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2015/10/15 17:04:49
Subject: What to do when "house rules" take out certain aspects
That's what he's saying...maybe you could point out how this impacts your storeowner's business. Banning something he himself sells.
Seriously, though. You have two options. Option one: ask your opponent before each game if you can play a real game rather than the stupid house rules. Option two: play somewhere else. Check out the find-a-game/player section of Dakkadakka, or start your own club. What you've got sounds like a witch hunt against you specifically, and you don't need that kind of hassle.
Tactical_Spam wrote: I should make it known, I am the only one who religously uses a CAD, everyone else uses Unbound
Well gak.
Everyone plays Unbound.
You play CAD.
You are not allowed formations.
List of other things I cant do:
Use Forgeworld, because its too good
Run Chapter Master beatstick (CM on bike with Shield Eternal and Powerfist) because hes too good
Run fortifications because they are too good
Proxy
Use SM squadrons (cant run tripple vindicators or Preds) because they are too good
Use more than 1 psyker because they are too good
and the list goes on and on and on and on on...
That's bulls . So the group forces you to cripple yourself in order to play a game? You need to change groups I think.
This message was edited 1 time. Last update was at 2015/10/15 21:09:57
Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson
2015/10/15 20:58:43
Subject: What to do when "house rules" take out certain aspects
commander dante wrote: Buy yourself Horus and the LAICL and LACAL books
say your marines are legion ones
stomp your opponents as horus is super strong
No forgeworld, which bans me from running contemptors and them spiffy land raiders
Woah Woah Woah NO FW???
You need a new club son
With the 'No Formations' as well, those guys sound like players who play to win (by stomping out threats with houserules (I.E formations and FW))
Screw those guys and find a more acceptable group to play with
2015/10/15 21:21:29
Subject: What to do when "house rules" take out certain aspects
We all need to calm down. We dont know anything about tthe situation, and what we know seems to be kinda strange.
Op could you give us some more informtion? I woyld like to help but i need to know more and it needs to he correct.
-what kind of group is it are you playing in an gw or a fls or T someones home. How big is the group and ate they all veterans or new players .
-what are the house rules
-those house rules who made them. Are these campaing / event rules , did some one tell you not to bring stuff or are they somthing else.
-what lists do you usually bring and how do othr playrs react to it.
-who does not want you to bring wHat. And are there payers who dont seem to care about what you bring.
Inactive, user. New profile might pop up in a while
2015/10/15 21:25:32
Subject: What to do when "house rules" take out certain aspects
I would suggest either trying to talk to them about it, or negotiate with your opponents. Either that or find another group.
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
2015/10/15 21:42:42
Subject: What to do when "house rules" take out certain aspects
oldzoggy wrote: We all need to calm down. We dont know anything about tthe situation, and what we know seems to be kinda strange.
Op could you give us some more informtion? I woyld like to help but i need to know more and it needs to he correct.
-what kind of group is it are you playing in an gw or a fls or T someones home. How big is the group and ate they all veterans or new players .
-what are the house rules
-those house rules who made them. Are these campaing / event rules , did some one tell you not to bring stuff or are they somthing else.
-what lists do you usually bring and how do othr playrs react to it.
-who does not want you to bring wHat. And are there payers who dont seem to care about what you bring.
I am playing at a local hobby shop (only reason I stay is because 20% off GW/citidel stuff). I have no idea what FLGS means, sorry.
House rules include:
No formations
No more than 1 psyker
Limited proxy (chaos player tried to bring a squad of space wolves as thousand suns)
No Lords of War (Necron player kept complaining his Vault was being immolated turn 1 and Another Chaos guy complained IK were too op)
No fortifications (Necron players like to put up massive lines of ADL's)
No vehicle Squadrons
No flyers if your opponent doesnt have flyers (People liked to make over half their army into flyers)
Limited Allies (Necron player tried to bring his DA and SW as allies and made the game super long)
No forgeworld (I am the only one who wants FW)
If you can, play kill points (God Emperor I hate this one)
No more than 2 crypteks (Necron players loved running these in 20 man blobs of Warriors)
No Chapter Master cheesemonger (CM, bike, Shield Eternal and Power fist)
Theres more but this is what I can think of
These are rules between all of the players, no fortifications is an in-store rule
I always bring CADSM (Imperial Fists or Iron Hands) w/ Inquisition (Xenos or Malleus) and I have only played one game with the new formations before everyone declared them cheese.
