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![[Post New]](/s/i/i.gif) 2015/05/07 15:28:43
Subject: What is your warlord trait?
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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You are a 40k special character. What is your warlord trait?
Mine is:
Crescendo of fortune- somehow fate seems to toy with you, but sees you victorious in the end. It's like the gods just like seeing you have a hard time!
Your opponent may force you to reroll up to 3 of any hit, wound, save, psychic test, leadership, scatter, or reserve rolls in each of the first two game turns. However many times total this ability is used by an opponent, you may reroll that amount of dice per turn, under the same restrictions, in each game turn starting with the 3rd.
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20000+ points
Tournament reports:
1234567 |
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![[Post New]](/s/i/i.gif) 2015/05/07 15:37:09
Subject: Re:What is your warlord trait?
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2015/05/07 15:42:12
Subject: What is your warlord trait?
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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Chain Smoker - Character and his unit gain 4+ cover save against shooting and causes blind in melee.
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![[Post New]](/s/i/i.gif) 2015/05/07 15:43:01
Subject: What is your warlord trait?
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Gargantuan Gargant
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Master of Bowel Movements - Such is the gastrointestinal fortitude of this warlord that he can ingest any material and still pass it through his digestive tract with nary a bloody stool. By screaming incoherently and focusing one's efforts on the passing of feces the warlord is able to transmit his iron-clad will to the rest of his army. At the start of each Movement Phase, your Warlord must take a leadership test. If passed, you have been successful in channeling your bowel movements. You may then choose one of the following benefits to take effect: Filth of Command - You rain glops of bile-filled "blessings" onto your troops, its rancid contents motivating them to move closer to grips with the enemy. All units within 12" of the Warlord immediately move 2D6" forwards towards the nearest enemy unit and gains the Fear special rule from their encrusted visage and disgusting stench. Stream of Bile - Your warlord has ingested particular spicy foods while channeling this particular bowel movement, giving it particular force and acidic content. Your warlord may fire an out of sequence torrent template that is S:10 AP:1 with the armourbane and fleshbane special rules. Any enemy unit hit by this and survives counts as moving through difficult terrain until the beginning of their next turn. Casper the Friendly Compost - Your bowel movements echo into the warp, causing psychic ripples that shockwave into the minds of enemy psykers as they reel back from the friendly stench of your ephemeral bio-degradable goods. Enemy psykers can only harness warp charges on a 5+ rather than the usual 4+.
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This message was edited 3 times. Last update was at 2015/05/07 15:44:49
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![[Post New]](/s/i/i.gif) 2015/05/07 15:55:27
Subject: Re:What is your warlord trait?
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Shas'la with Pulse Carbine
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Legendary Sandwich Artisan
All infantry units gain relentless and can move an additional 3 inches in the movement phase due to being well fed on sammiches.
All enemy units have their leadership reduced by 3 due to having to seriously consider changing side to get said sammiches.
Enemy units that challenge your warlord have their weapon skill and initiative reduced to 1 after foolishly accepting and consuming a poisoned sammich.
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This message was edited 1 time. Last update was at 2015/05/07 15:57:38
9000
8000
Knights / Assassins 800 |
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![[Post New]](/s/i/i.gif) 2015/05/07 16:02:12
Subject: Re:What is your warlord trait?
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!!Goffik Rocker!!
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Tea and cookie host - your warlord always brings tea and cookies so that his enemy won't starve to death while he deploys his crapton of footslogging orkses in anti-blast formation.
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This message was edited 1 time. Last update was at 2015/05/07 16:02:47
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![[Post New]](/s/i/i.gif) 2015/05/07 18:28:34
Subject: What is your warlord trait?
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Gargantuan Grotesque With Gnarskin
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Hatred of the Long War
Warlord gains Preferred Enemy (Space Marines) and Hatred (3++ or better invuln)
I really hate low invuln saves
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This message was edited 1 time. Last update was at 2015/05/07 18:28:57
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![[Post New]](/s/i/i.gif) 2015/05/07 18:32:29
Subject: What is your warlord trait?
