphere. You could just taste the corruption.

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Made in nl
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Automatically Appended Next Post:
Also, Human Revolution is one of those games where I can't do a full pacifist run. I've tried several times, but whenever you reach a certain point in Shanghai, I toss the pacifist notions out the window and go in guns blazing.

This message was edited 1 time. Last update was at 2015/04/10 18:08:07




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Made in fr
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on the forum. Obviously

Yeah, Pacifist is a pain in the ass.
Especially in the first stage, when you have no take downs and have to rely on popping those gas containers.

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Made in us
Calculating Commissar




pontiac, michigan; usa

 CthuluIsSpy wrote:
Yeah, Pacifist is a pain in the ass.
Especially in the first stage, when you have no take downs and have to rely on popping those gas containers.


I think i just straight up passed by my enemies without engaging them. Oh and i did a full pacifist run on the hardest difficulty even saving malik from the crash site all the while being a pacifist. You wouldn't imagine how hard that is and how many reloads it took. Let's just say takedowns are your friend as well as using so much energy rechargers to go in cloaked before knocking everybody out. Then you have to destroy the robot tank but be careful nobody is near it when it explodes so as not to kill anybody. Holy crap you'd be surprised how nice guy you have to be. I'm pretty much freaking vash the stampede from trigun i manage it so godly.

Oddly enough i didn't like shanghai. You stay at a strip joint/hotel and while that might be fun i'd imagine it's hard to concentrate (or sleep) with women orgasming in the music being played (i don't think i have to explain what it's like trying to sleep while 'in the mood'). I mean seriously i'm playing a game about cyberpunk and even though it has corruption, hookers and lung cancer (smoking) all over the place doesn't mean i need to hear some woman in the throes of ecstasy while i'm playing. I have porn for that . I play games for the games usually and sometimes for story but not that.

This message was edited 4 times. Last update was at 2015/04/10 22:18:18


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 flamingkillamajig wrote:
Melissia didn't even play the game so i don't understand if she's salty about it.

For me it's not the characters but i enjoyed the story. At the end you feel extremely used and if you do one of the side-quests you find out adam was an experiment in a lab to use his DNA to help people use augmentations without needing drugs to prevent rejection syndrome.

-------

Anyway i might play the other deus ex games but i just don't see why everybody is so salty. Deus Ex: HR wasn't that bad of a game. I'm sure we can each name one game series that just went totally off into the realm of sh*t. Some would say duke nukem forever, some command and conquer (cnc 4) and maybe even final fantasy and resident evil.

I'm more shocked i feel like the only one excited for this whereas everybody else is cynical. I mean i'm pretty sure CthuluIsspy and myself tend to have nearly the same taste in games so it's a little surprising to see him salty here.


It's an aspect of the fans. DX is kind of a cool game not many games can match it, so most expect no other game too match it even when it's trying. This is not really helped by the definition of what made DX so good being so vague and hard to define. (Shotgun lockpick.) I mean a game like dishonored tried really hard to feel like DX and even wnt so far as to honor some of the sacred cows like full first person, but it kind of flumoed it up in ways no one really expected. Maybe there is an element of see it at play here. DX was a cool trick, but that doesn't mean it's just as cool the second time. You already know half of the games surprises, so it can't surprise you as much. When I first learned you could shoot open doors with the shotgun, I was over the moon. It was cool, unexpected and something no other game did, but that same elment wasn't as cool the seconde time around in HR

This message was edited 1 time. Last update was at 2015/04/10 23:49:26


 
   
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 Tannhauser42 wrote:
 CthuluIsSpy wrote:
 hotsauceman1 wrote:
There are still 2 others.


Three, actually.
There's a Sarif ending, a Taggart ending and a don't blow yourself up ending.

I wanted to see what the world would be like if one were to go with the dead Jensen path.


