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Made in us
Fresh-Faced New User





 krodarklorr wrote:
 Filch wrote:
Ultra Cheeze vs Ultra Cheeze

I would like to play my 5 IK more often but people refuse to fight me at 2000pts.

They act like my IK are invincible when in reality, they just have to shoot the weak side armor of 12av from both sides forcing me to choose the other.

Playing IK has made me realize how vulnerable they really are.

But what I like is to move only 5 massive models and ending my turns in less than 1-2 minutes.

Win or lose, I can play another game quickly.

I dub this game mode, Titan Hammer like Hero Hammer of past editions.


Sorry, but my non-Flyrant spamming Nids wouldn't like to play against that. At all. Ever. Nor would my Dark Eldar friend.


Do you not enjoy a challenge when playing 40K? It seems like most of your complaints are geared toward losing. I do not want to sound rude, as I enjoy your battle reports and some of your discussions here on Dakka, but I feel like you don't have any fun unless you know from the get go you are going to win. Having played against multiple Imperial Knights before, and actually squeaking out a win using Chaos Space Marines, I'm not sure that they are quite the "auto-win" army that some people believe them to be. I understand that Gamesworkshop doesn't quite have the whole "usable rules" thing down yet, but there is still hope in almost all match-ups.
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

What really makes an enjoyable game for me is a combination of things. If all the following are met, I just about always have a very fun game.
1.) relaxed opponents, I play for fun, even in Tournements.
2.) Painted armies, I play painted, and it makes the game so much more fun when both sides are painted
3.) When both sides make a decent number of saves, I feel bad when an opponent makes nothing but ones for their Terminator saves. or when a squad gets completely wiped with no contest at all. Applies to both parties
4.) No list tailoring, or bringing cheesy lists.
5.) When both parties are playing proper point armies, Example that I bring a balanced army list with 1500 points, My opponent has 2000 points and wants to play their point value, and refuses to lower theirs, So that I have to point dump to come closer to his. If there are no other opponents to play, I hate packing up and going home. feels like a wasted drive to and from the game store.
I know that not every point I listed will happen, but its nice when they all come together.

This message was edited 1 time. Last update was at 2015/09/14 22:06:01


Black Templars 4000 Deathwatch 6000
 
   
Made in us
Ruthless Interrogator





So long as I didn't steamroll my opponent, and I didn't get creamed then the game was enjoyable to me.

Win or lose, I just want it to be a tight and relatively even game.

Oh and no TFG rules debating. Ruins a perfectly good game for no reason.

This message was edited 1 time. Last update was at 2015/09/14 20:35:34



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Southern California, USA

Clear, concise and balanced rules. An interesting setting with excellent models. If a game has all of these boxes checked I'll enjoy the hell out of it.

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Made in gb
Devastating Dark Reaper





A fun game for me is one where unexpected things happen, and both you and your opponent can laugh about it and enjoy the experience. An experience like an annoying single assault marine managing to finish off an ork mob only to be unceremoniously run down by a charging deffkopta. Or an ork biker who refuses to give up! The game should also be pretty close, or at the very least, both players get to remove some of their opponents models. Nothing more frustrating than feeling your guys never had a chance to begin with...
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

 Tarvitz77 wrote:
A fun game for me is one where unexpected things happen, and both you and your opponent can laugh about it and enjoy the experience. An experience like an annoying single assault marine managing to finish off an ork mob only to be unceremoniously run down by a charging deffkopta. Or an ork biker who refuses to give up! The game should also be pretty close, or at the very least, both players get to remove some of their opponents models. Nothing more frustrating than feeling your guys never had a chance to begin with...


Those do make for the best games.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Both players try to win over the other, without engaging in either hard or soft cheating. Preferably both players try to find some new way of doing things without relying on a net list.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Lesser Daemon of Chaos





 Talizvar wrote:

Being able to run five models can be fun but the opponent only gets to kill five models...


This to me is a big part of finding fun and worthwhile opponents. Running only IK's almost comes off as selfish (stupid I know, because they might really just love Knights and want to run them for fluff or w/e). The person fighting the Knight's has to watch a good chunk of their army have no purpose but grab objectives, or would have to tailor their list in preparation.

When I list build for friendly games I like to include some fun models and blobs of stuff for them to shoot at/me to throw in the meat grinder. Getting a 35 man Cultist blob on the table ensures they will be a big meaty target that's fun to kill, and fun to sacrifice on my end. I just don't see the fun when 5 models get plopped on the board and are immune to most basic CC and small arms. Like, I'm not gonna make a list of all Leman Russ' or something similar and expect a Tyranid horde army is going to have any fun.
   
Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

When one of my lowly models preforms table top miracle(s). Such as a single guardsman survivor passes his Ld test on a double 1, and proceeds to run into the enemy super tank, slap on a meltabomb, and blow it up.

Also, when one of my opponent's models does the same thing, as long as I'm not losing horribly already.

After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in us
Krazed Killa Kan




Homestead, FL

When one of my random models does his random thing and it randomly works. IE SAG Getting double 6 and hitting what it was aiming at and sucking it into a vortex of doom!

