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Made in us
Longtime Dakkanaut





Martel732 wrote:


The Riptide is OP as hell, and I will stand by this. It just can't do it alone anymore. I mean the thing is basically immortal at the ranges it functions at.


Complete exagerration, even with long range unless your playing on the largest tables I've ever seen its not impossible to get close to it. Also if your having issue with a single large blast template that may may not even shoot due to chances to fail the issue is with your list. Also in regards to being "immortal" its not but again you seem to ignore all the tactics and advice people have given you on this beaten to death topic you keep brining up.

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 gmaleron wrote:
Martel732 wrote:


The Riptide is OP as hell, and I will stand by this. It just can't do it alone anymore. I mean the thing is basically immortal at the ranges it functions at.


Complete exagerration, even with long range unless your playing on the largest tables I've ever seen its not impossible to get close to it. Also if your having issue with a single large blast template that may may not even shoot due to chances to fail the issue is with your list. Also in regards to being "immortal" its not but again you seem to ignore all the tactics and advice people have given you on this beaten to death topic you keep brining up.


I don't ignore it. But I also don't list tailor. All BA solutions to the Riptide involve rather extreme tailoring. Granted, the Eldar now make this thing seem tame, but it's still absolutely OP in every sense of the word. However, the WK has certainly taken its spot at the top.

This message was edited 1 time. Last update was at 2015/05/09 19:59:35


 
   
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If the Riptide is OP as you claim then so is the Dreadknight and Imperial Knights as they are just as hard to kill. And again you choose to take mono Blood Angels that's your choice. Its not Tau or other players fault you refuse to exercise other options which is what make the IoM factions the strongest in the game.

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 gmaleron wrote:
If the Riptide is OP as you claim then so is the Dreadknight and Imperial Knights as they are just as hard to kill. And again you choose to take mono Blood Angels that's your choice. Its not Tau or other players fault you refuse to exercise other options which is what make the IoM factions the strongest in the game.


You gonna give me the $$ it takes to ally in more IoM stuff? Didn't think so. Eldar rock the house with one codex; every army should be viable without allies.

"so is the Dreadknight and Imperial Knights as they are just as hard to kill."

This is patently false. I wish you'd quit claiming things that are patently false. I believe the differences have been explained multiple times in threads that you were in. I will give you the new WK, however.

Also, if you don't like my opinion on the Riptide, feel free to block me.

This message was edited 1 time. Last update was at 2015/05/09 20:09:03


 
   
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Martel732 wrote:


You gonna give me the $$ it takes to ally in more IoM stuff? Didn't think so. Eldar rock the house with one codex; every army should be viable without allies.

"so is the Dreadknight and Imperial Knights as they are just as hard to kill."

This is patently false. I wish you'd quit claiming things that are patently false. I believe the differences have been explained multiple times in threads that you were in. I will give you the new WK, however.

Also, if you don't like my opinion on the Riptide, feel free to block me.


You can have whatever opinion you want its just you continually fail to even consider other peoples advice and claim constantly your opinion is all that matters and other armies should cater to it. So a 3+ rerollable invulnerable save for Knights doesn't make it harder to kill then a Riptide oh an now has three times the firepower? And a Dreadknight has the same exact base stats as a Riptide minus one wound and gets Psychic Powers and is much cheaper, sorry going to have to do better then that. Also not Tau players fault your book is not as strong stand alone and not our fault you are not willing to put the money into your army to work, we shouldn't have to cater to your wants because of the army you chose.

This message was edited 1 time. Last update was at 2015/05/09 20:14:07


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"we shouldn't have to cater to your wants because of the army you chose."

So now it's "catering" when someone wants a fair shot in a single codex vs single codex situation?

   
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Cobleskill

tau can still ally though. psykers can use nisfortune, but my go to will likely be a Culexus until the next codex drops.

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'THE ENEMY!!!'
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 gmaleron wrote:
Martel732 wrote:


You gonna give me the $$ it takes to ally in more IoM stuff? Didn't think so. Eldar rock the house with one codex; every army should be viable without allies.

"so is the Dreadknight and Imperial Knights as they are just as hard to kill."

This is patently false. I wish you'd quit claiming things that are patently false. I believe the differences have been explained multiple times in threads that you were in. I will give you the new WK, however.

