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Made in us
Ruthless Interrogator





Lord of House rules:
Before the game begins you may select a list of up to 3 units in the game. These are now illegal for use in the PUG you are playing.
At the beginning of your turn roll a d6.
On a roll of 3 or lower randomly select an enemy unit.
On a roll of 4+ randomly select a unit from your army.

Then roll a D3.

Finally flip a coin. On a heads you modify the selcted unit and alter all stats for that units Ws, Bs, S, T, W, Initiative and Ld increased by adding the number you rolled on the D3 to their existing stats.
On a tails you subtract the value of the D3 from all their stat values mentioned above to a minimum of 1.

Claim balance.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Omnipotent Necron Overlord






I'm not feeling funny today so I decided to go with someone I would like to use in a competitive setting.

Winds of Fate.
Once per turn while your warlord is alive you may add or subtract 1 to any single dice roll made that turn (friend or foe).

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Repentia Mistress





Luck is a Skill

Once per game you may automatically pass that game changing dice roll.
   
Made in us
Ruthless Interrogator





Alternate warlord trait:

Master of Worthless die rolls.
Before your turn begins roll a D3, D6, D8, D10 add up the value of these numbers and divide the number by a D20. If the number is greater than 2 you may continue your turn. If not the opposing player rolls a D3 and may do the following immediately before you can move any models based off of his dice rolls.
1- Take an extra movement and psychic phase.
2- Take an extra shooting phase
3- Take an extra assault phase.

After this, count up all the characters in your army and roll a D3 for each one. Add all of these values together, and roll a x amount of D6s where x is the combined value of these rolls. For every 6 rolled you must go to the counter and buy a new box of dice.

Then start your turn as normal.

This message was edited 2 times. Last update was at 2015/05/08 14:53:45



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in ca
Swift Swooping Hawk





 Xerics wrote:
 Erik_Morkai wrote:
Probability manipulation: You consistantly roll above average and defy the laws of probability. Occasionally you roll like a mortal but most of the times, the dice listens to you.

Opponent: Allright you have 12 4+ saves to make.
Me: *Rolls*
Me: Crap...I missed 1.
Opponent: FML!|

Me: Allright 20 shots from Dire Avengers
*Rolls*
Me: 18 Hits
Opponent: How the?!
*Rolls*
Me: 12 wounds...Sounds good.
Opponent: Good?! That's way above average!
Me: What's average?

These are typical from a gaming night.


The number of hits sounds about right with a BS of 5 >.> which you can get on DA now


That was with BS 4 on my last game before the codex got changed.
   
Made in fi
Boosting Space Marine Biker





Will o'Iron, Knees o'Jello

As long as the Warlord is not removed from play as casualty, your probability to fail an armour save or to-hit roll increases as the value of successfull roll decreases. (my Mehreens end up dying so easily, and can miss the targets which are right in front of them, but when it comes to IG, 5+ saves SUCCESS most of the time, and the dudes actually hit something)

It Will Not Listen

The Warlord has Fearless special rule.

The Melta Law

The models which wield weaponry with melta rule never hit.

Innocentia Nihil Probat.
Son of Dorn  
   
Made in us
Fixture of Dakka





Paper Crafter

Rather than being made of plastic that costs ~$50 per unit, your army's vehicles are made of paper making them exceptionally easy to build and maintain. For each papercraft vehicle in your army, you gain an additional 20 points that must immediately be spent on vehicle upgrades. All flamer and melta weapons and all witchfire powers with a strength value from the Pyromancy discipline add 1 to their to-pen rolls against your papercraft vehicles.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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