Or when my Fighta Bomba crashes head first into the tank it was targeting and kills it and itself in the same go

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Made in us
Fixture of Dakka




Vanished Completely

Relaxed, with minimal Rule Lawyering as that is what I use this site for....

Always hope that the game will be close, with no clear domination on either side, as this keeps both players interested
Unit specific goals are a must, objectives are well and good but if you have a Unit designed to do something it is nice to have them actually doing it
Narrative highlights are also a great, those moments where heroics can easily be envisioned as a Unit getting into melee and holding their own against greater odds

And most surprising:
I like when my opponent wins....

This message was edited 4 times. Last update was at 2015/09/14 23:02:00


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ca
Bush? No, Eldar Ranger



Vancouver, BC

Hmm. It's a good question.

For me, the following things almost always lead to a good time:

-When my opponent is experienced and knows the rules, but isn't a rules-lawyer. I don't like playing against kids green enough to not know you can't usually assault out of deep strike, or against guys who will argue every little thing and measurement.

-When our armies are within a few degrees of each other in terms of strength. Sometimes this isn't always easy to coordinate until the armies are on the table - I discovered this recently, when my opponent said 'Orks', and I thought it would be a fair match for my scrubby SMs, but then out came giant hordes of Warbikers and artillery.

-When my opponent isn't on a time limit due to outside obligations [tournament round time limits excepted].

Beyond that, anything is fair game. I have no prejudices against game size, paintedness, texting, particular armies, or use of superheavies [though those last two would still have to be subject to the 'within a few degrees of strength' criteria].
   
Made in us
Loyal Necron Lychguard





Virginia

 Suicidal.Simian wrote:
 krodarklorr wrote:
 Filch wrote:
Ultra Cheeze vs Ultra Cheeze

I would like to play my 5 IK more often but people refuse to fight me at 2000pts.

They act like my IK are invincible when in reality, they just have to shoot the weak side armor of 12av from both sides forcing me to choose the other.

Playing IK has made me realize how vulnerable they really are.

But what I like is to move only 5 massive models and ending my turns in less than 1-2 minutes.

Win or lose, I can play another game quickly.

I dub this game mode, Titan Hammer like Hero Hammer of past editions.


Sorry, but my non-Flyrant spamming Nids wouldn't like to play against that. At all. Ever. Nor would my Dark Eldar friend.


Do you not enjoy a challenge when playing 40K? It seems like most of your complaints are geared toward losing. I do not want to sound rude, as I enjoy your battle reports and some of your discussions here on Dakka, but I feel like you don't have any fun unless you know from the get go you are going to win. Having played against multiple Imperial Knights before, and actually squeaking out a win using Chaos Space Marines, I'm not sure that they are quite the "auto-win" army that some people believe them to be. I understand that Gamesworkshop doesn't quite have the whole "usable rules" thing down yet, but there is still hope in almost all match-ups.


I would honestly take CSM against IKs than Tyranids, or Dark Eldar. I understand Tyranids can win, but not the way that I choose to play (You know, using other units besides Flyrants). CSM at least have Deep Striking Melta and Lascannons. Tyranids can spam S6 and that' about it, and normally lack the speed to get around to multiple of their arcs before they're engaged in combat and stomped or D'ed out of existence. I'm not trying to complain here, I'm simply saying that 5 IKs are certainly not a fun match up for quite a few people.

P.S. I don't only play unless I know I'm going to win. I've gone into quite a few matchups where I didn't expect to, but still hoped. I mean, I own 1 Flyrant. I can't expect to win all the time. But facing 5 Knights is essentially giving up on life for some armies.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

For me it's pretty simple. The game starts with a smile and a friendly hand shake, and ends the same way. Whatever happens in between is then fun.

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable 
   
Made in us
Fiery Bright Wizard






Idaho

When most of the people involved (onlookers and what not) have a good time, and would do so again.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

A fun game is where Eldar can only take 1 special weapon per 3 bikes.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Trustworthy Shas'vre



california

 kronk wrote:
A fun game is where Eldar can only take 1 special weapon per 3 bikes.



Oh this is the post that he is upset about! He made a whole nother thread off of your post specifically. Making up a story that he "tried it and it sucked" and that it wasn't fair and

This message was edited 1 time. Last update was at 2015/09/15 17:10:42


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Pain4Pleasure wrote:
 kronk wrote:
A fun game is where Eldar can only take 1 special weapon per 3 bikes.



Oh this is the post that he is upset about! He made a whole nother thread off of your post specifically. Making up a story that he "tried it and it sucked" and that it wasn't fair and


Not quite. Check the time stamps...

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Made in us
Trustworthy Shas'vre



california

Dang it! You're just that cheeky you guy you!
   
Made in us
Screaming Shining Spear





Northern California

 kronk wrote:
A fun game is where Eldar can only take 1 special weapon per 3 bikes.

Exalted for truth, and for contributing to the continued entertainment of the Dakka community by annoying Dman137.

