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2015/06/16 00:02:53
Subject: 1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (Games 2 of 6 completed!)
jy2 wrote:I think you're going to walk all over his army.
CaptainJay wrote:
jy2 wrote: I think you're going to walk all over his army.
ditto
Dozer Blades wrote:I'm sure you win this one but could be interesting.
It really helps having first turn... if I can get first turn and not roll terrible then I believe I can beat any army.
Game 3 is completed! I will have game 4 pre-game posted later tonight. I have all the video's uploaded and stashed away. As long as interest continues then I will keep pumping them out.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Embolden40k wrote:Great stuff Tomb King, keep the bat reps flowing please
As you wish... Game 4 Pre-Game follows!
jy2 wrote:I wouldn't want to meet the harliestar alone in a dark alley. That is, with anything less than my own deathstar.
If I can make it to the dark alley without getting shot then we are good... think of the move the last samurai. If the Samurai make it to the riflemen then the battle is over.
Game 4 Completed:
Deployment: Hammer and Anvil
Mission:
Primary: Relic
Secondary: Maelstrom
1. Control the Relic
2. Your opponent does not control the relic this turn
3. Have an enemy unit fail a morale check
4. Destroy an enemy unit
5. Have more scoring units iwthin no man's land (the area between deployment zones) than your opponent
6. Have a scoring unit at least partially wthin 12" of your opponnets deployment zone
My powers:
Farseer: Fortune; Guide; Doom; Mind War
Shadowseer: Shriek; Hallucinate; Shrouding (Heroes' Path)
Shadowseer: Veil of Tears; Peal of Discord; Laugh of Sorrows
Shadowseer: Veil of Tears; Peal of Discord; Laugh of Sorrows
My Warlord Trait: Re-roll to hit rolls and saves of 1.
His army:
Ethereal
10 x Fire Warriors Devilfish 2x Gun Drones
10 x Fire Warriors Devilfish 2x Gun Drones
10 x Fire Warriors Devilfish 2x Gun Drones
Fire Support Cadre:
Riptide (Heavy Burst Cannon; TL Fusion Blaster)
3 x Broadsides (High Yield Missiles; SMS)
3 x Broadsides (High Yield Missiles; SMS) 2x Gun Drones
Pregame Thoughts: We roll off to see who wins the game and he gets first turn.... Unless I can seize this may be a long game for me. My only real option is a near null deployment and hope the skyrays dont take me off the table turn one. I am not a fan of the Relic mission. The only thing worse then a relic mission is a relic mission with a secondary mission that is about the relic as well. If you own the relic then your most likely going t owin maelstrom as 3 of the 6 rolls are related directly to the primary mission. This is a nightmare match-up, with the worse deployment and a terrible mission. We will see how I can hold up to the greater good.
Alas Game 4 video! If you are having trouble getting the picture of the board you can pause and see everything that is happening on the board. I am a little tired at this point and trying to play fast in a game that I need to go long. This means I am taking shorter BLUF clips.
For best results watch the video or watch one turn at a time before reading results. Enjoy!
Synopsis/Results:
Spoiler:
I fail to seize the initiative. However, I was prepared for this and only deployed a solitaire and 5 harlequins seperately out of los. The wraithknight is placed in some ruins in the corner where he is out of range of most shooting attacks.
Game Turn 1: He does exactely what I would do. He focuses all firepower onto the wraithknight. This includes all 18 missiles from the skyray missile launchers. I hold my breath and roll my saves. The cover and FNP hold up but I lose 4 wounds in the process. He disembarks all drones and moves them to the front of his lines to give his models cover. On my turn I prioritize his only riptide with EWO. I hit with my first shot and he makes his invul save. I hit with the second D cannon shot and roll a . I manage a key first blood and limit some of his shooting. The solitaire moves up and stays hidden behind some ruins along with the 5 harlequin squad. I make sure to keep the wraithknight out of range of the Missile Broadsides.
