ender502 wrote:
What they were they thinking? Seriously? They were thinking they wanted to sell Rhinos and
tac marines. They just needed rules good enough to get you to buy. Mission accomplished.
ender502
You already had to buy those things. That's why
GW invented the force organization chart in 3rd edition. The only difference is you use two demi companies with three
tac squads each instead of two
CA detachments with two
tac squads each. I guess elite competitive players go for the minimum possible number of
tac marines and don't bother with transports, but I think the average player tends to use them as a "core" like the fluff would suggest. So basically
GW just sold one extra marine box to every hardcore tournament player, big whoop.
I see a lot of people arguing that the gladius with full battle company isn't overpowered because
tac marines and razorbacks are no good anyway, or that the free transports are a necessary improvement because
tac marines were so weak before. But many tournaments have enacted rules that would suggest otherwise. Why would this be necessary if the free transports and other perks weren't overpowered to the extent that this formation needed to be denied any additional allies?
In any case, simply allowing the player to barter for more points is uncreative and stupid. A special rule requires imagination and it requires the player to read and understand the rules to derive any benefit. Giving the player free units and points is not an acceptable method of making up for an underpowered unit. Why not simply adjust the rules for the underpowered unit?
I think it's time to own up to the reality that your precious Space Marines got a badly written codex. It happens to every faction now and again. No need to get defensive about it.