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![[Post New]](/s/i/i.gif) 2015/10/02 00:13:15
Subject: Best loadouts for tac marines
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Longtime Dakkanaut
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Five man squad in rhino with grav cannon and combi grav.
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![[Post New]](/s/i/i.gif) 2015/10/02 04:29:20
Subject: Best loadouts for tac marines
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Grim Dark Angels Interrogator-Chaplain
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Slayer-Fan123 wrote:When has a Power Fist Sergeant ever made points back this edition? You must live in the most casual environment to exist.
I had a Power Fist Veteran Sergeant take out a Dreadknight once. HULK SMASH!!!
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![[Post New]](/s/i/i.gif) 2015/10/02 09:57:36
Subject: Best loadouts for tac marines
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Long-Range Ultramarine Land Speeder Pilot
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When I mostly play with UM im using plasma gun+combi plasma+lascannon or plasmacannon on 10 man squads divided in 2 combat squads, but all the answers depends on the way you wanna play them and the role you want to fullfill.
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"Each path must be chosen with care,
Lest disaster swallow us whole."
Varo Tigurius
Ultramarines Chief Librarian
Wh40k: Ultramarines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Grey Knights, Imperial Guard, Inquisition, Eldar, Dark Eldar, Harlequins, Tyranids, Orks, Chaos Space Marines, Daemons of Chaos.
Wh: Dark Elves, Vampire Counts, Empire, Dwarfs, High Elves, Warriors of Chaos, Bretonnia. |
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![[Post New]](/s/i/i.gif) 2015/10/02 17:49:45
Subject: Best loadouts for tac marines
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Fully-charged Electropriest
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If I'm using tacticals I just go with 10 man squads split into combat squads with a rhino to max out on the obsec units. The fact just is that spending that many points on dudes that I just want to be sitting on objectives isn't worth it if the game you're playing is not super casual. CCW Scouts just do the same thing but can actually punch the lights out off their opponent if they get charged. One thing I have to mention is that charging a 10 strong unit that can overwatch at least at BS 2 with plasma/grav can be pretty scary.
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![[Post New]](/s/i/i.gif) 2015/10/02 20:12:16
Subject: Best loadouts for tac marines
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Battleship Captain
Oregon
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PW Vet Sergeant can work because common internet logic is to leave a close combat upgrade at home so in a mirror match, you'll dominate.
It's risky for sure but playing counter meta units always are.
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This message was edited 1 time. Last update was at 2015/10/02 20:12:48
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![[Post New]](/s/i/i.gif) 2015/10/02 20:27:44
Subject: Best loadouts for tac marines
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Locked in the Tower of Amareo
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minigun762 wrote:PW Vet Sergeant can work because common internet logic is to leave a close combat upgrade at home so in a mirror match, you'll dominate.
It's risky for sure but playing counter meta units always are.
Until he gets shot to death before assaulting. Then its sad panda time.
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![[Post New]](/s/i/i.gif) 2015/10/02 20:36:07
Subject: Best loadouts for tac marines
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Battleship Captain
Oregon
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Martel732 wrote: minigun762 wrote:PW Vet Sergeant can work because common internet logic is to leave a close combat upgrade at home so in a mirror match, you'll dominate.
It's risky for sure but playing counter meta units always are.
Until he gets shot to death before assaulting. Then its sad panda time.
And that's the risk.
Potential gain if you charge or are charged weighed against the slightly higher cost if the model or unit is killed beforehand.
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![[Post New]](/s/i/i.gif) 2015/10/02 20:41:28
Subject: Best loadouts for tac marines
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The Marine Standing Behind Marneus Calgar
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I know I’ve been in slap-fight situations where I wish I had ponied up the points for a decent CC weapon on a tac squad.
Not often enough to justify the points, mind you, but it happens.
With things like melta bombs, it’s just 5 points to cover that “just in case” situation. The 15 for a power weapon is a little harder to stomach.
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![[Post New]](/s/i/i.gif) 2015/10/02 20:51:45
Subject: Best loadouts for tac marines
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Locked in the Tower of Amareo
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There's too many Xeno lists that are pure shooting to ever make this a good idea.
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This message was edited 2 times. Last update was at 2015/10/02 20:52:00
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![[Post New]](/s/i/i.gif) 2015/10/02 21:00:51
Subject: Best loadouts for tac marines
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Decrepit Dakkanaut
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Note to mention anything worth a bother in CC is probably not going to care too much that you have a Power Weapon. They'll have two wounds or an Invul or strike first.
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This message was edited 1 time. Last update was at 2015/10/02 21:01:26
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/10/02 21:13:14
Subject: Best loadouts for tac marines
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Chaplain with Hate to Spare
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Martel732 wrote:There's too many Xeno lists that are pure shooting to ever make this a good idea.
That was my point earlier. The shooty lists will wipe that +35 of sergeant off the map with little difficulty. And pure CC lists will do the same. If ever I am going to put upgrades on my Tactical Sergeants, it is going to be in the form of a Melta Bomb and a Combi-Weapom ahead of any CC. I prefer the meltagun over the plasma or Grav gun due to the fewer points and the added mobility available. I keep plasma for my Command Squad ( FNP makes Gets Hot a negligible risk). Honestly, if I could give a Tactical Squad a Combi-Melta instead of a Meltagun, I would. It would allow me to take advantage of Bolter Drill on that Marine.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/10/02 22:22:54
Subject: Best loadouts for tac marines
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Decrepit Dakkanaut
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casvalremdeikun wrote:Martel732 wrote:There's too many Xeno lists that are pure shooting to ever make this a good idea.
