Lythrandire Biehrellian wrote:The tactical marine can throw a krakk grenade if within 8". Thus rendering the single necron warrior almost useless. S6 ap4 for the win.
You don't get to count decurion for their bonus because the free razorback that the marine gets outright stomps the single warrior from 36" away. Formation bonuses CANNOT be taken into consideration when looking at a basic units worth in a one on one situation.
Not quite that clear cut. The Krak Grenade doesn't double the Warrior out, so he (in effect) has a 5+ invulnerable save. The Krak Grenade only has a one in three chance of actually causing an unsaved wound.
At 12.1-24", the Marine inflicts 0.08 wounds on the Warrior, and takes 0.11 in return.
At 8.1" to 12", the Marine inflicts 0.16 wounds on the Warrior, and takes 0.22 in return.
At 1.1" to 8", the Marine inflicts 0.27 wounds on the Warrior, and takes 0.22 in return.
At 0" to 2" (in close combat), the Marine inflicts 0.06 wounds on the Warrior, and takes 0.08 in return.
Conclusion: The krak grenade puts the Marine at a slightly higher chance of winning if he hasn't yet died before getting into 8", but at all other ranges - including assault, despite I4, the Warrior beats him up by a small margin - or a large one if they're inside rapid fire, but outside krak grenade range!