HawaiiMatt wrote:
extremefreak17 wrote:Shining Spears are great with Farseer support, throw in Baharroth for Hit & Run. In the Warhost they can be
WS 5.
Storm guardians with fee specials? Yes please spam them with 2x fusion guns and 2x power swords allied
DE raiders with nightshields. Not the best unit in the codex for sure, but certainly usefull, and better value than many other units in the game. 147 points for each boat is not bad.
Avatar is not terrible, kinda bad, but still okay. Hide him behind a bastion with 60 guardians nearby in cover with warlocks for some 2+ save blobs that can sit on objectives all day. Sprinkle in some support weapons with a Farseer or two and you have the start of something playable.
Anyone actually run the shining spears? It's a unit I theorized in another thread, but that doesn't make them good, it makes the farseer and baharroth good. And it isn't surprising that adding ~300 points to a 250 point unit seems to be decent.
Do you think storm guardians are better than guardian defenders, doing the same thing? 20 S4 shuriken shots looks pretty good to me. Though if I were to try storms, it would be with a warlock w/spear, 2x fusion gun and 2 power weapons... all free.
Avatar + bastion + 60 guardians + warlocks + support weapons. You are talking about 1,000 points. That's not the start of something, that's about everything.
IMO, if you want to try foot-dar, you run it with ~2 avatars. No limit on them now, and redundancy keeps you going.
-Matt
I have run spear stars in the past with decent success. I think they are a bit better in this codex than they were last time around. Retaining their AP3 on rounds 2+ is a huge boon, even at S3.
For cracking tanks on the cheap, yes they are much better. Pretty much anywhere else they fall short of the defenders.
1000 points gives me 850-1000 more points to work with in most games that I play. Just over half at worst. 2 Avatars might be best though, Larger bubble coverage, and twice the wounds to go through.