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Made in us
Maddening Mutant Boss of Chaos





 FlingitNow wrote:
Coordinated Firepower


I usually am a critic, claiming you grasping at straws or bending arguments. But Flingit, you have a solid list here. RAW does incite what you are saying.

I wonder how tournies such as LVO and Nova, as well as ITC will rule it. I know we do not have to follow their guidelines, but it would be interesting to see if any argument against it sticks.


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Made in gb
Ultramarine Chaplain with Hate to Spare





Epartalis wrote:
Well having read and re read the dakka rules section debate, the official rule which does indeed say detachment, which would include the core and auxiliary. I have to agree with you flingitnow. I stand corrected. RAW does indeed tell you to play it this way, and nothing in the target lock entry or gargantuan creature rules prevents you from using those rules as long as "the unit" fires at the unit targeted by the coordinated firepower.

Question, do the benifits stack from different cadres then? For example if I shoot 3 units at the same thing and they are in the optimized stealth cadre then they would have bs5 correct? As 1+ for having 3 units shoot at the same thing and 1+ for optimized stealth cadre? I don't see anything preventing it but I have been wrong before...


Yes the Stealth suits would be bs5. Assuming a unit of 3 the Ghostkeels would be Bs6

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Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Maddening Mutant Boss of Chaos





flingit, whats your take on a unit contributing to multiple groups of 3 shots. Such as.

pathfinders 1 and 2 unit, + 2 stealth suits from unit A, fire at target X (3 units +1 BS)

Pathfinders 3 and 4 unit, +1 stealth suit from unit A (with target lock), fire at target Y. Is this 3 units for plus 1 BS?

when the unit of stealth suits declares it is firing with path finders 1 and 2, does the 3rd member of stealth unit 'A' have the chance to combine his target lot shot, with 2 other units that are not firing yet?

EDIT response.

Well now that I read it.

stealth unit chooses its burst cannon guns, 2 stealth suits with burst cannons from unit A declare a target, pathfinders unit 1 and 2 still being eligible to shoot join in to combine fire power.

As rules per written the last stealth suit from unit A then chooses his weapon, WHO HAS A FUSION BLASTER and target lock, now declare a different target. Pathfinder unit 3 and 4 still being eligible to shoot join in to combine fire power.

Seems if a unit is firing 2 different weapons, and said weapons have a target lock then a single unit is targeting 2 different units, and hence can contribute to 2 different 'combine fire'.

This message was edited 3 times. Last update was at 2015/11/04 01:10:39


2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





The whole how units target multiple units thing is terribly written and we don't know when it occurs. I would thus say you can't contribute to multiple CFs with 1 unit as we don't have an accurate enough process to say if and how we can, thus ere on the side of caution and say no. However the argument for has merit it is just because we don't actually know how or when you declare your target lock target. Also note the stealth team in your example would only receive the +1Bs once due to the USRs stacking rules.

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Made in us
Longtime Dakkanaut




I would thus say you can't contribute to multiple CFs with 1 unit
I would agree.

I've been giving a lot of thought to the Tau ML situation. It's no secret that 6 drones isn't exactly the most durable solution, even with JSJ. With that in mind, it may be worth your while to rearrange things a bit. Specifically, if you roll out 3 units of pathfinders, you gain a whole lot of durability and a few ML hits, thanks to combined fire. Yes, it's 52 more points than your current arrangement, but given how important ML are for knight and GMC eradication (when a Stormsurge is around, that is), that's probably well worth it. Pathfinders also benefit from being able to add some token firepower if you happen to not need marker support. Instead of the drones, commander, and crisis suits as you have them, consider this:

Buffmander - 135
3x4 Pathfinders - 132
Crisis suit - 2 ABFP - 52

Switch the ABFP for fusion or plasma or whatever you feel you need. The list seems to lack a bit of horde control, so while the ABFP would be my choice, it's tough to go wrong with any of them.


   
 
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