The Shrike wrote:Daemons baby. Just start a second army. Something like this isn't just good against Centstar, it's good against everything:
Fateweaver
Herald of Tzeentch: ML3, Disc, Greater Reward
Herald of Tzeentch: ML3, Disc, Greater Reward
Herald of Tzeentch: ML3, Disc, Locus
Herald of Tzeentch: ML3, Disc
9x Screamers
15 Khornedogs
10 Horrors
11 Horrors
Belakor
Belakor invis's the Khornedogs, who bullrush and take up a lot of table. The screamers get grim'd. Fate-y gets reserved and then comes in and flames things off objectives. He's the warlord. Between the dogs and the star, you're multi-assaulting anything T2 on any deployment. You can't hurt knights with anything except Belakor and psychic powers, so Adlance is your weakness. But then you just summon to your hearts content as they're unlikely to have much psychic defense and you just play the
MSU game and use your mobility to jet around the board scoring objectives.
That's how you bear centstar. But sorry, your
DA are cooked.
You need 1 min cultists or 2 min nurglings for that, since belakor has to be taken as a
HQ choice, so either 2nd daemon
CAD or
CSM allies. Also, drop a dog for an additional horror in the 10 man unit for another warp charge.
Also, screamers have a
Str 5 melta attack, so you could pop them with that, though it's unlikely.