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Thane of Dol Guldur
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Fading Glory: As the battle wages, your Warlord gets drunker by the minute, and must sacrifice one Special Rule per turn to the God of Forgetfullness.
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![[Post New]](/s/i/i.gif) 2015/05/07 18:38:06
Subject: What is your warlord trait?
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Tunneling Trygon
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Sit and Win: For each turn your warlord stays still, earn 1 victory point.
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Hive Fleet Aquarius 2-1-0
http://www.dakkadakka.com/dakkaforum/posts/list/527774.page |
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![[Post New]](/s/i/i.gif) 2015/05/07 18:38:26
Subject: What is your warlord trait?
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Infiltrating Broodlord
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The Hated (or at least Disliked): Must Wear ear plugs at all times in order to not go crazy from people complaining about how overpowered your faction is and how you are "That guy" for playing that faction even though you have been playing them since 2007.
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This message was edited 1 time. Last update was at 2015/05/07 18:39:13
Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2015/05/07 18:41:45
Subject: Re:What is your warlord trait?
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Pyromaniac Hellhound Pilot
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Lord of the Armored Gods:
A Single LoW with the Tank rule can be brought in a Heavy Support slot without the LoW rule. All the penalties of the Lord of War rule are dropped for this unit (3 points when killed, etc).
Allows for a second LoW to be brought (with LoW still attached)
Said tanks are fueled by your foes tears... Get a bucket.
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This message was edited 1 time. Last update was at 2015/05/07 18:42:14
Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2015/05/07 21:43:01
Subject: Re:What is your warlord trait?
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Cog in the Machine
Pittsburgh, PA
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Follow me lads, glory and honour awaits!
With a roar of oratory and a stream of unending speech concerning glorious battle, your warlord and his unit immediately move forward 2d6 inches and gain the Zealot and furious charge special rule. His attached unit must first make a leadership test, if passed the above effects are gained. If failed however, the warlord's unit leave the blabbering glory seeker on his own, and the warlord immediately detaches from the unit, and he gains the above effects, and can never rejoin the unit of spineless and cowardly peasants. Furthermore, the warlord with this trait must always accept and declare challenges.
I'm kind of a goofy over the top idiot in regards to war stuff, so I'd probably try and bayonet charge the entire enemy army!
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This message was edited 1 time. Last update was at 2015/05/07 21:46:25
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![[Post New]](/s/i/i.gif) 2015/05/07 21:47:37
Subject: What is your warlord trait?
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Trustworthy Shas'vre
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The Unnoticeable. My opponent cannot Slay the Warlord, cannot challenge me in CC, cannot allocate wounds to me until the rest of my squad has fallen.
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This message was edited 1 time. Last update was at 2015/05/07 21:48:23
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2015/05/07 21:51:28
Subject: What is your warlord trait?
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Terminator with Assault Cannon
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Longwinded Academic: When your warlord enters into close combat with an enemy unit, roll 1d6. On a 2-5, they become so bored by your warlord's lecture that they decide: "Feth it. It's just not worth it." They immediately fall back 2d6. On a 6, they decide that they are, in fact, unjust aggressors in this conflict, and they have an ethical obligation to lay down their arms and turn themselves in to the relevent authority, and then stand trial for possible war crimes. They immediately disband and are removed from the table. On a 1, they become enraged by the seemingly endless rhetoric and string of phrases from dead languages. They now strike at +1 initiative, gain +1 attack and +1 strength and -1 AP to all of their attacks. MAKE THAT BORING WINDBAG SHUT HIS MOUTH!!! Your warlord, on the other hand, cannot attack at all on the same turn in which he enters close combat. He's still trying to lecture the enemy.