Also, if you don't like my opinion on the Riptide, feel free to block me.


You can have whatever opinion you want its just you continually fail to even consider other peoples advice and claim constantly your opinion is all that matters and other armies should cater to it. So a 3+ rerollable invulnerable save for Knights doesn't make it harder to kill then a Riptide oh an now has three times the firepower? And a Dreadknight has the same exact base stats as a Riptide minus one wound and gets Psychic Powers and is much cheaper, sorry going to have to do better then that. Also not Tau players fault your book is not as strong stand alone and not our fault you are not willing to put the money into your army to work, we shouldn't have to cater to your wants because of the army you chose.

Hmmm
How about a imperial knight vs a R'varna Riptide?
   
Made in gb
Humorless Arbite





Hull

Paint them bright red and pack them densely together in two ranks with the front rank kneeling. Like this:

Spoiler:


Redcoat Tau awesomeness

   
Made in us
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Richmond, VA

How can the army be OP if they only have fusion guns that can kill enemy heavy tanks and titans reliably? The only thing tau are good at is shooting and they can't even hammerhead right.

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Lisbon, Portugal

commander dante wrote:
 Big Blind Bill wrote:
Just play them how you want to play.

Tau are not what they were in 6th edition, and despite being on the stronger side of codex balance, still fit in quite well with the others.

Spamming riptides should be the only thing to avoid. Even then they are not too bad without markerlights and support.


Spamming R'varna is where its at
2 large blast strength 6 (7 for bulky,jetbikes ect)(8 for Monserous and gargantuan creatures+ tanks) AP4 shots at 60" range
Heh heh, wraithknight wont know what hit him...


R'Varna costs almost the same of a WK and doesn't possess the same killing power. 6 hits from its S8 AP4 will deal 0.5 unsaved Wounds (before FnP, so 0.333 usnaved Wounds total), while even the old heavy Wraithcannon would deal 1.11 unsaved Wounds on a R'varna (a bit less with FnP, but still). Now with D-weaponry... not even a fair comparison.

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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 Vector Strike wrote:
commander dante wrote:
 Big Blind Bill wrote:
Just play them how you want to play.

Tau are not what they were in 6th edition, and despite being on the stronger side of codex balance, still fit in quite well with the others.

Spamming riptides should be the only thing to avoid. Even then they are not too bad without markerlights and support.


Spamming R'varna is where its at
2 large blast strength 6 (7 for bulky,jetbikes ect)(8 for Monserous and gargantuan creatures+ tanks) AP4 shots at 60" range
Heh heh, wraithknight wont know what hit him...


R'Varna costs almost the same of a WK and doesn't possess the same killing power. 6 hits from its S8 AP4 will deal 0.5 unsaved Wounds (before FnP, so 0.333 usnaved Wounds total), while even the old heavy Wraithcannon would deal 1.11 unsaved Wounds on a R'varna (a bit less with FnP, but still). Now with D-weaponry... not even a fair comparison.

Nova charge makes it 12 hits
   
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So it is 1 wound vs being dead on avarge.
   
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"You gonna give me the $$ it takes to ally in more IoM stuff? Didn't think so."

Are you going to give me the ££ to buy a Riptide? Didn't think so. Why is it that you're incapable of buying something to improve your competitiveness yet you assume that every Tau players has the ££ to buy 5 Riptides?
   
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The Riptide is the only thing that can be considered OP in the codex anymore, and it's no longer that bad. The eldar and necrons (with formations) put it to shame.

The new hotness in 40k seems to be formations. Good ones can add a lot of benefits (scatbikes, +1BS, +1RP) for little to no points/restrictions that make good units reach new levels of power.
Tau, lacking these, are no longer OP. Power levels are relative, and other codexes have moved up enough where I wouldn't consider Tau to be in the unbearable category. The Riptide will still stomp the weaker dexes, and they are annoying to fight, but they aren't OP anymore.
   
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SGTPozy wrote:
"You gonna give me the $$ it takes to ally in more IoM stuff? Didn't think so."

Are you going to give me the ££ to buy a Riptide? Didn't think so. Why is it that you're incapable of buying something to improve your competitiveness yet you assume that every Tau players has the ££ to buy 5 Riptides?