No one really shows up outside of the couple regulars so I havent been able to play with the formations
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/10/15 23:05:49
Subject: What to do when "house rules" take out certain aspects
This doesn't look like house-rules it looks more like 'pick and choose the rules that I like, take out the ones that my opponent likes'.
Sounds like a really toxic community in my opinion.
To pull off a Centurianstar, I need Draigo (Im sure a LoW) and Sevrin Loth (who is Fw).
This is why I am starting Chaos.
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/10/15 23:12:29
Subject: What to do when "house rules" take out certain aspects
Frozocrone wrote: Uhh I forgot about Draigo being LoW. I'm so used to SHV and Gargantuans being LoW.
Also had Tigerius in mind for the Psyker but looking back you play IF and BT soo...yah. Still Centurions are allowed and they rock.
The only person I can stand playing (this guy does not read his codex to save his life but he knows the rules of the game) runs cheese Tau. He will put Ethereals and Fireblades in every squad to get 100+ shots off a turn then sit in the back field with Ion cannon Hammerheads and wipe out my entire force in the course of 2 turns. He puts Disruption pods on his multitude of Devilfish and Runs stealth suits like its his job. Everything will have a 3+ cover at least in his army
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/10/15 23:18:36
Subject: What to do when "house rules" take out certain aspects
Tactical_Spam wrote: I am playing at a local hobby shop (only reason I stay is because 20% off GW/citidel stuff). I have no idea what FLGS means, sorry.
House rules include:
No formations
No more than 1 psyker
Limited proxy (chaos player tried to bring a squad of space wolves as thousand suns)
No Lords of War (Necron player kept complaining his Vault was being immolated turn 1 and Another Chaos guy complained IK were too op)
No fortifications (Necron players like to put up massive lines of ADL's)
No vehicle Squadrons
No flyers if your opponent doesnt have flyers (People liked to make over half their army into flyers)
Limited Allies (Necron player tried to bring his DA and SW as allies and made the game super long)
No forgeworld (I am the only one who wants FW)
If you can, play kill points (God Emperor I hate this one)
No more than 2 crypteks (Necron players loved running these in 20 man blobs of Warriors)
No Chapter Master cheesemonger (CM, bike, Shield Eternal and Power fist)
Theres more but this is what I can think of
These are rules between all of the players, no fortifications is an in-store rule
I always bring CADSM (Imperial Fists or Iron Hands) w/ Inquisition (Xenos or Malleus) and I have only played one game with the new formations before everyone declared them cheese.
No one really shows up outside of the couple regulars so I havent been able to play with the formations
FLGS is a Dakka Acronym (get the handy guide today!) that sands for Friendly Local Game Store. It can be any place that sells some kind of board/tabletop games and lets people use table space for playing games. From your description, however, the place your frequent has been made decidedly Un-friendly.
The regulars at your store appear to be rare but dangerous specimens of "CAAC", Casual At All Costs players. Unlike Win At All Costs "WAAC" players, who are hell-bent on winning and will do whatever they can to succeed (including rules-lawyering and cheating), CAAC attempts to limit people from going outside the boundaries of what they have determined the game to be. In essence, the few regular players at that store have formed a clique that has a very strict definition of fun, and no one else is allowed to have any other kind of fun but theirs. Stupid and overly restrictive house rules are a clear sign of this behavior. Do note that both CAAC and WAAC players fall under the definition of TFG i.e. being a poor sport/general doucheness. Pay attention now; you will be tested on this material!
I seriously suggest that you find another store/scene to take your gaming and business OP. Not even twenty percent off Citadel products is worth not being able to play there.
Tactical_Spam wrote: I am playing at a local hobby shop (only reason I stay is because 20% off GW/citidel stuff). I have no idea what FLGS means, sorry.