Game Turn 2: My opponent picks up the relic with a riptide and moves backwards toward his own board edge with his assault moves. He fires into the wraithknight but I tank the few wounds that make it through. My opponent fails a couple of his overcharge roles on the riptides. He shoots the squad of 5 harlequins to death. He also shoots the solitaire and does a wound. On my turn i get the farseer + jetbikes in from reserves. A shadowseer outflanks on the right flank and attempts to shriek his riptide. I roll well but he makes 4 out of 5 invul saves. Both units of harlequins come in from reserve and get veil of tears off to keep them alive. The farseer fortunes the wraithknight as it advances up some but still in cover. The solitaire goes for a dangerous charge on the broadsides on the right flank. Sadly he fails the final save he needed after weathering an impossible amount of shots. The skyweavers move in from reserve and hide in cover.
Game Turn 3: [spoiler] He disembarks some firewarriors and has the riptide hand off the relic to them. The shadowseer on the right flank eats sms to the face and dies. He attempts to shoot the wraithknight but fortune shrugs off the wounds. He shoots and kills off the skyweavers before they can make it up field. Not looking good for the harlequins as the maelstrom missions are secure the relic and stop your opponent from securing the relic. Losing primary is losing secondary. The deathjester comes in on the right flank and shoots his riptide for a wound... sadly he makes his leadership test and stays around. I deepstrike the voidweaver in the middle of his formation and target the fire warriors with a S3 ap4 blast. The result is devastating as he is forced to drop the relic when he takes 8 wounds from dakka. I move the wraithknight up as I need to get into combat with the tau. The game takes a turn for the worse as I roll my psychic powers... 4 dice on fortune passes but my opponnet rolls two 's to deny on 3 dice. I then proceed to fail veil of tears on both harlequin squads. Not the turn I needed. I am not screwed but this could get ugly. The only good news is that I managed to kill off both riptides with shooting.
Game Turn 4: He disembarks more of the firewarriors and moves to encircle the relic and to get everyone within range to cover a charge. He shoots his missile sides into my wraithknight and just do enough to bring him down. He shoots and kills my voidweaver with fire warriors. Lastly, he shoots and kills off the deathjester with the other broadsides. Had either of those units survived I would of been feeling pretty good. His drones target one of the harlequin squads and chops them up with some dakka. My turn I move the farseer and his bike squad out and begin to advance up the field... the starweaver deepstrikes in his deployment zone behind his lines. It fires into the ethereal devilfish and stuns the vehicle. I cast fortune on the warlord harlequins and veil of tears. They advance up into the ruins and actually charge his fire warriors and broadsides on that flank. They win combat but the broadsides hold while the firewarriors flee safely. I turbo boost a solo bike onto the relic to keep him from claiming it in the next turn. I also turbo boost my farseer and his squad up the field and land in the ruins on his left flank out of LOS. Sadly one dies from terrain. I have now lost 3 of my 6 bikes from terrain in this game.
Game Turn 5: He advances a devilfish down the left flank to go for linebreaker. He tank shocks my one bike on the relic and the bike flee's before being shot dead. He bubble wraps the relic with all of his vehicles. At this point we are close for time so I see if I can get warlord and I do via a charge from the farseer and the remaining bike. The Starweaver takes down the ethereals transport and secures linebreaker for me. We didnt bother fighting the broadside in another round of combat as he held the last round with the ethereals buffs. We roll to see if the game ends naturally and it does.
Game Results:
Primary: Tau 1 turn held to Harlequins 0 turns held
Secondary: Tau 4 to harlequins 2
Bonus:
Tau: Line breaker
Harlequins: Line Breaker, First Blood, Slay the warlord
Total: 16 to 3 in favor of Mech Tau
I made a few mistakes in this game and got a little unlucky in one turn but overall it was a hard mission to play. I originally thought the relic could not be picked up. You can even hear me say this in the into video. This was a mistake that would cost me as I had plans of killing his guys off the relic and claiming maelstrom points via turbo boosting. The relic is probably my least favorite mission as it heavily favors the army that gets the first turn. He was able to get into position practically setting his entire army on top of the relic turn one. Had I kept the wraithknight alive a little longer then maybe I break through but with me going second and the game ending in 5 I really didnt stand much of a chance of claiming the relic at any point. One flaw of my army is the speed. Either way I am happy to go 2-2 with an army that I expected to get tabled with every game. I am currently sitting at 39 of a possible 72 battle points and my army was selected for one of the armies for secondary judging on day two. I am still in the running for best overall.
