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![[Post New]](/s/i/i.gif) 2015/12/10 16:02:59
Subject: Re:Orks vs. Necrons! Holy crap.
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Lead-Footed Trukkboy Driver
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Mobility + long range support + counter-charge/mid-range support is the formula for beating Necrons in general. The vast majority of their attacks are at 24" or less. They supplement this by using fast moving wraiths and scarabs to help tie up the enemy line before closing into kill range.
Orks have a number of effective counters to Necrons. Mek guns and/or lootas can provide long range support. Outflanking buggies, koptas, bikes, trukk boyz, and stormboyz all provide mobility to enable you to control the board and play to objectives - or isolate and destroy units. Manz as a counter-charge when the Necrons get within range is quite effective, however, I often use killa kans to great effect. Most enemies underestimate them but using the grotzookas to put out an absurd number of wounds on warriors or the equivalent is quite effective. If they get too close, kans can put out some nasty damage - although, of course, keep them away from wraiths/war scythes. As mentioned above, the burna bomber is also a great unit to use against Necrons, although, the night scythe will make short work of it in aerial combat.
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Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love |
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![[Post New]](/s/i/i.gif) 2015/12/10 16:05:22
Subject: Orks vs. Necrons! Holy crap.
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Thane of Dol Guldur
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Darth_Mox wrote:
Now for some advice: Burn them. Burn them with all and every fire imaginable. The 4+ RP doesn't work on heavy flamers (I don't know if Orks have them, I only play Necrons). The only surefire way to effectively kill Necrons is "removes from play" and Destroyer weapons.
Cheers.
The 4+ RP works fine against Heavy Flamers. You only have a penalty to RP against wounds that cause Instant Death, and as you stated there is no RP against D-weapons.
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This message was edited 2 times. Last update was at 2015/12/10 16:08:03
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![[Post New]](/s/i/i.gif) 2015/12/10 16:12:03
Subject: Orks vs. Necrons! Holy crap.
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Hellacious Havoc
Kansas City
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jasper76 wrote: Darth_Mox wrote:
Now for some advice: Burn them. Burn them with all and every fire imaginable. The 4+ RP doesn't work on heavy flamers (I don't know if Orks have them, I only play Necrons). The only surefire way to effectively kill Necrons is "removes from play" and Destroyer weapons.
Cheers.
The 4+ RP works fine against Heavy Flamers. You only have a penalty to RP against wounds that cause Instant Death, and as you stated there is no RP against D-weapons.
I was under the impression Heavy Flamers remove from game or are destroyer. Like I said, I only play Necrons and this threat of "Well, I'll just use a heavy flamer next time" is fairly common. I could be wrong.
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Chaos Army Totals
~6000
~2000 |
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![[Post New]](/s/i/i.gif) 2015/12/10 16:13:42
Subject: Orks vs. Necrons! Holy crap.
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Thane of Dol Guldur
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Nah, Heavy Flamers are S5 AP4 Template. Just a little stronger than a regular Flamer, but no "remove from game" rule. They would be useful against Necron Warriors though, as Warriors wouldn't get an armor save against them. But besideds Warriors, pretty much everything in the Necron codex has a 3+ armor save.
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This message was edited 3 times. Last update was at 2015/12/10 16:15:29
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![[Post New]](/s/i/i.gif) 2015/12/10 16:15:36
Subject: Orks vs. Necrons! Holy crap.
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Hellacious Havoc
Kansas City
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jasper76 wrote:Nah, Heavy Flamers are S5 AP4 Template. Just a little stronger than a regular Flamer, but no "remove from game" rule.
Pffffft. I've seriously had 2 different raged out players threaten to bring heavy flamers "next time". Well, never mind then.
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Chaos Army Totals
~6000
~2000 |
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![[Post New]](/s/i/i.gif) 2015/12/10 16:16:52
Subject: Orks vs. Necrons! Holy crap.
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Thane of Dol Guldur
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Darth_Mox wrote: jasper76 wrote:Nah, Heavy Flamers are S5 AP4 Template. Just a little stronger than a regular Flamer, but no "remove from game" rule.
