Here's a list of all the crits and what they do. Assume 2 cards unless stated otherwise. [Stuff in brackets is me commenting](stuff in Parentheses is actually on the card)
Shaken Pilot: Pilot During the Planning phase, you cannot be assigned straight maneuvers. When you reveal a maneuver, flip this card facedown
Blinded Pilot: Pilot You cannot perform attacks [this means Accuracy corrector no longer ignores it] After your next opportunity to attack (even if there was no target for an attack) flip this card facedown
Damaged Cockpit: PilotStarting the round after you receive this card, treat your pilot skill value as "0"
Stunned pilot: Pilot After you execute a maneuver, if you are touching another ship or overlapping an obstacle token, suffer 1 damage
Console Fire: Ship At the start of each Combat phase, roll 1 attack die. On a [hit] result, suffer 1 damage. Action Flip this card facedown.
Damaged Engine: Ship Treat all turn maneuvers as red maneuvers
Major Explosion: Ship Roll 1 attack Die. On a [hit] Result, suffer 1 critical damage. Then flip this card facedown [this card is murder, it means any ship with 3 hull points has an ~ 30% chance of being one shot on the first crit]
Major Hull Breach: [b]Ship[/b] Starting the round after you receive this card, all damage cards dealt to you are dealt faceup Action Flip this card Facedown
Weapons Failure: Ship When attacking, roll 1 fewer attack die. [This means that secondaries, such as torpedoes and cannons are affected as well] Action Roll 1 attack die. On a [hit] or a [crit] result, flip this card face down
Structural Damage: Ship Reduce your agility value by 1 (to a minimum of "0") Action Roll 1 attack Die. On a [hit] or a [crit] result, flip this card facedown.
Damaged Sensor Array Ship You cannot perform any actions except actions listed on Damage Cards [This is different than the old version, which merely said "actions on your action bar] Action Roll 1 attack die. On a [hit] or [crit] result, flip this card facedown.
Loose Stabilizer: Ship After you execute a white maneuver, receive 1 stress token. Action Flip this card facedown
Direct Hit!: Ship This card counts as 2 damage 7 cards total
So yeah, the new deck is absolutely brutal. No ships are spared, no crit is able to be ignored. They've finally gotten rid of the too specific crits that only affected certain ships, which is a good thing. Before, my TIE's could be crit and not really care half the time, now? Now literally every crit hurts, except for MAYBE Damaged Cockpit. In particular, the
Ship crits are really bad. Major Hull Breach and Major Explosion have a very nasty tendency to snowball and will be horrendously painful to high hull ships like large ships and Y Wings.
Coincidentally, guys like Rexlar Brath, Maarek Steele, and the humble R5 astromech just became a LOT more useful