House rules include:
No formations
No more than 1 psyker
Limited proxy (chaos player tried to bring a squad of space wolves as thousand suns)
No Lords of War (Necron player kept complaining his Vault was being immolated turn 1 and Another Chaos guy complained IK were too op)
No fortifications (Necron players like to put up massive lines of ADL's)
No vehicle Squadrons
No flyers if your opponent doesnt have flyers (People liked to make over half their army into flyers)
Limited Allies (Necron player tried to bring his DA and SW as allies and made the game super long)
No forgeworld (I am the only one who wants FW)
If you can, play kill points (God Emperor I hate this one)
No more than 2 crypteks (Necron players loved running these in 20 man blobs of Warriors)
No Chapter Master cheesemonger (CM, bike, Shield Eternal and Power fist)
Theres more but this is what I can think of
These are rules between all of the players, no fortifications is an in-store rule
I always bring CADSM (Imperial Fists or Iron Hands) w/ Inquisition (Xenos or Malleus) and I have only played one game with the new formations before everyone declared them cheese.
No one really shows up outside of the couple regulars so I havent been able to play with the formations
FLGS is a Dakka Acronym (get the handy guide today!) that sands for Friendly Local Game Store. It can be any place that sells some kind of board/tabletop games and lets people use table space for playing games. From your description, however, the place your frequent has been made decidedly Un-friendly.
The regulars at your store appear to be rare but dangerous specimens of "CAAC", Casual At All Costs players. Unlike Win At All Costs "WAAC" players, who are hell-bent on winning and will do whatever they can to succeed (including rules-lawyering and cheating), CAAC attempts to limit people from going outside the boundaries of what they have determined the game to be. In essence, the few regular players at that store have formed a clique that has a very strict definition of fun, and no one else is allowed to have any other kind of fun but theirs. Stupid and overly restrictive house rules are a clear sign of this behavior. Do note that both CAAC and WAAC players fall under the definition of TFG i.e. being a poor sport/general doucheness. Pay attention now; you will be tested on this material!
I seriously suggest that you find another store/scene to take your gaming and business OP. Not even twenty percent off Citadel products is worth not being able to play there.
I havent played their much as of recent (just after the new SM dex came out) but I buy there a lot (Store Employees are the nicest people) but the warhammer players are evil...
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/10/16 00:11:54
Subject: What to do when "house rules" take out certain aspects
oldzoggy wrote: We all need to calm down. We dont know anything about tthe situation, and what we know seems to be kinda strange.
Op could you give us some more informtion? I woyld like to help but i need to know more and it needs to he correct.
-what kind of group is it are you playing in an gw or a fls or T someones home. How big is the group and ate they all veterans or new players .
-what are the house rules
-those house rules who made them. Are these campaing / event rules , did some one tell you not to bring stuff or are they somthing else.
-what lists do you usually bring and how do othr playrs react to it.
-who does not want you to bring wHat. And are there payers who dont seem to care about what you bring.
I am playing at a local hobby shop (only reason I stay is because 20% off GW/citidel stuff). I have no idea what FLGS means, sorry.
House rules include:
No formations
No more than 1 psyker
Limited proxy (chaos player tried to bring a squad of space wolves as thousand suns)
No Lords of War (Necron player kept complaining his Vault was being immolated turn 1 and Another Chaos guy complained IK were too op)
No fortifications (Necron players like to put up massive lines of ADL's)
No vehicle Squadrons
No flyers if your opponent doesnt have flyers (People liked to make over half their army into flyers)
Limited Allies (Necron player tried to bring his DA and SW as allies and made the game super long)
No forgeworld (I am the only one who wants FW)
If you can, play kill points (God Emperor I hate this one)
No more than 2 crypteks (Necron players loved running these in 20 man blobs of Warriors)
No Chapter Master cheesemonger (CM, bike, Shield Eternal and Power fist)
Theres more but this is what I can think of
These are rules between all of the players, no fortifications is an in-store rule
I always bring CADSM (Imperial Fists or Iron Hands) w/ Inquisition (Xenos or Malleus) and I have only played one game with the new formations before everyone declared them cheese.
No one really shows up outside of the couple regulars so I havent been able to play with the formations
Holy gak! While a few of those aren't terrible ideas, (limiting the so-called 'smashfether' Chapter Master, limiting proxy shenanigans), most of those are just plain awful.
I'm glad there's no poor Daemon player having to suffer those rules... 0-1 Psyker, no FMC's. I'd be willing to bet they've also got rules against Malefic Daemonology and the Grimoire too!
2015/10/16 00:26:23
Subject: What to do when "house rules" take out certain aspects
I havent played their much as of recent (just after the new SM dex came out) but I buy there a lot (Store Employees are the nicest people) but the warhammer players are evil...
If the store owner is letting the players push people around, you should tell the store owners. If they do nothing, tell them you are leaving.
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
2015/10/16 00:46:16
Subject: What to do when "house rules" take out certain aspects
oldzoggy wrote: We all need to calm down. We dont know anything about tthe situation, and what we know seems to be kinda strange.
Op could you give us some more informtion? I woyld like to help but i need to know more and it needs to he correct.
-what kind of group is it are you playing in an gw or a fls or T someones home. How big is the group and ate they all veterans or new players .
-what are the house rules
-those house rules who made them. Are these campaing / event rules , did some one tell you not to bring stuff or are they somthing else.
-what lists do you usually bring and how do othr playrs react to it.
-who does not want you to bring wHat. And are there payers who dont seem to care about what you bring.
I am playing at a local hobby shop (only reason I stay is because 20% off GW/citidel stuff). I have no idea what FLGS means, sorry.
House rules include:
No formations
No more than 1 psyker
Limited proxy (chaos player tried to bring a squad of space wolves as thousand suns)
No Lords of War (Necron player kept complaining his Vault was being immolated turn 1 and Another Chaos guy complained IK were too op)
No fortifications (Necron players like to put up massive lines of ADL's)
No vehicle Squadrons
No flyers if your opponent doesnt have flyers (People liked to make over half their army into flyers)
Limited Allies (Necron player tried to bring his DA and SW as allies and made the game super long)
No forgeworld (I am the only one who wants FW)
If you can, play kill points (God Emperor I hate this one)
No more than 2 crypteks (Necron players loved running these in 20 man blobs of Warriors)
No Chapter Master cheesemonger (CM, bike, Shield Eternal and Power fist)
Theres more but this is what I can think of
These are rules between all of the players, no fortifications is an in-store rule
I always bring CADSM (Imperial Fists or Iron Hands) w/ Inquisition (Xenos or Malleus) and I have only played one game with the new formations before everyone declared them cheese.
No one really shows up outside of the couple regulars so I havent been able to play with the formations
Holy gak! While a few of those aren't terrible ideas, (limiting the so-called 'smashfether' Chapter Master, limiting proxy shenanigans), most of those are just plain awful.
I'm glad there's no poor Daemon player having to suffer those rules... 0-1 Psyker, no FMC's. I'd be willing to bet they've also got rules against Malefic Daemonology and the Grimoire too!
Yes there is a rule against summoning, the group is a split between WAAC and CAAC which makes me always draw the short straw
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/10/31 03:08:13
Subject: What to do when "house rules" take out certain aspects
I can understand (even if I don't agree) when tournaments put limited restrictions on games to keep the playing field level. But when you start talking about what types of units are allowed, or restricting entire entries on the FOC, you've gone of the deep end.
And really, always play kill points? That is the reason for most of the "problems" the rest of the house rules are trying to stop. The Mission Objective Cards are a core part of the game, and the best thing to happen in this edition. Even playing the rest of the eternal war missions means you have to make a list that is capable of doing a lot more then just killing the other side.
I'm not one to tell other people how to play with their toys, but my advice would be to go find a group who plays Warhammer 40k, not what ever it is that these guys do.
This message was edited 1 time. Last update was at 2015/10/31 03:09:11
2015/10/31 07:49:16
Subject: What to do when "house rules" take out certain aspects
I am playing at a local hobby shop (only reason I stay is because 20% off GW/citidel stuff). I have no idea what FLGS means, sorry.