We already know what the world would be like, regardless of which button you presses, because it's called Deus Ex 1. And that's why I had a hard time caring about the ending of DXHR, because, no matter what happened, DX1 and all of its events and history still happens. I still enjoyed playing DXHR nd experiencing its story, but the ending itself held no real meaning to me.

Just like with this new game. He's going to try to fight the Illuminati and the other hidden powers? So? We already know Bob Page "wins" with his MJ-12 organization. Sure, it may be enjoyable to watch it unfold, but, as a prequel, but I already know how it ultimately ends: Bob Page, Grey Death, UNATCO, and J.C. Denton.



Eh... you're overthinking it.

Nine times out of ten (actually, even more often than that), we already know how the story will end. Or, to paraphrase a comment that J. Michael Straczynski made while Babylon 5 was still airing, "Spoilers - the good guys win." Yes, the ending is important. But the journey to that ending is even more important.

Incidentally, UNATCO's already made it's appearance.

As has Bob Page, of course.
   
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Fort Worth, TX

Uh, yeah, I already know all of that, because all you did was paraphrase what I already said, so I fail to see how I'm "overthinking" it. As I said, while I enjoyed experiencing the story, I didn't care about the ending because I knew the whole way through that the ending ultimately wouldn't matter one bit, because the future of the setting is already told in DX1.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
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If all I did was paraphrase what you'd already said, then why was your comment 180 degrees opposite of my point?

Yes, we know what will happen eventually. But as my paraphrase of JMS illustrates, that doesn't mean that the story will be pointless. In some cases (including a number of classics), the story opens with the ending, and is told in a flashback form. How we get to the ending can be more important than the actual ending.





On another note, the developers have reportedly confirmed that it will be possible to play as a complete pacifist. There will apparently not be a single required kill in the game (including bosses).
   
Made in gb
Committed Chaos Cult Marine






Quite looking forward to another Deus Ex game. Yea the endings from HR were rather forgettable and so was most of the story no i think on it. But the sweet satisfaction of a Pacifist playthrough on hardest difficulty while not setting of any alarms is pretty damn awesome. Hope they develop Adam more though, he was a fairly flat character.

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I do find it funny that his entire motivating factor throughout most of Human Revolution was, "I have to rescue Megan!"

Then, he does so... And pretty much immediately forgets about it and doesn't give two monkeys.
   
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 Compel wrote:
I do find it funny that his entire motivating factor throughout most of Human Revolution was, "I have to rescue Megan!"

Then, he does so... And pretty much immediately forgets about it and doesn't give two monkeys.


Well part of it was also revenge and another part was also the fact that when he gets there he is unsure if she has something to do with it. Not to mention she sounded like a brainwashed little puppet when he finally got to her. Possibly it was stockholm syndrome but maybe she liked turning on him.

This message was edited 1 time. Last update was at 2015/04/26 17:08:06


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Yeah, that'd make sense on her part.

But Jensen? He just didn't give a feth. There was no conversation about it at all.
   
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New article on the game -

http://www.eurogamer.net/articles/2015-10-08-storytelling-in-mankind-divided-choice-consequence-and-cynicism



Usual sort of puff-piece that one would expect for an upcoming game release. The only bit of info that I thought was particularly noteworthy was that - for the first time ever in a Deus Ex game - decisions made early in the game will influence the ending.

(While Human Revolution was the only game to literally force you to decide the ending at the very end of the game, both of the earlier games' endings completely revolved around choices made exclusively on the final level)
   
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pontiac, michigan; usa

 Compel wrote:
Yeah, that'd make sense on her part.

But Jensen? He just didn't give a feth. There was no conversation about it at all.


Yeah true but I think he did care about rescuing her till he felt she was behind it and felt like he was having his strings pulled by everybody. Then all hell breaks loose and he has to get to panacea since he's the only augmented human that won't go crazy. It's more the issue of more urgent things were happening that needed attending to right then and she was just more minor at that point. It's like, "Ok you're saved. Now get going so I can save the world."

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