Pffffft. I've seriously had 2 different raged out players threaten to bring heavy flamers "next time". Well, never mind then.
Yeah, they might just be threating your Warriors with AP4, but other than that, Heavy Flamers aren't much of a big threat against Necrons. Tell em to bring it on!
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![[Post New]](/s/i/i.gif) 2015/12/10 16:19:39
Subject: Orks vs. Necrons! Holy crap.
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Hellacious Havoc
Kansas City
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jasper76 wrote: Darth_Mox wrote: jasper76 wrote:Nah, Heavy Flamers are S5 AP4 Template. Just a little stronger than a regular Flamer, but no "remove from game" rule.
Pffffft. I've seriously had 2 different raged out players threaten to bring heavy flamers "next time". Well, never mind then.
Yeah, they might just be threating your Warriors with AP4, but other than that, Heavy Flamers aren't much of a big threat against Necrons. Tell em to bring it on!
One instance was fantastic. He was running an IG/ AM list at 1500 pts that had 0 tanks. It was all Scions and Veterans. But he did have 2 FW Valkyries. We calculated that he fired over 220 shots between the two of them and only managed to kill 5 models. He was not happy.
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Chaos Army Totals
~6000
~2000 |
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![[Post New]](/s/i/i.gif) 2015/12/10 16:22:02
Subject: Orks vs. Necrons! Holy crap.
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Thane of Dol Guldur
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Yeah, the new durability of Necrons is certainly something to behold on the table. I've seen that look of frsutration numerous times now while an opponent unloads their firepower and barely makes a scratch.
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![[Post New]](/s/i/i.gif) 2015/12/10 16:31:56
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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Their weak spot is lack of obsec. Tie them up and score. They won't kill you fast enough. Yep, they'll have like 80% of their force by turn 6 and you'll have leftovers here and there but you'll be o far ahead on VP that it won't matter. I'd evn suggest rolling on tactical warlord table to get something for better vp generation.
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![[Post New]](/s/i/i.gif) 2015/12/10 17:18:55
Subject: Orks vs. Necrons! Holy crap.
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Hellacious Havoc
Kansas City
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koooaei wrote:Their weak spot is lack of obsec. Tie them up and score. They won't kill you fast enough. Yep, they'll have like 80% of their force by turn 6 and you'll have leftovers here and there but you'll be o far ahead on VP that it won't matter. I'd evn suggest rolling on tactical warlord table to get something for better vp generation.
I can definitely attest to this. No OBSEC + inability to sweep = alive but lost. MSU wins against me almost every time at the objective game
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Chaos Army Totals
~6000
~2000 |
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![[Post New]](/s/i/i.gif) 2015/12/10 20:49:32
Subject: Orks vs. Necrons! Holy crap.
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Shadowy Grot Kommittee Memba
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The other fairly hilarious tactic ve Necrons with orks is tank shocking. With loads of fast supporting models and trukks that are pretty big and can tank shock, it's hilarious to use the "crunch" rule to RFP big blobby melee Death Stars.
Only time I've ever seen a significant chunk of a Lychstar killed was a tank shock from a rhino. The Necrons had just killed a vehicle so were grouped around it and he surrounded them with bikes and tank shocked the whole kit and kaboodle. He Death or Gloried, took a hull point off but didn't immobilize it so he lost a Warscythe guard and then like 8 more that couldn't be placed.
The terrible positioning made the marine player lose but it was a serious moral victory. Either way tank shock is a good way to shift Necrons without having to kill them.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/12/11 03:51:58
Subject: Orks vs. Necrons! Holy crap.
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Battlewagon Driver with Charged Engine
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Trukk boys, ive also had good experiences with bikes and Zahdsnark, but YMMV
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![[Post New]](/s/i/i.gif) 2015/12/11 04:32:57
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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Haven't seen Crunch rule in effect like...ever. It's just worded in such way it's almost impossible to achieve in a regular game.
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![[Post New]](/s/i/i.gif) 2015/12/11 05:57:34
Subject: Orks vs. Necrons! Holy crap.