This message was edited 1 time. Last update was at 2015/06/19 01:37:05
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
I'm sorry Tomb King, on paper I can only see the Tau as the winners in this one.
Even if he has to get close to do the job, 1 volley plus supporting fire should be enough to kill off a few harlequins and assuming he's bubble wrapped right, then you'll be left in the open and ready for another volley of shots.
But having said all that and from the looks of things you're opponents don't know a great deal about your army, so I'm going for a Harlequin win and you have the end game to contest the relic/objectives.
2015/06/18 14:25:08
Subject: 1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (Games 4 of 6 Pre-Game Posted!)
I'm not so familiar with Harliquins, but do they still have the roll-distance-to-be-able-to-shoot-them power? If so, and with Tau's inability to stop psychic powers, then the harlies have a chance. If not, then you've got no chance in hell (of course, this is assuming that your opponent is a capable general).
Of course it would help the harlie's cause if there was decent BLOS terrain for them as well.
This message was edited 1 time. Last update was at 2015/06/18 18:23:57
Embolden40k wrote:I'm sorry Tomb King, on paper I can only see the Tau as the winners in this one.
Even if he has to get close to do the job, 1 volley plus supporting fire should be enough to kill off a few harlequins and assuming he's bubble wrapped right, then you'll be left in the open and ready for another volley of shots.
But having said all that and from the looks of things you're opponents don't know a great deal about your army, so I'm going for a Harlequin win and you have the end game to contest the relic/objectives.
You will actually hear me laughing in the video. I saw the mission and the army I was playing and I said, "Shall we see who wins this game?" as I rolled the dice and loss the roll for first turn. Had I gone first then I might of been able to make it a little more of a game but its hard to say. My list was pretty outmatched in this particular match-up.
Dozer Blades wrote:Hopefully you have some terrain to work with this time .
The terrain was actually decent but not spectacular in this particular match-up. I would of appreciated a BLOS piece of terrain in the middle or something to cover my approach to the only thing that mattered.
jy2 wrote:I'm not so familiar with Harliquins, but do they still have the roll-distance-to-be-able-to-shoot-them power? If so, and with Tau's inability to stop psychic powers, then the harlies have a chance. If not, then you've got no chance in hell (of course, this is assuming that your opponent is a capable general).
Of course it would help the harlie's cause if there was decent BLOS terrain for them as well.
I did get veil of tears as it is the primaris power. Sadly it has to be successfully cast to work, something I have seen not work more times than I would of liked. Will you be at the BAO? I am on the wait list and will be in California trying to get into the event at the last minute.
Asmodai Asmodean wrote:The video narrative feels disjointed and haphazard. It's hard to understand clearly what's going on and the camera jumps around a little too much.
The writeup is much better for understanding what went on.
If you can get Tears up and get a good charge cycle off the Harlies have a chance. Otherwise the Tau murderise you to a man.
I do consider not being tabled an accomplishment. As for the videos vs pictures, I really like the videos because they help me remember what happened in the games and it is surprisingly easier to pump out the reports. I think I do a better job with the video's on day two of the event as I get a little more used to using the camera. You all will love my game 5 match-up.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Well, so far 2-2 is still a good showing especially with the list you've got. You had the risk of running into some hard counters and it looks like that happened sadly. Still waiting on the other reports though.
A few things to keep in mind:
Out of the entire harlequin army, only the Solitaire has the ability to deep strike. Voidweavers, Starweavers, and the Heroes' Path can't deep strike, which it appears you did a few times.
Secondly, the Death Jester's Death is Not Enough rule will only trigger on a casualty, so the riptide in game 4 would never have to test to fall back unless it had a drone you killed.
Other than that, good stuff!
ITC 2016 - Best of Harlequins
2015/06/19 03:21:46
Subject: 1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (Games 4 of 6 Completed!)
Rypher wrote: Well, so far 2-2 is still a good showing especially with the list you've got. You had the risk of running into some hard counters and it looks like that happened sadly. Still waiting on the other reports though.
