Switch Theme:

Grav-amps question. Clarify this..  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka




Vanished Completely

Indeed,
I do not consider 'Fast Dice' to even be a Rule, it is nothing more then a suggestion on how to speed up the game. Other such suggestions exist throughout the Rulebook, including the one in To-Hit which is nearly identical so I have posted it below, so the terminology has become a 'catch all' for these 'suggestions.' Being analogue thinkers, these suggestions remind us that we do not need to follow instructions digitally like some sort of machine if we can figure out ways to speed the process up without changing the end results.

Where the same roll To Hit is needed, the dice should be rolled together (use different coloured dice for Attacks with different Strengths, AP etc.), as this speeds up the game. In the previous example, the Ork player therefore rolls all twenty dice at once.
- To Hit.

This message was edited 2 times. Last update was at 2015/08/15 05:16:13


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
Forum Index » 40K You Make Da Call
Go to: