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![[Post New]](/s/i/i.gif) 2015/12/13 05:27:55
Subject: Orks vs. Necrons! Holy crap.
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Proud Triarch Praetorian
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col_impact wrote: skoffs wrote: koooaei wrote:col_impact wrote: koooaei wrote: Kap'n Krump wrote:
Tankbustas are also amazing in general, but especially against their sypders that grant 4+ RP to wraiths.
Wraiths are not affected by +1 to RP due to wording.
Incorrect. The rule says they benefit from the special rule. But RP is worded in such a way that the unit must have the special rule or they will not benefit from it. So to satisfy the Harvest rule and benefit from RP the wraiths have the special rule. The end result is the Decurion grants them a 4+
That's not how it's written, however. RAI it's 5+
I don't know if you'd be able to get that to stick. I've never met or even heard of anyone who plays it that way.
(has there been a YMDC about it?)
The only way a model can benefit from Reanimation Protocols is when it has the special rule. So per RAW there are only 2 ways to play it. Either Reanimation Protocols never works on any unit in the Canoptek Harvest or the units have the Reanimation Protocol special rule and are eligible for the +1 RP Decurion detachment buff.
Ah, yes. It really does appear to be an all or nothing scenario... so it seems RAI would be on the side of the Harvest getting the +1 to RP bonus from the Decurion (the other argument being that the harvest never gets RP... which goes entirely against what is written in the formations rules) Automatically Appended Next Post: Obligatory reminder to Ork players in this thread:
If you see a Spyder on their side of the table, all long range weaponry needs to focus on it until it's gone. Repeat- do not let it survive past the first couple turns.
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This message was edited 2 times. Last update was at 2015/12/13 05:36:32
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![[Post New]](/s/i/i.gif) 2015/12/13 07:58:48
Subject: Re:Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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Don't have a book on hands but iirc, formation bonus is worded that wraiths can benefit from rp. Means they can have 5+++. But the decurion +1 bonus to rp requires the model to actually have the special rule.
Either way, it's a topic for ymdc. Not like you're gona kill them even with 5+++
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This message was edited 1 time. Last update was at 2015/12/13 08:01:09
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![[Post New]](/s/i/i.gif) 2015/12/13 09:43:38
Subject: Re:Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
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koooaei wrote:Don't have a book on hands but iirc, formation bonus is worded that wraiths can benefit from rp. Means they can have 5+++. But the decurion +1 bonus to rp requires the model to actually have the special rule.
Either way, it's a topic for ymdc. Not like you're gona kill them even with 5+++
First step for you is to get the books and take a full look at the wording of all rules involved, at which point you will see that "benefit" means "grant the rule" or benefit does nothing and goes against the meaning of "benefit".
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![[Post New]](/s/i/i.gif) 2015/12/13 16:12:32
Subject: Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
Moscow, Russia
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Warriors, even in the Decurion, are not much tougher than MEQ (they are weaker than MEQ against AP4). If they beating Nobs it's bad luck.
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![[Post New]](/s/i/i.gif) 2015/12/13 19:26:55
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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Alcibiades wrote:Warriors, even in the Decurion, are not much tougher than MEQ (they are weaker than MEQ against AP4). If they beating Nobs it's bad luck.
They're tougher most of the time. And they get 4+ rerollable on demand. That's 7/8 to save. Means, regular ork boyz need 32 attacks to cause 1 wound on the charge. A nob with a pk will deal around 1 wound if he's not running crypteks. So, you're looking at 2 average dead warriors on the charge.
What i want to say, you should not plan for killing them.
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![[Post New]](/s/i/i.gif) 2015/12/14 00:41:00
Subject: Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
Moscow, Russia
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koooaei wrote:Alcibiades wrote:Warriors, even in the Decurion, are not much tougher than MEQ (they are weaker than MEQ against AP4). If they beating Nobs it's bad luck.
They're tougher most of the time. And they get 4+ rerollable on demand. That's 7/8 to save. Means, regular ork boyz need 32 attacks to cause 1 wound on the charge. A nob with a pk will deal around 1 wound if he's not running crypteks. So, you're looking at 2 average dead warriors on the charge.