A few things to keep in mind:
Out of the entire harlequin army, only the Solitaire has the ability to deep strike. Voidweavers, Starweavers, and the Heroes' Path can't deep strike, which it appears you did a few times.
Secondly, the Death Jester's Death is Not Enough rule will only trigger on a casualty, so the riptide in game 4 would never have to test to fall back unless it had a drone you killed.
Other than that, good stuff!
The heroes path never deep striked... they always outflanked. As for the voidweaver/starweaver you are correct. FOr some reason I thought the skimmers could deep strike. Good catch. The Death is not Enough rule is casualties only. You are correct in that as well. I am glad it never mattered as his little gimmick never worked for me throughout the event. TBH he really isnt worth taking with multi wound models relatively immune to his special rule.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Tomb King wrote: The heroes path never deep striked... they always outflanked. As for the voidweaver/starweaver you are correct. FOr some reason I thought the skimmers could deep strike. Good catch. The Death is not Enough rule is casualties only. You are correct in that as well. I am glad it never mattered as his little gimmick never worked for me throughout the event. TBH he really isnt worth taking with multi wound models relatively immune to his special rule.
Weirdly, I spent a while trying to come up with a way to shoehorn a Heroes' Path into my Daemon list, but couldn't make it work in a way I liked--those Phantasmancy powers had me drooling (they're basically what a Slaanesh power list should look like) and the potential synergy with a couple mobile Shriek sources (say, Fateweaver and Be'lakor) for the Shadowseer seemed great.
I was glad to see you trying them because I've been waiting to see a good player try to get some mileage out of them, but it looks like you came to the same general conclusions I did. The Death Jester seems amazing, but is just too hard to pull off in practice, or against anyone who sees it coming. And then you go up against somebody who has a little too much Ignores Cover and the whole formation's day is ruined.
2015/06/19 07:34:06
Subject: 1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (Games 4 of 6 Completed!)
Deployment: Dawn of War
Mission:
Primary: D3+2 Objectives (we got 4)
Secondary: Maelstrom
1. Hold Objective 1 or 2
2. Hold Objective 3 or 4
3. Hold Objective 5 or 1
4. Destroy an enemy unit
5. Destroy an enemy unit
6. Have a scoring unit at least partially within the enemy deployment zone
My powers:
Farseer: Doom; Guide; Eldritch Storm; Mind War
Shadowseer: Shriek; Hallucinate; Shrouding (Heroes' Path)
Shadowseer: Veil of Tears; shards of light; Laugh of Sorrows
Shadowseer: Veil of Tears; mirror of minds; Laugh of Sorrows
My Warlord Trait: Re-roll to hit rolls and saves of 1.... again!
His army:
Oathsworn Detachment
Knight Crusader (Rapid-Fire Battle Cannon w/ Heavy Stubber, Avenger Gatling Cannon w/ Heavy Flamer, Heavy stubber, Stormspear Rocket Pod
Knight Crusader (Thermal Cannon, Avenger Gatling Cannon w/ Heavy Flamer, Heavy Stubber, Stormspear Rocket Pod)
Ordo Hereticus Inquisitor (ML 1, 2x Servo Skulls; Power Armor)
5 x Henchman (4x Acolyte, 1x Psyker)
Well... I have theory hammered this matchup a couple of times. The biggest issue is making it to the knights. Then we can worry about bringing them down. I have first turn and a couple of good powers to keep me alive. That should help but if I lose the wraithknight early then it may be a long game. TBH, I wasnt really expecting 3 knights as the format said max of 33% of an army as lord of wars. Either way I am deploying outright and aiming to hit him hard and as fast as possible.
Game 5 Video:
For best results watch the video or watch one turn at a time before reading results. Enjoy!