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Krazed Killa Kan
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Still. Burna wagons. Like 10d6 S4 wounds on guys in ghostark. So beautiful.
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![[Post New]](/s/i/i.gif) 2015/12/11 14:03:04
Subject: Orks vs. Necrons! Holy crap.
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Proud Triarch Praetorian
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Confirming: tying them up in combat on objectives with ObSec units is a pretty decent plan (neither unit will probably kill the other, but you'll be scoring points every turn while they can do nothing)... just don't try it with their combat units. All of them are vicious.
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This message was edited 2 times. Last update was at 2015/12/11 14:12:21
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![[Post New]](/s/i/i.gif) 2015/12/11 19:09:43
Subject: Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
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koooaei wrote:Haven't seen Crunch rule in effect like...ever. It's just worded in such way it's almost impossible to achieve in a regular game.
The trick is to not try and crunch the entire unit but to leave one or two models outside of the crunch effect. This will, if set up properly, cause the unit to break coherency, resulting in only the one or two models surviving.
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![[Post New]](/s/i/i.gif) 2015/12/11 19:16:45
Subject: Orks vs. Necrons! Holy crap.
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Battlefortress Driver with Krusha Wheel
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Thanks for the discussion guys. All of this helps a lot. Though to be honest, I was totally confused on the heavy flamer talk for a while as I couldn't think of a single reason they would be effective. At least now I know that I have a good handle on my army.
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![[Post New]](/s/i/i.gif) 2015/12/11 19:37:23
Subject: Orks vs. Necrons! Holy crap.
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Krazed Killa Kan
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A good Decurion list is extremely hard to beat as orks, as others have mentioned.
Melee is the necron's supposed weakness, but I have so many depressing anecdotes of melee orks losing to necrons warriors, much less good necron melee units.
Like, an apoc game where 20 nobz charged 20 warriors and lost combat. Let that one sink in a bit.
I've had 20 strong boy units flail at a single overlord in 3+ armor and not do a single wound in 3 rounds of combat (they eventually failed morale and were swept).
3x deff dreads v. 10 necron warriors, warriors held all 3 walkers for 7 rounds of combat.
etc, etc. But it is in general pretty disheartening to see a supposedly 'bad' melee army's basic troop choice blunt ork melee, both swarms and elites, without breaking a sweat.
Bikes are good and fast, I'd second those.
Outflanking warbuggies with skorchas are AMAZING v. necrons.
Tankbustas are also amazing in general, but especially against their sypders that grant 4+ RP to wraiths.
Meganobz a solid choice, as necrons don't have a ton of AP2, but beware warscythes.
I couldn't recommend enough AGAINST trukk boyz v. necrons. Not nearly enough attacks to make a dent against anything tougher than scarabs. And even then you have to crack open their ghost arks, which is hard for a even nob with a PK to do in one go.
Lootas.....eh..........ok if they don't have any vehicles, but most necron players spam their AV13 vehicles.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/12/11 20:13:51
Subject: Orks vs. Necrons! Holy crap.
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Battlefortress Driver with Krusha Wheel
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AV 13 is a pain unless you are running a lot of Tankbustas. Which I don't have a ton of.
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![[Post New]](/s/i/i.gif) 2015/12/11 20:16:32
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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Kap'n Krump wrote:
Tankbustas are also amazing in general, but especially against their sypders that grant 4+ RP to wraiths.
Wraiths are not affected by +1 to RP due to wording. So, 5+ unless you attach something like a cryptek to them. Can still re-roll ones if there's a formation lord nearby though.
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This message was edited 1 time. Last update was at 2015/12/11 20:17:45
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![[Post New]](/s/i/i.gif) 2015/12/11 21:33:05
Subject: Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
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koooaei wrote: Kap'n Krump wrote:
Tankbustas are also amazing in general, but especially against their sypders that grant 4+ RP to wraiths.
Wraiths are not affected by +1 to RP due to wording.