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This message was edited 6 times. Last update was at 2015/05/07 21:59:14
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![[Post New]](/s/i/i.gif) 2015/05/07 22:21:21
Subject: What is your warlord trait?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Tank Fetishist: Whenever a unit with the unit type: Vehicle (tank) is destroyed, roll a D6. On a roll of 6+, grab one of the many extras from the box everyone knows you have sitting under the table and place it into Ongoing Reserves.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2015/05/07 22:24:17
Subject: What is your warlord trait?
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Thermo-Optical Hac Tao
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Indecisive: roll a D6. On a 4+ your warlord defects to the other team because they decided their models look cooler than yours do.
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![[Post New]](/s/i/i.gif) 2015/05/07 23:21:23
Subject: What is your warlord trait?
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Pragmatic Primus Commanding Cult Forces
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Easily distracted: Every turn, roll a D6. On a 3+ your warlord gets distracted and leaves the battle. Remove him from play for the remainder of the game.
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2015/05/07 23:27:07
Subject: What is your warlord trait?
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Twisting Tzeentch Horror
Canada
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Power of the shi7show:
All parties involved with the game must consume 1 alcoholic beverage per turn or forfeit the game.
At the start of the game you must smoke one canon. Also roll a d3, at the start of the indicated turn number you must smoke another. Repeat this process each time a canon must be smoked.
All players must be able to sustain proper and tight use of the rules as written. If a player intentionally/unintentionally breaks a rule they forfeit the game and must drink shots until they can no longer coherently construct sentences of the English language.
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3000 Points Tzeentch |
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![[Post New]](/s/i/i.gif) 2015/05/08 01:35:07
Subject: What is your warlord trait?
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Thinking of Joining a Davinite Loge
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Fickle Fate: invariably pass saves on units you wish to die, and fail all saves on a unit you need to live.
I like those odds....: consistently fail rolls that statistically should not fail. Like crashing 2 Dozerbladed Land Raiders in a turn, or rolling 3 6's for an Eldar escort squadron of 3 flying through a blast in BFG.
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My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
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![[Post New]](/s/i/i.gif) 2015/05/08 02:52:18
Subject: Re:What is your warlord trait?
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Screaming Shining Spear
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Blessing/Curse of the Dice Gods:
If a character with this trait is involved in a battle, the amount of overall dice randomness increases. To put it simply, unlikely things are more likely to occur, and vice versa. Note that a character with this trait does not have to be brought in your army to have this effect; if the character is located on, next to, around, or nearby where a game of Warhammer 40,000 is being played, this trait's effect still applies.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/05/08 03:05:22
Subject: Re:What is your warlord trait?
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Junior Officer with Laspistol
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The Pain of Knowing:
The Warlord is acutely aware that his force is notably inferior to his opponent's, even though hypothetically "balanced" with the same amount of finite resources. He sees along the myriad threads of possibility, and through bold and decisive action he could win the battle if it would just end now...
So long as the Warlord is alive, the die roll to continue / end the game may be re-rolled.
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![[Post New]](/s/i/i.gif) 2015/05/08 03:25:51
Subject: What is your warlord trait?
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Hurr! Ogryn Bone 'Ead!
over there
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That one crazy guy:
Warlord has the rage and fear special rules.
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The west is on its death spiral.
It was a good run. |
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![[Post New]](/s/i/i.gif) 2015/05/08 07:16:35
Subject: What is your warlord trait?
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Member of a Lodge? I Can't Say
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Fart o' Fury- each turn,roll a D6,on the result of a 6 place a flamer template in any direction,the Fart o' Fury has the following profile:
Str D,AP2,assault 3
After this attack has been done,leave a marker where the template was,any unit that comes within 3" of the marker must pass an armour save or take a wound,tanks are not affected
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![[Post New]](/s/i/i.gif) 2015/05/08 08:19:19
Subject: Re:What is your warlord trait?
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Shas'ui with Bonding Knife
The Internet- where men are men, women are men, and kids are undercover cops
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MIIIIISTAAAAAAAAAAKE!!! (must be sung with opera-singer vibrato)
Your opponent may change the target of any shooting or charging unit in your army. Every time they do so, you gain 1 victory point.*
*Victory points gained this way do not count in tournament play
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Jon Garrett wrote:Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.
