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![[Post New]](/s/i/i.gif) 2015/04/25 21:02:46
Subject: Steam Workshop - paid mods for Skyrim
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Whelp. If this were to happen with the Fallout games, then I'd probably just keep it vanilla. If this doesn't sort itself out then I'm not sure if I'll ever actually try Skyrim I support the idea of Mod makers getting paid. They shouldn't work for free. BUT it should not be mandatory. A donation system like the one suggested earlier would be perfect. And if this happens to GMod I'm not sure what's going to happen there. Literally no-one shoould ever play Gmod vanilla
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This message was edited 1 time. Last update was at 2015/04/25 21:04:24
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![[Post New]](/s/i/i.gif) 2015/04/26 16:02:16
Subject: Re:Steam Workshop - paid mods for Skyrim
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Wise Ethereal with Bodyguard
Catskills in NYS
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I might deviate from the norm a little bit, but I'm not opposed to purchasable mods as an idea. Some of the big mods out there have 2000+ combined hours work on it, and the authors deserve something. It would be up to the the authors to set the price. I just don't like how Valve has implemented this. Only 25% of the profits is stupid, I could see Bethesda getting in on some of it (probably no more than 25%), but valve neither needs nor deserves any sizable chunk, maybe 5%, if that. It would need some very thorough policing, to not only make sure the mods work and aren't stolen. As well as the worry of mods going un-updated, and no longer working with the game. And if any purchasable mod system were made, it would need a pay-what-you-want or donate option as well. I'm all for donations to mod authors, I've given a buck or five on occasion, when I think the author deserves it.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/04/26 16:09:55
Subject: Re:Steam Workshop - paid mods for Skyrim
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Lord of the Fleet
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Nexus is doing it right. That's how Steam should have done it from the get go.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/04/26 19:26:49
Subject: Steam Workshop - paid mods for Skyrim
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Tail-spinning Tomb Blade Pilot
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Valve is getting 35%, Bethesda 45%. And personally, I can see how stuff like Falskaar could be worth paying for. But the problems just outweigh the benefits. Especially since its a lot easier to just reskin an armourset and sell that than it is to coordinate dozens, even hundred of people who might all want a share. Youre splitting 25%, minus taxes, amongst all those people. Never mind about relative workloads... ("a contributed one song, b three songs"... should b get three times more money? What about less obvious stuff, like actually coordinating everything?)
Seems like the big projects wont be monetizing for just these reasons... and it seems unlikely someone will start a big project to monetize it really.
So those mods that *would* be worth paying for, probably wont get any money, and might not get started in the first place.
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![[Post New]](/s/i/i.gif) 2015/04/26 21:13:54
Subject: Steam Workshop - paid mods for Skyrim
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Decrepit Dakkanaut
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Melissia wrote:I just don't see Valve doing a good job moderating. Basically anything that isn't a sex animation will probably go, and those will probably manage to sneak in, too.
This. Have a look at Greenlight and look at the utter trash that makes it to the voting stage.
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![[Post New]](/s/i/i.gif) 2015/04/28 00:40:38
Subject: Steam Workshop - paid mods for Skyrim
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Consigned to the Grim Darkness
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http://kotaku.com/valve-cancels-paid-mods-for-skyrim-1700526130
They've reversed their decision based off of customer feedback. They're likely to try again someday, but they realize that this was probably a bad idea the way it was implemented.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2015/04/28 00:50:46
Subject: Steam Workshop - paid mods for Skyrim
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Beautiful and Deadly Keeper of Secrets
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Melissia wrote:http://kotaku.com/valve-cancels-paid-mods-for-skyrim-1700526130
They've reversed their decision based off of customer feedback. They're likely to try again someday, but they realize that this was probably a bad idea the way it was implemented.
Considering how Gabe himself was trying to play it up as a good thing, seems they finally got it in that this was a bad idea.
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![[Post New]](/s/i/i.gif) 2015/04/28 03:28:12
Subject: Steam Workshop - paid mods for Skyrim
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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As above have mentioned, implementing it into a new game would probably function better. I still hope they try to change it up. Don't get me wrong, there are some mods that I frankly do believe are worth money and wouldn't mind tossing money at them. Catch is, I'm concerned of the problems it has with the open source style of modding at large and would much prefer curation and some sort of paypal (even if that has faults and honestly donations don't seem to work as well as mods). Also the splits are pretty bad. I mean, sure they'd make some money but for the amount of work, making less than steam when the brunt of the work goes to the developer feels wrong.
Let's be honest though, they'd never take care of the quality of the products considering how they treat early access, old games with their bugs, customer service, and greenlight.
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2375
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760
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![[Post New]](/s/i/i.gif) 2015/04/28 06:47:01
Subject: Steam Workshop - paid mods for Skyrim
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Battlefortress Driver with Krusha Wheel
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StarTrotter wrote:As above have mentioned, implementing it into a new game would probably function better.
It wouldn't as commercialised mods would kill off much of the collaboration that exists between mod makers which can only make the resulting mods worse. The only way that mod makers can be rewarded financially without damaging the integrity of the community is via donations.
Valves statement on this strongly suggests that paid for mods will be returning for new games. In other words Fallout 4.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/04/28 06:55:15
Subject: Steam Workshop - paid mods for Skyrim
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Incorporating Wet-Blending
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Silent Puffin? wrote:It wouldn't as commercialised mods would kill off much of the collaboration that exists between mod makers which can only make the resulting mods worse. The only way that mod makers can be rewarded financially without damaging the integrity of the community is via donations.
Being bought out by Bethesda would also work. I don't use SkyUI myself, but if it makes the game that much better, just pay the creators for making Skyrim a better game and integrate it into the game proper.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2015/04/29 07:30:44
Subject: Steam Workshop - paid mods for Skyrim
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Gore-Soaked Lunatic Witchhunter
Seattle
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Bethesda doesn't really need to do that. They've taken mods that they liked and then simply re-did them in-house, and released it as added content or DLC.
This is how Hearthfires came to be, it's based on a housing mod created for Oblivion, later updated for Skyrim. Bethesda just decided to do their own version of it.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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