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Made in us
Heroic Senior Officer





Western Kentucky

Here's a list of all the crits and what they do. Assume 2 cards unless stated otherwise. [Stuff in brackets is me commenting](stuff in Parentheses is actually on the card)


Shaken Pilot: Pilot During the Planning phase, you cannot be assigned straight maneuvers. When you reveal a maneuver, flip this card facedown

Blinded Pilot: Pilot You cannot perform attacks [this means Accuracy corrector no longer ignores it] After your next opportunity to attack (even if there was no target for an attack) flip this card facedown

Damaged Cockpit: PilotStarting the round after you receive this card, treat your pilot skill value as "0"

Stunned pilot: Pilot After you execute a maneuver, if you are touching another ship or overlapping an obstacle token, suffer 1 damage

Console Fire: Ship At the start of each Combat phase, roll 1 attack die. On a [hit] result, suffer 1 damage. Action Flip this card facedown.

Damaged Engine: Ship Treat all turn maneuvers as red maneuvers

Major Explosion: Ship Roll 1 attack Die. On a [hit] Result, suffer 1 critical damage. Then flip this card facedown [this card is murder, it means any ship with 3 hull points has an ~ 30% chance of being one shot on the first crit]

Major Hull Breach: [b]Ship[/b] Starting the round after you receive this card, all damage cards dealt to you are dealt faceup Action Flip this card Facedown

Weapons Failure: Ship When attacking, roll 1 fewer attack die. [This means that secondaries, such as torpedoes and cannons are affected as well] Action Roll 1 attack die. On a [hit] or a [crit] result, flip this card face down

Structural Damage: Ship Reduce your agility value by 1 (to a minimum of "0") Action Roll 1 attack Die. On a [hit] or a [crit] result, flip this card facedown.

Damaged Sensor Array Ship You cannot perform any actions except actions listed on Damage Cards [This is different than the old version, which merely said "actions on your action bar] Action Roll 1 attack die. On a [hit] or [crit] result, flip this card facedown.

Loose Stabilizer: Ship After you execute a white maneuver, receive 1 stress token. Action Flip this card facedown

Direct Hit!: Ship This card counts as 2 damage 7 cards total


So yeah, the new deck is absolutely brutal. No ships are spared, no crit is able to be ignored. They've finally gotten rid of the too specific crits that only affected certain ships, which is a good thing. Before, my TIE's could be crit and not really care half the time, now? Now literally every crit hurts, except for MAYBE Damaged Cockpit. In particular, the Ship crits are really bad. Major Hull Breach and Major Explosion have a very nasty tendency to snowball and will be horrendously painful to high hull ships like large ships and Y Wings.

Coincidentally, guys like Rexlar Brath, Maarek Steele, and the humble R5 astromech just became a LOT more useful

This message was edited 4 times. Last update was at 2015/09/12 23:43:25


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

So does "Damaged Sensor Array" have a list of actions you can still preform on them?

Yes these new damage decks seem nasty. Half the crits I took today I just basically ignored on my TIE's

"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
Made in ca
Huge Hierodule






Outflanking

 Nicorex wrote:
So does "Damaged Sensor Array" have a list of actions you can still preform on them?


It means that you can only perform the repair actions listed on damage cards, as opposed to the previous version, where you could perform actions involving upgrade cards.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Nicorex wrote:
So does "Damaged Sensor Array" have a list of actions you can still preform on them?

Yes these new damage decks seem nasty. Half the crits I took today I just basically ignored on my TIE's


Can't do actions period, unless it's on a crit card that specifically gives you an action to try and flip it face down.

No action bar actions, no actions from upgrades like EPTs, no actions from crew, etc. etc. Essentially they just cut out the loopholes

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Ancient Chaos Terminator





Deep in the Woods

Ahh I see.. I thought you were saying it allowed some specific action (not just the try to fix roll).
At some point I will spend some XP on reading comprehension.


"I have traveled trough the Realm of Death and brought back novelty pencils"
 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. 
   
 
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