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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Fear doesn't represent falling back though... the falling back rules represent falling back.

Fear represents a unit literally being paralyzed with terror, to the point where they start fighting poorly. Marines do not get paralyzed with terror.

Ever.

Unless they're traitors. lol

This message was edited 1 time. Last update was at 2015/09/03 00:10:40


 
   
Made in us
Fixture of Dakka




Vanished Completely

I constantly forgot which of my Units had Fear, that is how little it was used....

This message was edited 1 time. Last update was at 2015/09/03 22:15:10


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Fear is for the most part useless, as a Marine player I ignore it entirely

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Mutilatin' Mad Dok





 Grey Templar wrote:
topaxygouroun i wrote:
Sorta yes. Not as useless as it was in fantasy tho. It's one of the rules I just skip all the time because of how little application it actually has.


Oh no, Fear in fantasy actually matters. In 40k its useless because the vast majority of codices have fearless or ATSKNF. And everyone else just has naturally high leadership or doesn't care.

Sure, there were more ways to mitigate Fear in fantasy through Inspiring Presence and the BSB reroll, but there was very little out there that was outright immune to it. And then it scaled with Terror on top of that. And it had a pretty debilitating effect as well. Plus with magic you could actually built around it if you had Death or Shadow magic.


I was gonna say, my VCs loved their Fear, and Terror....mmmm, Delicious delicious Terror.

So ya, Fear sucks and it works on Orks now (it shouldnt because Orks have a very lousy sense of self preservation when there are a bunch of them, but somebody decided to "fix" our Mob Rule )

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Made in us
Dakka Veteran




Eastern Washington

It'll be useful when the new tau codex drops. A nice little extra usr when the bandwagoneers pick up the latest hot armee d'jour. Against the more experienced tau players its more of a nuisance.

This message was edited 1 time. Last update was at 2015/09/03 22:54:07


4,000 Word Bearers 1,500 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Savageconvoy wrote:
 Baldeagle91 wrote:

So a sentinel would cause fear?

Why not? It's two powerful mechanical legs swinging around. Those would hit with a lot of force and most infantry would probably rather worry about dodging than trying to punch it.


I dunno. Astartes/Nobz/equivalents seem to takedown Sentinels rather handily in melee.

Currently ongoing projects:
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Tyranids  
   
Made in us
Steadfast Grey Hunter






the_scotsman wrote:
I've been playing Harlequins (fear across the board stacked with AOE LD debuffs) and it's weak as an incidental rule but strong if your list takes advantage of it as a neat bonus.

While ATSKNF is my constant bane and nemesis, it has been amazing against armies that "traditionally" don't have morale issues like Necrons and Chaos thanks to the debuffs.


Most people don't seem to have encountered this, yet, but it can be huge, as you say.
   
Made in gr
Longtime Dakkanaut




Halandri

GrafWattenburg wrote:
 BlaxicanX wrote:

CSM: Majority of units are fearless or vehicles, the ones that aren't can purchase fearless for relatively cheap.


I wish that was true for regular CSM and CSM bikers. Khorne bikers from the C:KDK Gorepack failing their Fear test against Nurglings 3 turns in a row is not an impressive sight
Most champions, once given votlw, boost the unit to Ld 10 for CSM
   
Made in gb
Longtime Dakkanaut





UK

Even Orks can mitigate it in some builds.

GreenTide usually sports Big Boss Pole or Mad Doc for Fearless (army wide), Ghazskulls Bullyboyz are Fearless too.


YMDC = nightmare 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Fear is garbage. There are just so many things wrong with this rule. I mean, let's say I have a unit with Fear and I want to take advantage of it:

1) Well, firstly, there are a great deal of units that are outright immune to Fear - up to and including entire armies. Are you playing against 'nids, Coven DE, Daemons, Knights or one of the 20 billion SM armies? Well, enjoy your utterly worthless rule.

2) Of the units that aren't immune to Fear, there are many for which Fear makes basically no difference anyway. Oh, you've frightened a unit of Tau Fire Warriors. Hooray for you. I'm sure you would have really struggled if it wasn't for this amazing rule.

3) So, we're left with the units that are threatening in melee, but not immune to Fear. So, Orks, Incubi (when not accompanied by a Coven Haemonculus for turn 1 Fearless), maybe a few others. Basically, we're down to affecting 1 army and a handful of units from other armies.

4) Even on those few units it can affect, the odds are still drastically against it doing anything. When most units are Ld9-10, you're looking at them failing 1/6 or 1/12 Fear tests. So, you either need to do yet more work to try and reduce their Ld enough that the odds are at least in your favour, or else accept that the units not immune to Fear will still ignore it most of the time.

5) Even if you can reduce their Ld, there's still no guarantee that it will work. I mean, even if you stack Ld penalties to get a unit down to, say, Ld6, there's still a reasonable chance that it will pass its test.

To put it another way, you can't ever rely on Fear working. You can't use it to try and tarpit a unit or tip a fight in your favour, because you have no idea whether or not it will work.

It is a rule that badly needs to die.

 blood reaper wrote:
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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Oozing Plague Marine Terminator





Fear worked out great for my Crimson Slaughter units against low LD orks! Even the cultists got in on the action.
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

The idea of changing Fear to a ranged Ld debuff, I _really_ think could be interesting. Gives you the option of upgrades that extend the range or the debuff too.Terror being a bigger effect from the big gribblies would be a welcome return.

Fear: Units within 6" of a model with Fear suffer -1 Ld. Units with Fearless ignore this effect. Units with And They Shall Know No Fear halve the range of effect, rounding up.
Daemon Musician upgrade: Extend the effect of Fear to 12"
Greater Daemons, and the like gain Terror.
Terror: Units within 12" of a model with Fear suffer -2 Ld. Models with Terror are not affected by Fear. Units with Fearless ignore this effect. Units with And They Shall Know No Fear halve the range of effect, rounding up.
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Quite useless agaisnt my armies.

Kriegsmen are straight immune to it (and I think its fine), while Scions just evaporate so quickly in melee that fear is really not needed.

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Savageconvoy wrote:
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