Incorrect. The rule says they benefit from the special rule. But RP is worded in such a way that the unit must have the special rule or they will not benefit from it. So to satisfy the Harvest rule and benefit from RP the wraiths have the special rule. The end result is the Decurion grants them a 4+
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![[Post New]](/s/i/i.gif) 2015/12/11 22:20:10
Subject: Re:Orks vs. Necrons! Holy crap.
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2015/12/12 01:45:11
Subject: Orks vs. Necrons! Holy crap.
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Proud Triarch Praetorian
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Kap'n Krump wrote:Meganobz a solid choice, as necrons don't have a ton of AP2, but beware warscythes.
And Rod Praetorians.
And that one Overlord super flamer weapon.
And Wraiths from the Canoptek Harvest armed with Beamers.
Oh, and keep an eye out for Heavy Destroyers, too.
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![[Post New]](/s/i/i.gif) 2015/12/12 03:50:48
Subject: Orks vs. Necrons! Holy crap.
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Decrepit Dakkanaut
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Necrons don't need AP2 weaponry.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/12 05:31:34
Subject: Orks vs. Necrons! Holy crap.
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Battlefortress Driver with Krusha Wheel
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Autowound on 6 that is technically ignores cover and effectively AP1 for sake of wounding?
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![[Post New]](/s/i/i.gif) 2015/12/12 10:07:55
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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col_impact wrote: koooaei wrote: Kap'n Krump wrote:
Tankbustas are also amazing in general, but especially against their sypders that grant 4+ RP to wraiths.
Wraiths are not affected by +1 to RP due to wording.
Incorrect. The rule says they benefit from the special rule. But RP is worded in such a way that the unit must have the special rule or they will not benefit from it. So to satisfy the Harvest rule and benefit from RP the wraiths have the special rule. The end result is the Decurion grants them a 4+
That's not how it's written, however. RAI it's 5+
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![[Post New]](/s/i/i.gif) 2015/12/12 14:44:10
Subject: Orks vs. Necrons! Holy crap.
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Proud Triarch Praetorian
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koooaei wrote:col_impact wrote: koooaei wrote: Kap'n Krump wrote:
Tankbustas are also amazing in general, but especially against their sypders that grant 4+ RP to wraiths.
Wraiths are not affected by +1 to RP due to wording.
Incorrect. The rule says they benefit from the special rule. But RP is worded in such a way that the unit must have the special rule or they will not benefit from it. So to satisfy the Harvest rule and benefit from RP the wraiths have the special rule. The end result is the Decurion grants them a 4+
That's not how it's written, however. RAI it's 5+
I don't know if you'd be able to get that to stick. I've never met or even heard of anyone who plays it that way.
(has there been a YMDC about it?)
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![[Post New]](/s/i/i.gif) 2015/12/12 18:05:44
Subject: Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
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skoffs wrote: koooaei wrote:col_impact wrote: koooaei wrote: Kap'n Krump wrote:
Tankbustas are also amazing in general, but especially against their sypders that grant 4+ RP to wraiths.
Wraiths are not affected by +1 to RP due to wording.
Incorrect. The rule says they benefit from the special rule. But RP is worded in such a way that the unit must have the special rule or they will not benefit from it. So to satisfy the Harvest rule and benefit from RP the wraiths have the special rule. The end result is the Decurion grants them a 4+
That's not how it's written, however. RAI it's 5+
I don't know if you'd be able to get that to stick. I've never met or even heard of anyone who plays it that way.
(has there been a YMDC about it?)
The only way a model can benefit from Reanimation Protocols is when it has the special rule. So per RAW there are only 2 ways to play it. Either Reanimation Protocols never works on any unit in the Canoptek Harvest or the units have the Reanimation Protocol special rule and are eligible for the +1 RP Decurion detachment buff.
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![[Post New]](/s/i/i.gif) 2015/12/12 18:21:42
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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As i see it, there is issue with decurion wording where it says when you get +1
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![[Post New]](/s/i/i.gif) 2015/12/12 18:46:42
Subject: Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
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koooaei wrote:As i see it, there is issue with decurion wording where it says when you get +1
The only way for the Canoptek Harvest to benefit from RP is if it has RP, so the Canoptek Harvest will get +1 RP from the Decurion.
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