What i want to say, you should not plan for killing them.
Ork against MEQ: 1/2 x 1/2 x 1/3 = 1/12
Ork against Decurion Warrior: 1/2 x 1/2 x 1/2 x 1/2 = 1/16
They are slightly tougher.
EDIT: Oh I think I see your problem. Decurion Warriors do not get 4+ rerollable; they get 4+ with a reroll of 1s within 12" of the overlord. which is IIRC 59% to save, not 7/8.
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![[Post New]](/s/i/i.gif) 2015/12/14 02:42:54
Subject: Orks vs. Necrons! Holy crap.
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Decrepit Dakkanaut
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He was also talking about Orbs which are sometimes used.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/14 04:33:27
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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Alcibiades wrote:
EDIT: Oh I think I see your problem. Decurion Warriors do not get 4+ rerollable; they get 4+ with a reroll of 1s within 12" of the overlord. which is IIRC 59% to save, not 7/8.
7/8 is for orbs. + they get up from time to time when there's a transport floating nearby. You know, the one that's 11(13)-11(13)-11 with 4 hp.
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This message was edited 1 time. Last update was at 2015/12/14 04:33:52
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![[Post New]](/s/i/i.gif) 2015/12/14 12:53:56
Subject: Orks vs. Necrons! Holy crap.
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Longtime Dakkanaut
Moscow, Russia
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koooaei wrote:Alcibiades wrote:
EDIT: Oh I think I see your problem. Decurion Warriors do not get 4+ rerollable; they get 4+ with a reroll of 1s within 12" of the overlord. which is IIRC 59% to save, not 7/8.
7/8 is for orbs. + they get up from time to time when there's a transport floating nearby. You know, the one that's 11(13)-11(13)-11 with 4 hp.
OK, orbs. That's one-use and is I think 3/4 (rerolling a 4+). Sill high admittedly.
Ghost Arks won't protect them from being swept and so isn't directly factorable into the equation (since it might not be usable if the Orks win).
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![[Post New]](/s/i/i.gif) 2015/12/14 13:03:34
Subject: Orks vs. Necrons! Holy crap.
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!!Goffik Rocker!!
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Well, they proc it when needed and than continue wit regular 4+, 4+++ rerolling 1-s. Remember that they can choose to use rerolls after they see how many rolls failed. Even without a full reroll, they're almost as tough as assault termies. They're basically, 13 ppm termies in terms of durability.
I'm telling this stuff is that cron warriors will not be too far behnd ork nobz even on the nob'z charge. Especially if there's a scythe lord in a squad. They can even win nobz from time to time and it won't be an extraordinary occasion. They won't do a lot of damage, so, it's relatvely safe to st there and score points in the meanwhile.
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This message was edited 2 times. Last update was at 2015/12/14 13:24:24
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![[Post New]](/s/i/i.gif) 2015/12/14 13:31:14
Subject: Orks vs. Necrons! Holy crap.
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Loyal Necron Lychguard
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koooaei wrote:Well, they proc it when needed and than continue wit regular 4+, 4+++ rerolling 1-s. Remember that they can choose to use rerolls after they see how many rolls failed. Even without a full reroll, they're almost as tough as assault termies. They're basically, 13 ppm termies in terms of durability.
I'm telling this stuff is that cron warriors will not be too far behnd ork nobz even on the nob'z charge. Especially if there's a scythe lord in a squad. They can even win nobz from time to time and it won't be an extraordinary occasion. They won't do a lot of damage, so, it's relatvely safe to st there and score points in the meanwhile.
Eh, Heavy Bolters and Heavy Flamers make my 13ppm "termies" cry....
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/12/14 17:39:01
Subject: Orks vs. Necrons! Holy crap.
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Decrepit Dakkanaut
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Heavy Bolters aren't worth taking. The Ghost Ark will protect the Warriors and then you're still stuck with one of the worst weapons in the game.
Heavy Flamers are excellent though so long as you can get close. That's sometimes an issue though.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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