Synopsis/Results:
Spoiler:
Game Turn 1:
I infiltrate my death jester on the right flank and plan to shoot his acolyte squad which includes the inquisitor. The solitaire infiltrates on the far left flank and plans on heading for his ballistari on that flank or helping with the middle knight. I move my wraithknight up next to my shadowseer and a unit of harlequins. I move to encircle my shadowseer with shrounding with the plan of giving every unit a boost to their cover saves. I move the harlequins on the left flank forward with this in mind. I manage to fail shrouding and then I fail veil on both harlequins squads. I do manage to get guide on the wraithknight. The wraithknight fires at one of his dakka knights. He makes his save on the first shot but fails his save on the second shot. I do d3 hull points which turns out to be 3. I then roll my penetration and get a 6 for an additional d3 hullpoints. This also turns out to be a 3 on the d3 killing the knight outright with one non destroyer shot. The blast doesnt do much but does cause a wound to the acolyte squad.... which happens to be the only model within range of the deathjester. On his turn he moves up the left flank and fires into my wraithknight and harlequins that were left unprotected. He kills off 5 of the harlequins and kills the Heroes' path shadowseer. On the right flank he advances his wraithknight and fires into the middle harlequins killing a few while also targeting the wraithknight and the deathjester. I think the wraithknight takes a wound and he kills off the deathjester. He attempts to charge my wraithknight on the left flank but fails his 11" charge.
Game Turn 2:
I get a unit of bikes in from reserve and attempt to deepstrike a vehicle from reserves(Messed this up as its not allowed to but it scatters and mishaps anyway). I also get my skyweavers on the left flank that come in and plan to target his ballistri on the left flank. I decide that I am going to go for the knights and I blitz the solitaire and roll his move . My wraithknight shotts into the knights but I only manage one hp on one of them. The wraithknight fires its scatter laser into the ballistri and kills it off before the skyweavers can target them. In the center I send in my harlequins on that knight. Being able to run and then charge is huge. On the right flank 8 harlequins kill the knight outright before it even strikes. On the left flank the solitaire fails an 11" charge. The warlord troupe master gets lucky with 3 's to hit before the other 3 harlequins get to strike. With the shadowseer unable to damage the knight it falls to the 3 regular harlequins and they get the remaining 3 hps via Harlequins Caress. I have killed both imperial knights in one assault phase. My opponent attempts to retaliate but his reserves fail to come in and there isnt one of a punch left in his army.
Game Turn 3:
The harlequins continue to push up the board as his army begins to shrink. It relatively a forgone conclusion at this point. He brings his skitarii vanguard in from reserves and they kill all but the shadowseer in the center harlequin squad.
Game Turn 4:
The last of my reserves comes in. Again I illegally deepstrike my vehicle but it didnt really come into play as I could of moved on and shot the vanguard as he did. Either way I apologize for wrongly playing those models. The Wraithknight kills off the dunecrawler and it gets to a point where destroyer cannons are targeting peasents. The solitaire charges and wins combat against his rangers... they are auto swept via initiative ridiculous. We decide to call the game here.
Results:
Primary: Harlequins: 4 to 0
Secondary: Harlequins 8 to 2
Bonus: Harlequins gain all 3 bonus points.
This game went surprisingly well. I could not believe how quickly his knights died off to the basic harlequin troupes. I know I got a little lucky but they are definitely a hard counter to IK as long as they can make it to combat. My opponents army was beautiful and he actually won the best painted award at the event. I now go into round 6 with 57 out of 90 possible points. Not a bad showing for the harlequins so far.
This message was edited 1 time. Last update was at 2015/06/20 21:15:08
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Embolden40k wrote:Nice report Tomb King, that looked pretty rough, Hammer and Anvil deployment and having to footslog from reserve on foot is hard going.
Would it have been better to deploy on your board edge? I don't think much would have had range in Hammer and Anvil if you deploy on board edge?
Obviously this gives you and extra turn of movement etc.
This could of worked but his riptides and skyrays both have 60+ inch range. They could of hammered the basic troupes on turn one and ended me relatively early. I could of been more aggressive with the wraithknight after I got fortune up. Missing fortune on turn 3 was huge. Had he made it into his lines then I might of been able to pull this one out still. Either way it was an uphill battle from the start.