House rules include:
No formations
No more than 1 psyker
Limited proxy (chaos player tried to bring a squad of space wolves as thousand suns)
No Lords of War (Necron player kept complaining his Vault was being immolated turn 1 and Another Chaos guy complained IK were too op)
No fortifications (Necron players like to put up massive lines of ADL's)
No vehicle Squadrons
No flyers if your opponent doesnt have flyers (People liked to make over half their army into flyers)
Limited Allies (Necron player tried to bring his DA and SW as allies and made the game super long)
No forgeworld (I am the only one who wants FW)
If you can, play kill points (God Emperor I hate this one)
No more than 2 crypteks (Necron players loved running these in 20 man blobs of Warriors)
No Chapter Master cheesemonger (CM, bike, Shield Eternal and Power fist)
Theres more but this is what I can think of
These are rules between all of the players, no fortifications is an in-store rule
I always bring CADSM (Imperial Fists or Iron Hands) w/ Inquisition (Xenos or Malleus) and I have only played one game with the new formations before everyone declared them cheese.
No one really shows up outside of the couple regulars so I havent been able to play with the formations
That group sounds like a bunch of dicks who can't control their need to make cheesy, tedious lists and need a large number of rules imposed by the other dicks in order for them to make a list that's not the most tedious thing in the world to play.
Example: Members Sam, Alex and Tom are part of OP's group.
Sam is a guy who's army will consist of mostly flyers if he's allowed to The others find that playing Sam is no longer fun. --> To keep evrything fun, flyers become forbidden unless other people bring them to.
Alex plays Necrons. He plays unbound so he can bring all of his Crypteks to the table (a feeling I can understand, having 5 Crypteks myself out of which only 2 ever see the table due to changed made to crypteks in the newest codex). However, because of this, he's made a near-unkillable tide of Warriors. Something that mimics the Decurion. Because he also has 5 D-arks, he'll probably have LoS to whatever he wants with at least one Str10 ap1 pie plate.
Because people don't like playing against that brick wall, they disallow the use of multiple crypteks.
Tom is the guy who enjoys playing daemons. He brings a fuckton of Pink horrors, Lords of change and daemon princes. He's got mastery level 20+ in his army and he rolls everything on malefic. His game turns consist of gaking out entire legions of summoned daemons because hurr-durr free points.
People dislike Tom's way of playing so feth it, people are only allowed to bring 1 psyker and are given the instruction not to overdo summoning.
Result: Everyone that's even a tad sane when it comes to listbuilding in a friendly environment gets shafted because these 3 nobs can't contain themselves when given free reign.
For some reason, instead of people telling these guys: "piss off, I won't play you if you're goig to be like that", they made house rules in order to keep the peace.
This message was edited 2 times. Last update was at 2015/10/31 07:51:10
You don't have to be happy when you lose, just don't make winning the condition of your happiness.
2015/10/31 08:08:28
Subject: What to do when "house rules" take out certain aspects
This does reek of ignorant short-sighted knee jerk reactions.
Do they have a sign at the store detailing all the rules? how long is it?
Whoever thought always playing kill points was a good idea is mentally challenged.
You should ask opponents before the game if they would like to play 40k or your local nazi-house-rule crippled version. If they won't, don't play them.
Also, Go to events to get in some games far away from that crowd.
Whoever thought always playing kill points was a good idea is mentally challenged.
Becauese maelstrom missins are so much better right?
Result: Everyone that's even a tad sane when it comes to listbuilding in a friendly environment gets shafted because these 3 nobs can't contain themselves when given free reign.
For some reason, instead of people telling these guys: "piss off, I won't play you if you're goig to be like that", they made house rules in order to keep the peace.
What is the chance that someone starts a psyker heavy, unbound or flyer army in an community that doesn't accept those? Someone would have to be realy stupid to first impulse buy an army and then try to force others to play the way they want, and the community doesn't.
2015/10/31 14:54:01
Subject: What to do when "house rules" take out certain aspects
I am playing at a local hobby shop (only reason I stay is because 20% off GW/citidel stuff). I have no idea what FLGS means, sorry.
