Zagman wrote:
Las wrote:WK deserves to be somewhere around 600 points. If anything I hope this triggers a community switch at tourneys and in random games that you just don't play with super heavies and gargantuans outside of pre determined perimeters.
No, but it would have been appropriately costed at 395, and would have been more inline with the IKs. Still better, but filling a different role. 295 was just insulting.
I think it should split the difference and be closer to the 495 range with the 2 wraithcannons and two shoulder mounted weapons. The melee WK should be in the 395 range (with the two shoulder weapons), as its faster and more durable than a IK with battlecannon or melta cannon but the firepower is less.
The WK's pricing is just so out of whack when compared to other super heavies/GMCs. Compare the WK to the Lord of Skulls, a super heavy that is largely considered overpriced, but did not have its points or capabilities adjusted in the Daemonkin codex. Stock, the WK has two ranged D attacks at 36" for 1/3 of the cost of a Lord of Skulls. In a duel, the WK murders the Lord of Skulls every time. However, in a standard 1850 game, the Lord of Skulls will cause far more damage against non-vehicle/
MC units because of the huge template and blast ranged attacks it has available, while the WK will likely kill 1 vehicle or
MC per round but will have less impact to non-vehicle/
MC units. So in essence, their value is dependent on the army across the table, but what makes the WK superior is its ability to easily deal with any direct threat units (ie, other super heavies/GMC, regular battle tanks,
MC), while the Lord of Skulls has a much harder time against those direct threats. With the push to bring in more super heavies, this distinction becomes even more important. From a durability standpoint, its almost a wash. The WK has 5+
FNP, 3+ (with a potential 5++) and T8/6W and is more durable against anti-tank weaponry such as lance and melta weapons but more vulnerable to anti-infantry such as plasma and the myriad of S6 multi shot weapons. The Lord of Skulls has a 5+ invulnerable, 13/13/12
AV,
IWND, and 9
HPs, yet it is more vulnerable to anti-tank weaponry, but less vulnerable to anti-infantry weapons. In melee, the Lord of Skulls will outclass a ranged WK's cababilities, but will suffer greatly against a sword and board WK.
So ultimately, from a value perspective, the two models are rather close but do tend of focus on different roles, with the slight edge from an overall perspective going to the Lord of Skulls (its simply a bigger threat to the enemy's army as a whole). So how
GW came up with 290 points as the starting cost for the WK, with knowledge of the existing 888 points for the Lord of Skulls (with extremely expensive upgrade costs), is absolutely baffling.