That was my point earlier. The shooty lists will wipe that +35 of sergeant off the map with little difficulty. And pure CC lists will do the same. If ever I am going to put upgrades on my Tactical Sergeants, it is going to be in the form of a Melta Bomb and a Combi-Weapom ahead of any CC. I prefer the meltagun over the plasma or Grav gun due to the fewer points and the added mobility available. I keep plasma for my Command Squad ( FNP makes Gets Hot a negligible risk). Honestly, if I could give a Tactical Squad a Combi-Melta instead of a Meltagun, I would. It would allow me to take advantage of Bolter Drill on that Marine.
Why would you want to take advantage of Bolter Drill in that instance? Rerolling to hit with a S4 shot on 1's is a lot less utility than a S8 AP1 shot.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/10/02 22:31:36
Subject: Best loadouts for tac marines
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Chaplain with Hate to Spare
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Slayer-Fan123 wrote: casvalremdeikun wrote:Martel732 wrote:There's too many Xeno lists that are pure shooting to ever make this a good idea.
That was my point earlier. The shooty lists will wipe that +35 of sergeant off the map with little difficulty. And pure CC lists will do the same. If ever I am going to put upgrades on my Tactical Sergeants, it is going to be in the form of a Melta Bomb and a Combi-Weapom ahead of any CC. I prefer the meltagun over the plasma or Grav gun due to the fewer points and the added mobility available. I keep plasma for my Command Squad ( FNP makes Gets Hot a negligible risk). Honestly, if I could give a Tactical Squad a Combi-Melta instead of a Meltagun, I would. It would allow me to take advantage of Bolter Drill on that Marine.
Why would you want to take advantage of Bolter Drill in that instance? Rerolling to hit with a S4 shot on 1's is a lot less utility than a S8 AP1 shot.
True. And the Str8 shot requires me to be in the best range for my Bolters anyway. I wish IF Tacticals were BS5 like 30K rather than rerolling 1s.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/10/03 12:36:37
Subject: Best loadouts for tac marines
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Lord Commander in a Plush Chair
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Tac layout depends on role for me.
Almost always 10 men.
3-6 squads(4 is common).
2 squads are plasma cannon and plasma gun(sometimes grav), sgt has combi of some sort and fist, or plasma/grav pistol and power weapon(often sword or maul) meltabombs if sword. These 2 combat with the sgt and 4 bolters and the special and heavy camping an objective.
2 squads get heavy bolter and any special with the sgt having combi and fist. The squad stays at 10 and advances.
The last 2, if present are copies of the other 2 sets.
The reason for the power fists is not for fighting other characters(I use a chaplain for that) it is for anti-vehicle /mc. Fists are great weapons against vehicle due to the ap2; axes strike at the same I and provide an extra attack, but s8 is far better than s5. 2-3 fist attacks pretty much guarantees at least 1 pen against anything other than landraiders and absolutely disrupts the vehicle if it does not outright destroy it. The 3-4 attacks with axe and pistol will only pen rear av 10 on a 6 thus mostly negating the ap2 damage bonus.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2015/10/03 12:59:59
Subject: Best loadouts for tac marines
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Boosting Ultramarine Biker
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Screw tacs!
Dev Squad with 4 MultiMeltas and a Sergeant Combi-Melta in a pod.
lol meltapods
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![[Post New]](/s/i/i.gif) 2015/10/03 13:09:48
Subject: Best loadouts for tac marines
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Ruthless Interrogator
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B
Better be using skyhammer then otherwise they are firing snap shots the turn they come in.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/03 13:15:47
Subject: Best loadouts for tac marines
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Boosting Ultramarine Biker
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Unfortunately the Skyhammer bundle is no more. So no rules ;/
If anyone can direct me to a PDF of it I will love you forever.
Although tbh you could add 5 Bolter-blokes and an auspex for maximum dickery for 5 points.
Also if i'm snap firing with 4 Multimeltas at 7-12 inches away from a very meaty stuff, wit 5 bolters, a Combi-Melta, an Auspex and Salamander CT I'm bound to kill or severely harm something.
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![[Post New]](/s/i/i.gif) 2015/10/03 16:58:03
Subject: Best loadouts for tac marines
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Fully-charged Electropriest
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rowboatjellyfanxiii wrote:Unfortunately the Skyhammer bundle is no more. So no rules ;/
If anyone can direct me to a PDF of it I will love you forever.
Although tbh you could add 5 Bolter-blokes and an auspex for maximum dickery for 5 points.
Also if i'm snap firing with 4 Multimeltas at 7-12 inches away from a very meaty stuff, wit 5 bolters, a Combi-Melta, an Auspex and Salamander CT I'm bound to kill or severely harm something.
http://bfy.tw/26co Here you go!
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![[Post New]](/s/i/i.gif) 2015/10/07 02:54:43
Subject: Best loadouts for tac marines
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Battleship Captain
Oregon
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Anyone take the melta bomb?
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![[Post New]](/s/i/i.gif) 2015/10/07 03:10:45
Subject: Best loadouts for tac marines
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Chaplain with Hate to Spare
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I do a lot of times, but not always. If my tacticals end up right next to a vehicle, they will blast away with their Meltagun and Combi-Melta, and if that does get it, the Melta Bomb will. Pask learned that the hard way.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/10/09 23:37:04
Subject: Re:Best loadouts for tac marines
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Longtime Dakkanaut
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I run three squads in rhinos
one with a flamer combi flamer
one with a grav combi grav
one with plasma combi plasma
they rarely disappoint
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