House rules include:
No formations
No more than 1 psyker
Limited proxy (chaos player tried to bring a squad of space wolves as thousand suns)
No Lords of War (Necron player kept complaining his Vault was being immolated turn 1 and Another Chaos guy complained IK were too op)
No fortifications (Necron players like to put up massive lines of ADL's)
No vehicle Squadrons
No flyers if your opponent doesnt have flyers (People liked to make over half their army into flyers)
Limited Allies (Necron player tried to bring his DA and SW as allies and made the game super long)
No forgeworld (I am the only one who wants FW)
If you can, play kill points (God Emperor I hate this one)
No more than 2 crypteks (Necron players loved running these in 20 man blobs of Warriors)
No Chapter Master cheesemonger (CM, bike, Shield Eternal and Power fist)
Theres more but this is what I can think of
These are rules between all of the players, no fortifications is an in-store rule
I always bring CADSM (Imperial Fists or Iron Hands) w/ Inquisition (Xenos or Malleus) and I have only played one game with the new formations before everyone declared them cheese.
No one really shows up outside of the couple regulars so I havent been able to play with the formations
That group sounds like a bunch of dicks who can't control their need to make cheesy, tedious lists and need a large number of rules imposed by the other dicks in order for them to make a list that's not the most tedious thing in the world to play.
Example: Members Sam, Alex and Tom are part of OP's group.
Sam is a guy who's army will consist of mostly flyers if he's allowed to The others find that playing Sam is no longer fun. --> To keep evrything fun, flyers become forbidden unless other people bring them to.
Alex plays Necrons. He plays unbound so he can bring all of his Crypteks to the table (a feeling I can understand, having 5 Crypteks myself out of which only 2 ever see the table due to changed made to crypteks in the newest codex). However, because of this, he's made a near-unkillable tide of Warriors. Something that mimics the Decurion. Because he also has 5 D-arks, he'll probably have LoS to whatever he wants with at least one Str10 ap1 pie plate.
Because people don't like playing against that brick wall, they disallow the use of multiple crypteks.
Tom is the guy who enjoys playing daemons. He brings a fuckton of Pink horrors, Lords of change and daemon princes. He's got mastery level 20+ in his army and he rolls everything on malefic. His game turns consist of gaking out entire legions of summoned daemons because hurr-durr free points.
People dislike Tom's way of playing so feth it, people are only allowed to bring 1 psyker and are given the instruction not to overdo summoning.
Result: Everyone that's even a tad sane when it comes to listbuilding in a friendly environment gets shafted because these 3 nobs can't contain themselves when given free reign.
For some reason, instead of people telling these guys: "piss off, I won't play you if you're goig to be like that", they made house rules in order to keep the peace.
The nail has been hit on the head right here
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/11/01 14:43:26
Subject: Re:What to do when "house rules" take out certain aspects
Result: Everyone that's even a tad sane when it comes to listbuilding in a friendly environment gets shafted because these 3 nobs can't contain themselves when given free reign.
For some reason, instead of people telling these guys: "piss off, I won't play you if you're goig to be like that", they made house rules in order to keep the peace.
What is the chance that someone starts a psyker heavy, unbound or flyer army in an community that doesn't accept those? Someone would have to be realy stupid to first impulse buy an army and then try to force others to play the way they want, and the community doesn't.
I'm sorry but I have literally no clue as what you just said nor what your point is.
Yes people wouldn't play a psyker heavy army in an environment where the community does not allow it, but the "1 psyker" restriction probably was put in place because someone was being a fether with psyker heavy armies in the first place.
As a result, people who WANT to play a moderate strength psyker-heavy army can't do so.
What is systematically happening in OP's gaming community:
1) Person X takes army concept Y "too" far (as in: "bringing competitive lists in a non-competitive environment"; e.g. daemon factory within the psyker heavy army concept)
2) Community bans army concept Y so that no one is able to play it, not even at a moderate power level (No one can even play a fluffy thousand sons list because that would mean breaking the "1 psyker" rule).
It's even gotten so far that they have banned an entire faction (GK).
I could bring the shittiest thousand son list I can come up with and OP's community would tell me: "NOPE, we don't play that gak because if we do we have to let Jerry bring his daemon factory". To a degree that makes sense, but OP's community really needs to grow a more mature attitude towards dealing with that. Banning 90% of the army lists is not a good way of dealing with people that can't tone down their lists to an agreeable level.