DJ3 wrote:
Tomb King wrote: The heroes path never deep striked... they always outflanked. As for the voidweaver/starweaver you are correct. FOr some reason I thought the skimmers could deep strike. Good catch. The Death is not Enough rule is casualties only. You are correct in that as well. I am glad it never mattered as his little gimmick never worked for me throughout the event. TBH he really isnt worth taking with multi wound models relatively immune to his special rule.
Weirdly, I spent a while trying to come up with a way to shoehorn a Heroes' Path into my Daemon list, but couldn't make it work in a way I liked--those Phantasmancy powers had me drooling (they're basically what a Slaanesh power list should look like) and the potential synergy with a couple mobile Shriek sources (say, Fateweaver and Be'lakor) for the Shadowseer seemed great.
I was glad to see you trying them because I've been waiting to see a good player try to get some mileage out of them, but it looks like you came to the same general conclusions I did. The Death Jester seems amazing, but is just too hard to pull off in practice, or against anyone who sees it coming. And then you go up against somebody who has a little too much Ignores Cover and the whole formation's day is ruined.
This is 100% true... maybe if he was EW or something as well.. Too many times a S6 attack would instant gib him before he even got to try anything. This last game he died without even firing a shot and I had gone first. The only model worth its points in this formation was the shadowseer.
jy2 wrote:Yes I will be at both the BAO and Nova this year.
It appears we will have a couple of chances to get in an actual game then. I might be running harlequins/Eldar at the BAO. Haven't decided if its worth the risk or not.
Dozer Blades wrote:I really want to know how you handled three Knights - that must have been a tall order. I predict you won but am thinking it was a tough match.
All 3 knights were dead before his turn 2. That was really the best outcome I could of hoped for in this game. I just figured the wraithknight would do more then he did against them.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
jy2 wrote:Yes I will be at both the BAO and Nova this year.
It appears we will have a couple of chances to get in an actual game then. I might be running harlequins/Eldar at the BAO. Haven't decided if its worth the risk or not.
Cool. Hope we get the chance to play again. I will be in both the Nova Invitational and the Open.
Between Nova and the BAO, I will be bringing Tyranids and the Centstar. I just haven't decided which to take to which yet. BTW, just FYI, but the D has been seriously nerfed in the ITC format.
Taking the Death Jester shot at the Inquisitor unit seemed an odd choice; Stubborn would ignore the Death is not Enough penalty even if you had got the shot off.
Probably not a lot of targets for him to go after in that matchup regardless though.
2015/06/24 06:04:32
Subject: 1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (Games 5 of 6 Completed!)
Embolden40k wrote: I'm looking forward to game6! I hope we get to see how this ends
My bad... here is the match-up!
Game 6 Pre-Game:
Deployment: Vanguard
Mission:
Primary: 3 Objectives placed on the center axis.
Secondary: Maelstrom
1. Hold Objective 1
2. Hold Objective 2
3. Hold Objective 3
4. Destroy an enemy unit
5. Destroy a heavy support unit this turn. If none are on the board you automatically get this point.
6. Have a scoring unit at least partially within the enemy deployment zone
My powers:
Farseer: Guide; Executioner; Will of Asuryman; Eldritch Storm
Shadowseer: Shriek; Hallucinate; Shrouding (Heroes' Path)
Shadowseer: Veil of Tears; Dance of Shadows; Laugh of Sorrows
Shadowseer: Veil of Tears; Peal of Discord; Fog of Dreams
My Warlord Trait: +1 movement for warlord
His army:
CAD:
Flyrant 2X TL Devaurer w/ Brainleech worms
Elites:
5 x Zoanthrope Brood (Neurothrope)
Venomthrope
Venomthrope
Troops:
10 Hormagaunts with Toxin Sacs and scything talons
10 Hormagaunts with Toxin Sacs and scything talons
10 Hormagaunts with Toxin Sacs and scything talons
Fast Attack:
Hive Crone (Cluster Spines)
Heavy Support:
Exocrine
Tyrannocyte
Skytyrant Swarm Formation
Flyrant (Lash Whip and bonesword; Old Adversary; Adrenalgalnds; Electroschock grubs)
10 Gargoyle (Fleshborer; Blinding Venom)
10 Gargoyle (Fleshborer; Blinding Venom)
He did get catalyst on the ground flyrant... for some reason I didnt write down which psykers had powers. The iniative is to the nids to start the game. With the shorter range of his army I believe I will be able to deploy most of my army at range. Getting invisibility is huge in this one as I plan to send the wraithknight into his skytyrant formation and just tie them up and eventually killed them off via stomps. The harlequins can help me decide when I want that combat to end. As long as the wraithknight holds them up I can hide the harlequins in that combat and hit and run out at my leisure.