"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."
"Right. Well, did you at least use the burnas?"
"We tried, but the gits was already on fire."
"...Kunnin'." |
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![[Post New]](/s/i/i.gif) 2015/05/08 10:17:53
Subject: What is your warlord trait?
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Steadfast Ultramarine Sergeant
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Father of two
Having two young children, your Warlord takes any chance away from the kids to sleep. At the start of each movement phase, roll a d6;
1-2: No change, move as normal
3-5: Your Warlord sneaks off for a power nap, but is rudely interrupted. Move half normal range, and minus 1 iniative, but add d3 charge range, and increase attacks by 2, to do off the bugger.
6: Your Warlord has had a restful sleep, you cannot move this movement phase, but add 2 to WS, BS, I, A. In addition your Warlord gains Preferred Enemy for the rest of the turn.
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![[Post New]](/s/i/i.gif) 2015/05/08 10:29:57
Subject: What is your warlord trait?
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Perfect Shot Dark Angels Predator Pilot
Kazakhstan
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The Aura of Apparent Knowledge.
Opponents think that Warlord knows every little rule of the game even if it is not so.
Warlord must answer all questions about rules throught the game, even about enemy codecies.
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This message was edited 1 time. Last update was at 2015/05/08 10:30:22
Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts |
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![[Post New]](/s/i/i.gif) 2015/05/08 10:37:44
Subject: What is your warlord trait?
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Fixture of Dakka
Temple Prime
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Cynical Bastard: Kain is infamous for being a very salty man, full of bitterness with a truly caustic attitude towards the game he's playing should he ever be forced to play without house rules. Kain may make a snide comment every time something stupid happens on a rerollable 2+ roll.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2015/05/08 12:19:23
Subject: What is your warlord trait?
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Lone Wolf Sentinel Pilot
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Emperor, why am I so clumsy?:
At any point during your turn, you may choose to accidentally roll a die off the table. You lose one victory point (and tick off your opponent) but have the option to bump the table or knock over a unit of your models. Upon standing back up, try to put everything back the way it was, but inevitably gain a few inches of ground towards where your guys were headed.
EDIT: If your warlord is accidentally knocked over during this process, he is removed from play. If an opponent's expensive model is knocked over during this process, forfeit the game whilst frantically apologizing.
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This message was edited 1 time. Last update was at 2015/05/08 12:24:59
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![[Post New]](/s/i/i.gif) 2015/05/08 13:17:42
Subject: What is your warlord trait?
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Swift Swooping Hawk
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Probability manipulation: You consistantly roll above average and defy the laws of probability. Occasionally you roll like a mortal but most of the times, the dice listens to you.
Opponent: Allright you have 12 4+ saves to make.
Me: *Rolls*
Me: Crap...I missed 1.
Opponent: FML!|
Me: Allright 20 shots from Dire Avengers
*Rolls*
Me: 18 Hits
Opponent: How the?!
*Rolls*
Me: 12 wounds...Sounds good.
Opponent: Good?! That's way above average!
Me: What's average?
These are typical from a gaming night.
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![[Post New]](/s/i/i.gif) 2015/05/08 14:33:13
Subject: What is your warlord trait?
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Infiltrating Broodlord
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Erik_Morkai wrote:Probability manipulation: You consistantly roll above average and defy the laws of probability. Occasionally you roll like a mortal but most of the times, the dice listens to you.
Opponent: Allright you have 12 4+ saves to make.
Me: *Rolls*
Me: Crap...I missed 1.
Opponent: FML!|
Me: Allright 20 shots from Dire Avengers
*Rolls*
Me: 18 Hits
Opponent: How the?!
*Rolls*
Me: 12 wounds...Sounds good.
Opponent: Good?! That's way above average!
Me: What's average?
These are typical from a gaming night.
The number of hits sounds about right with a BS of 5 >.> which you can get on DA now
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Successful trades/sales: tekn0v1king |
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