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Dman137 wrote:
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Frenzied Berserker Terminator





Canada

I knew this would be hilarious...



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Made in us
Ruthless Interrogator





 kronk wrote:
A fun game is where Eldar can only take 1 special weapon per 3 bikes.



QFT!

Kronk you have recently become my favorite Dakkanaught!
   
Made in gb
Worthiest of Warlock Engineers






preston

 kronk wrote:
A fun game is where Eldar can only take 1 special weapon per 3 bikes.


/thread

Kronk wins once again!

Free from GW's tyranny and the hobby is looking better for it
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Made in us
Lone Wolf Sentinel Pilot






Being able to go into a game store, play against an opponent, and not have to walk on eggshells the whole time either with the staff or my opponent.

Being able to cordially and respectfully talk about rules debates and general rules vagueness is important to having a good time. Being able to be informal, make jokes, and not worry about "offending people" is the biggest thing for me.

Here are something I have either seen happen, or had happen to me-

Oh, are those daemonettes or busty commissar model offensive? So fething what? They're my models man, you don't have to play me or look at them. Oh, your asking the owner to kick me out? Guess I'll leave then.

"Damn, my dice fething suck this game." Hey watch your language! "Uh... why?" "Store rules." "You don't work here dude, I don't really give a gak, mind your own business." Guy proceeds to get a store worker and complain about how I'm "running my mouth". Store worker says "yea, store rules, you cannot curse, we get kids around here sometimes." Didn't see any kids in the store that day.

This is one of the biggest reasons I don't play in GW stores anymore, they have to be super anal about rules like cursing. In an LGS full of nothing but adults I should be able to talk however I want to. Being treated like a child is the easiest way to piss me off even more and lose my business.

/rant

tl:dr LGS atmosphere is everything for me.
   
Made in us
Decrepit Dakkanaut





Hyperspace

Whenever I get to play a game against a nice, colorful army.

I've played too many games where my Skitarii have been hunting monochrome grey soldiers through an immersive ruined city.

Barring that, as long as it isn't a stomp on either side, my opponent isn't an asshat, and my opponent is clearly having fun, I'll have fun.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Cosmic Joe





I want a game that lets me feel that im in the game's world.
A game that is fair and even.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Decrepit Dakkanaut





Nottinghamshire

A game where it's not clear from turn one who is going to win. I want to play and see things evolve, not just slowly put my figures back into my case with a sinking feeling.

Also a game where a figure stupidly beats the odds or the dice are playing havoc with us both.

This message was edited 1 time. Last update was at 2015/09/16 01:41:58



[ Mordian 183rd ] - an ongoing Imperial Guard story with crayon drawings!
[ "I can't believe it's not Dakka!" ] - a buttery painting and crafting blog
 
   
Made in us
Painlord Titan Princeps of Slaanesh





 Suicidal.Simian wrote:
 krodarklorr wrote:
 Filch wrote:
Ultra Cheeze vs Ultra Cheeze

I would like to play my 5 IK more often but people refuse to fight me at 2000pts.

They act like my IK are invincible when in reality, they just have to shoot the weak side armor of 12av from both sides forcing me to choose the other.

Playing IK has made me realize how vulnerable they really are.

But what I like is to move only 5 massive models and ending my turns in less than 1-2 minutes.

Win or lose, I can play another game quickly.

I dub this game mode, Titan Hammer like Hero Hammer of past editions.


Sorry, but my non-Flyrant spamming Nids wouldn't like to play against that. At all. Ever. Nor would my Dark Eldar friend.


Do you not enjoy a challenge when playing 40K? It seems like most of your complaints are geared toward losing. I do not want to sound rude, as I enjoy your battle reports and some of your discussions here on Dakka, but I feel like you don't have any fun unless you know from the get go you are going to win. Having played against multiple Imperial Knights before, and actually squeaking out a win using Chaos Space Marines, I'm not sure that they are quite the "auto-win" army that some people believe them to be. I understand that Gamesworkshop doesn't quite have the whole "usable rules" thing down yet, but there is still hope in almost all match-ups.


Listen to Suicidal Simian. Imperial Knight Titans are really easy to kill. I always loss 3-4 IK in any given game. The 5th one is the clutch that wins me the game or I lose.

Also I was considering putting up an ad in my flgs essentially gifting any challenger to face my 5 IK at 1850pts.If the challenger wins then I buy him a $10-20 gift card to spend in the flgs.

Not bad?
   
Made in us
Consigned to the Grim Darkness





USA

A game where both players are challenged.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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My blog
 
   
Made in us
Longtime Dakkanaut





I like games that are interesting and aren't clear who will win at any given time. I've just seem too many video battle reports where one side most likely isn't winning the game after turn one and the whole thing is just a struggle to not lose as badly.

Edit: Also, I prefer seeing more stuff on the table than deathstars and large units. Though that doesn't constitute a fun game as much as it adds to my enjoyment of watching things trade off on both sides.

This message was edited 1 time. Last update was at 2015/09/16 02:07:46


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