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Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 Hawkeye888 wrote:
When I was playing GK, I commonly played dual AC dreads. Worked good as a swiss army knife shooter.
That was when you could up the ammo strength by +1 so Str 8 AC was nasty.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Battleship Captain




Oregon

It's kinda two ranged weapons but what about the TL heavy flamer and heavy flamer combo?
Or has the role change of how you pick the order of shooting attacks been too big of a change?
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

 minigun762 wrote:
It's kinda two ranged weapons but what about the TL heavy flamer and heavy flamer combo?
Or has the role change of how you pick the order of shooting attacks been too big of a change?

There's an argument to be made that you resolve all template weapon attacks simultaneously, regardless of whether they share a profile or not (take a look at the Template USR). If you want to sidestep that issue completely, then you could use a Ironclad Dread with 2x HF (especially nice with Salamanders CT).

This message was edited 1 time. Last update was at 2015/09/16 21:06:05


 
   
Made in gb
Revving Ravenwing Biker




England

...What's stopping you from just putting down two Templates one after the other?

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

For deathwing I would say do TWLC and ML combo to shoot up anything scary that can topple your deathwing blob such as a vindicator. Otherwise, I often throw a rifleman dread in my SW lists, I've never really made use of one in close combat.

 
   
Made in us
Battleship Captain




Oregon

 CrashGordon94 wrote:
...What's stopping you from just putting down two Templates one after the other?


Don't you remove models in between each template, reducing models to hit?
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

 minigun762 wrote:
 CrashGordon94 wrote:
...What's stopping you from just putting down two Templates one after the other?


Don't you remove models in between each template, reducing models to hit?

Yep. For example, a Tactical Squad would want to shoot their flamer before they shot their bolters, because you remove models between weapon types (if you shot your flamer second, you wouldn't generate hits against the enemy models that just died from bolter fire) In the case of a Dreadnought, the right-hand heavy flamer would be twin-linked, and the under-slung would be a regular non-twin-linked heavy flamer - different profiles, so different weapons. Under the normal shooting rules, you would shoot with one, roll to wound, roll to save, remove models, and then shoot with the next one. This is inefficient compared to the Ironclad Dreadnought, who can take 2x regular Heavy Flamers - because they're the same weapon (same name, same profile), you generate all the hits from both templates, then roll to wound.

However, if you take a look at the Template USR, it mentions that a unit who is firing more than one shot with the Template type first generates all their hits for every weapon, and then rolls to wound for all of them. There is some contention about whether that works across different weapons (e.g., the TL HF and HF of a Dreadnought), but my interpretation is that you effectively do simultaneous fire with all your template weapons. That means you can mix-and-match different types of flamers without worrying about removing models between weapon types.

This message was edited 3 times. Last update was at 2015/09/18 18:04:46


 
   
 
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