What are your predictions?
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Should be a good game. I think the flyrant's will be your biggest challenge, but if you can deal with those they you'll be golden. The zoan's will be tough too. I hope you didn't blow up your head a lot with shadows of the warp. The venomthropes pass out stealth/shrouded too right? That'll hurt our shooting a tad, but you should be able to handle his army pretty well. Not too many big scary bugs to deal with.
Can't wait to read!
XIX Legion - 3500 points
2015/06/25 23:39:56
Subject: 1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (Games 6 of 6 Pre-Game Posted!)
Dozer Blades wrote:Looks tough - can't wait to see how you handle it.
By the way you brought a fairly tame list - I respect you a lot for that.
Thanks! I am always up for a challenge... might have bit off a little too much for me to chew on this particular occasion.
jy2 wrote:Tyranids don't stand much of a chance.
But kudos to him for running such a non-conformist Tyranid list.
His list has some counters against me but overall I had the same thoughts. I thought I had the list advantage here going into this match-up. The only thing I was sweating over was the mission objectives being in the center of the board.
Castellan Alaric wrote:Should be a good game. I think the flyrant's will be your biggest challenge, but if you can deal with those they you'll be golden. The zoan's will be tough too. I hope you didn't blow up your head a lot with shadows of the warp. The venomthropes pass out stealth/shrouded too right? That'll hurt our shooting a tad, but you should be able to handle his army pretty well. Not too many big scary bugs to deal with.
Can't wait to read!
GAME 6 Wrap Up: Sadly this game never reached its conclusion. My opponent had to leave early for a kids birthday party at the end of turn one. At this time I had reached his blob of gargoyles with an invisible wraithknight but we called it before rolling. I also got off the cover boost for my harlequins that were on the board. At the bottom of turn one I was looking to score both of my maelstrom points to his 0. I also got a d shot that hit his flyrant and managed to wound but not kill it. Overall I was in pretty good shape going forward but who knows. I am given a 18-0 victory via forfeit .
This leaves me at 4-2 for the event with a pretty good paint score. I will post final results and my overall assessment of the army and list later.
-----BREAK-----
AAR and Assessment
Masque Detachment (B- Good but overall a really high tax to reach the good units).
Shadowseer lvl 2 (A+)
Spoiler:
These guys were my johny on the spot and made the list work. Without them harlequins would not even be viable. My only regret is only running two that could join squads. Shadowseers are the #1 unit in this Codex!
Shadowseer lvl 2
10x Harlequin Troupe with Caress (A-)
Spoiler:
These guys were surprisingly effective. They come in at 250pts which is kind of high for such a fragile unit. IMHO the Caress is the only way to run these guys. I would rather charge these into deathstars then just about any unit in the game as long as you can protect them enough to get there.
10x Harlequin Troupe with Caress
5x Harlequin Troupe (C-)
Spoiler:
Without upgrades they are just slannesh equivalent decent at holding objectives!
Skyweaver with star bolas (D+)
Spoiler:
These guys were probably the most disappointing unit in the army. I probably should of run them with the haywire cannons. I would recommend haywire if you run them as the army kind of needs some ranged anti mech!
Starweaver (C+)
Spoiler:
It was nice to have a transport but I mainly just used this guy for 2 shuriken cannons. I would rather have two of these instead of the skyweavers because of the cheaper points total.
Voidweaver with prismatic cannon (B)
Spoiler:
This prismatic cannon was a nice mix-up and my only real ranged threat for my harlequin detachment. It could put out some serious dakka with two shuriken cannons and the prismatic cannon.