You don't have to be happy when you lose, just don't make winning the condition of your happiness.
2015/11/01 14:47:00
Subject: What to do when "house rules" take out certain aspects
Banned more than one - I couldn't play my Chaos Space Marine list under those restrictions, or my Elysian Drop Troops.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/11/01 15:06:07
Subject: Re:What to do when "house rules" take out certain aspects
In friendly games there are really only 2 things we house ruled:
1. If using tactical objectives and you draw one that was impossible from the start of the game, redraw
2. If your going to bring a superheavy let your opponent know, some of us don't like to use ours with ought the opponent having fair warning and would love to bring them as well.
Blood for the bloo... wait no, I meant for Sanguinius!
2015/11/01 17:09:04
Subject: Re:What to do when "house rules" take out certain aspects
TheAvengingKnee wrote:In friendly games there are really only 2 things we house ruled:
1. If using tactical objectives and you draw one that was impossible from the start of the game, redraw
2. If your going to bring a superheavy let your opponent know, some of us don't like to use ours with ought the opponent having fair warning and would love to bring them as well.
Pretty similar to my group, but we're limiting SHs and D-weapons until most of the codexes get them; also, auto-firing foritfications.
Noone has models for any of these things, so whatever.
Tactical_Spam wrote:The only person I can stand playing (this guy does not read his codex to save his life but he knows the rules of the game) runs cheese Tau. He will put Ethereals and Fireblades in every squad to get 100+ shots off a turn then sit in the back field with Ion cannon Hammerheads and wipe out my entire force in the course of 2 turns. He puts Disruption pods on his multitude of Devilfish and Runs stealth suits like its his job. Everything will have a 3+ cover at least in his army
He doesn't even have Riptides and is considered cheese?
Even he doesn't read Tau tules, looks like he's doing alright - can't see rules mistakes.
TheAvengingKnee wrote:In friendly games there are really only 2 things we house ruled:
1. If using tactical objectives and you draw one that was impossible from the start of the game, redraw
2. If your going to bring a superheavy let your opponent know, some of us don't like to use ours with ought the opponent having fair warning and would love to bring them as well.
Pretty similar to my group, but we're limiting SHs and D-weapons until most of the codexes get them; also, auto-firing foritfications.
Noone has models for any of these things, so whatever.
We usually allow them because even if the army doesn't have one at least with some fair warning the person can adjust there list to make it a fun game still, It's not a lot of fun if I bring a warhound to a game and my opponent is just not setup to kill one.
Blood for the bloo... wait no, I meant for Sanguinius!
2015/11/01 21:37:17
Subject: Re:What to do when "house rules" take out certain aspects
TheAvengingKnee wrote:In friendly games there are really only 2 things we house ruled:
1. If using tactical objectives and you draw one that was impossible from the start of the game, redraw
2. If your going to bring a superheavy let your opponent know, some of us don't like to use ours with ought the opponent having fair warning and would love to bring them as well.
Pretty similar to my group, but we're limiting SHs and D-weapons until most of the codexes get them; also, auto-firing foritfications.
Noone has models for any of these things, so whatever.
Tactical_Spam wrote:The only person I can stand playing (this guy does not read his codex to save his life but he knows the rules of the game) runs cheese Tau. He will put Ethereals and Fireblades in every squad to get 100+ shots off a turn then sit in the back field with Ion cannon Hammerheads and wipe out my entire force in the course of 2 turns. He puts Disruption pods on his multitude of Devilfish and Runs stealth suits like its his job. Everything will have a 3+ cover at least in his army
He doesn't even have Riptides and is considered cheese?
Even he doesn't read Tau tules, looks like he's doing alright - can't see rules mistakes.
And theres a riptide... Theres always a riptide
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/11/01 22:52:27
Subject: What to do when "house rules" take out certain aspects
You cannot simultaneously ban so much stuff (some seemingly at random some like chapter master banning clearly just designed to gimp one or two players) and still allow unbound
Go find a different group, these guys are clearly a load of jerks messing around with rules to make them win, not rules to make things fun