I actually have x6 of them (x1 Normal Riptide, x2 R'varna Riptides and x4 Y'Vahra Riptides) actually . However that is only because of the insanely large number of Imperial Knights and Imperial Knight armies at my FLGS and also a resurgence of Tyranid players bringing lots of MC's.

This message was edited 1 time. Last update was at 2015/05/10 12:01:56


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Lisbon, Portugal

Speaking of formations, I hope Tau get some nice ones. The Piranha one from Damocles Apoc book is so cool - and it would be totally ok in a 40k game

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 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
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 Vector Strike wrote:
Speaking of formations, I hope Tau get some nice ones. The Piranha one from Damocles Apoc book is so cool - and it would be totally ok in a 40k game


For sure, honestly based on the Eldar and Necron release I could see a few of these:

-Farsight Enclaves will become a Formation much like the Iyanden one did (the Wraith Formations) since it is no longer a legal Codex. Probably something that gives Crisis Suits Objective Secured and maybe a Deep Strike Rule of sorts since it seems like they are moving away from Characters changing the FOC chart.

-Riptide Formation Consisting of 2+ or 3+ Riptides maybe getting a Combined Nova Charge

-Firebase Support Cadre will make an appearance.

-Fire Warrior Spam where they get either a bonus to their Overwatch or something along those lines.

-Piranhas with outflank and a bonus on the turn they arrive from reserve? Never used these guys but they are awesome.

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Cobleskill

 gmaleron wrote:
-Farsight Enclaves will become a Formation much like the Iyanden one did (the Wraith Formations) since it is no longer a legal Codex.


WHAT?!?
I suppose that GW should have been told.
http://www.games-workshop.com/en-US/Farsight-Enclaves-Codex-Softback
http://www.games-workshop.com/en-US/Farsight-Enclaves-A-Codex-Tau-Empire-Supplement-Interactive-iBook-Edition
http://www.games-workshop.com/en-US/Farsight-Enclaves-A-Codex-Tau-Empire-Supplement-eBook-Edition
What is your source?

Oh. you meant Iyanden. Carry on then.

This message was edited 1 time. Last update was at 2015/05/10 16:05:34


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
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 carldooley wrote:
 gmaleron wrote:
-Farsight Enclaves will become a Formation much like the Iyanden one did (the Wraith Formations) since it is no longer a legal Codex.


WHAT?!?
I suppose that GW should have been told.
http://www.games-workshop.com/en-US/Farsight-Enclaves-Codex-Softback
http://www.games-workshop.com/en-US/Farsight-Enclaves-A-Codex-Tau-Empire-Supplement-Interactive-iBook-Edition
http://www.games-workshop.com/en-US/Farsight-Enclaves-A-Codex-Tau-Empire-Supplement-eBook-Edition
What is your source?

Oh. you meant Iyanden. Carry on then.


I meant it in regards to that chances are the Farsight Enclave book will go the way of the Iyanden book and not be legal anymore. The Iyanden Codex was around on the Webstore as well before the Eldar rumors started popping up and then it was removed completely. If the Farsight Enclave book sticks around I will be VERY happy about it, sadly I just don't see it remaining the case.

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Hey guysI appreciate all the discussion on this. Even the heated ones haha.

Anywho, I definitely won't feel bad fielding Tau in my Kill Teams
   
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Riptide isn't OP, only its IA upgrade is undercosted because of the durability it effectively gains by removing the need to use the Nova Reactor. The HBC Riptide is very well costed and neither Riptide has a very good damage output for its cost.

Tau are now upper middle of the pack, and in generally won't be OP, though just like any codex if you are building a much harder list than your opponent, then that is the problem.


On another note, unmodified Eldar have rendered Tau obsolete. Its laughable.

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Commoragh (closer to the bottom)

I did not realize this was just a thread for hating on riptides lol They are OP only when you focus on them. Not so much if you ignore them. Look good on paper, but not super duper.

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Made in us
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How is this still an issue with the Riptides? They killed the easier ways to buff them, now they rely on markerlights as their sole means of re-rolling gets hot and ignoring cover (5 markerlights).

There's just no winning for that model. It heavily relies on support that is no where near as mobile and durable yet.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

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