Formation: The Heroes' Path (C- Not being able to join squads means you have 7 ultra fragile wounds running around on their own. )
Deathjester (C-)
Spoiler:
Great on paper... terrible in execution! He is just too situational to be a real threat.
Shadowseer lvl 2 (B+)
Spoiler:
I rolled on telepathy with him every game and infiltrated him for some nice buffs in the midfield. His biggest issue was getting instant killed when i failed a single 2+ cover save.
Solitaire (C)
Spoiler:
I love the idea of him but he can charge no sooner then turn 2 and he is only a T3 model with a 3++ save. If he makes it to combat alone then most MEQ armies will be able to deal with him. At least in this detachment he is more viable then if he had been taken without the cover buffs.
Combined Arms Detachment:
Skyrunner Farseer with spirit stones (A) I
Spoiler:
played that entire event trying to hide him with 3 bikes.... that is my own fault. He should of been hiding with the harlequins. Fortune is still one of the best powers in the game. Against the Tau player I had a fortuned harlequin squad make it through 3 units of overwatch thanks to him.
3 x bikes (B+)
Spoiler:
Great ObSec but no real impact besides that!
3 x bikes
Wraithknight 2x D Cannons; Scatter Laser (A+)
Spoiler:
He is still just a wraithknight but he is the one heavy hitter that really complemented the list well. He was my best anti-mech and anti-air. His main purpose in the list was to soak of fire which he did well. If my opponents were not shooting my harlequins then I was likely going to win that game. If you see the reports most of my opponents comment on shooting the wrong things during the game. They were targeting this guy while my troupes were taking their armies apart.
Overall Assessment of Harlequins:
Spoiler:
(C+) Harlequins just really are not that viable on their own. I like the synergy of this list but I was going into this event expecting to get tabled in a majority of my games. I got a little lucky and a couple of good breaks and managed to finish the event 5th overall. Sadly the painting rubric was a little soft so a lot of people got really high scores which didn't really diversify the field as well as I would of hoped. There was only one player left undefeated after 6 rounds and he took best general. The player with the highest battle points won best overall as he had a good number of battle points on me and I could not make up the difference on the paint score. I ended up losing best painted by one point to the knight army I played in the 5th round. C.J. has a beautiful army + display board and wins best painted every year so it was of no surprise that he won it. He deserved it!
Overall Assessment of the Event/Missions: I really was not fond of the format. Winning primary meant you won the game unless the opponent won secondary and max ed his battle points. In that situation I am not sure what the tiebreaker would be to decide who advanced. My second issue with the missions were the similarities with the primary mission. In every game if you were winning the primary you were most likely winning the secondary because they coincided so much with the primary. In this event I lost two on both of the missions I hate... Relic and Kill points. I played good opponents in both rounds but the mission is poorly designed and just favors a first turn heavily. In both games I went second and relatively lost the game on turn one. The event was great and I would like to thank Tim for a great show. IMO it could of been better with some minor tweaks to the missions and maybe a few tweaks to the painting rubric to help diversify the field a little more.
Thanks for reading and I hope you enjoyed the reports! I will do more detailed analysis in my next event which is looking to be the BAO. If I can make it passed the wait list. The last time I showed up on a wait list was my first adepticon... I manged to make final 16 in that event with IG. We will see if I can pull similar results for my first west coast event.
This message was edited 3 times. Last update was at 2015/06/27 03:37:58
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Great thread, really appreciate the effort you put into analyzing everything both before and after the event. Makes it a lot more interesting than just play by play style reports. Look forward to more.
2015/06/26 14:08:40
Subject: Re:1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (6 of 6 completed.. AAR and Army Review UP!)
I'm with number9, epic stuff tomb king. The batreps are top class. Are you going to go to the Iron Halo? I saw bugeater was in Nebraska and with Iron Halo I didn't know if that was too far for you to travel. My plan now is to go to Iron Halo, I'm hoping life doesn't swoop in and ruin things lol. Great job again!
XIX Legion - 3500 points
2015/06/26 22:19:00
Subject: Re:1850 Bugeater GT Battle Report: "THE DEATH OF DÛRIEL" (6 of 6 completed.. AAR and Army Review UP!)