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![[Post New]](/s/i/i.gif) 2015/12/28 07:25:56
Subject: Re:Which is the best close combat codex?
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Willing Inquisitorial Excruciator
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You get 55 guardsmen.
Give all your sergeants Power axes.
To this you add 50 concsripts.
Add priests, commissars and a Lord Commissar.
Repeat above with 55more guardsmen
With 5 more sergeants with Power axes.
And 50 more concripts.
Add priests, commissars and one more Lord Commissar.
Charge with your 200 men in 4 squads with LD 10 stubborn and re-rolls to hit or wound and laugh and laugh and laugh.
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This message was edited 3 times. Last update was at 2015/12/28 07:29:52
His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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![[Post New]](/s/i/i.gif) 2015/12/28 08:35:27
Subject: Which is the best close combat codex?
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!!Goffik Rocker!!
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The only problem is that you won't make it there without psy defence or tanking characters.
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![[Post New]](/s/i/i.gif) 2015/12/28 13:59:12
Subject: Which is the best close combat codex?
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Tunneling Trygon
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Definitely Daemons if you're ok with psychic support. Even just Be'Lakor will make any assault deathstar much more durabke with invisibility, and you can use his shrouding power to make a bloodthirster with a str d axe nigh unkillable before he gets to combat.
If you're not looking to do psychic shenanigans, wolf star is probably the best way to go; however Necron Wraith stars can definitely do well. Support with a conclave of the burning one and your C'Tan will get to combat. I especially like Orikan because eventually he will also become a C'Tan (most of the time)
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![[Post New]](/s/i/i.gif) 2015/12/28 15:13:37
Subject: Which is the best close combat codex?
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Locked in the Tower of Amareo
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koooaei wrote:I advice you to play some other codexes before making such statements too. Be it CSM, Orks, KDK, DE or even melee eldar. Marines have a lot to offer. And yes, marine statline is good for the points.
I have army swapped several times. I still think 7th ed punishes meqs harshly. Meqs are only good on paper at this point. You need better units to be a viable CC threat now.
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This message was edited 1 time. Last update was at 2015/12/28 15:15:09
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![[Post New]](/s/i/i.gif) 2015/12/28 18:22:09
Subject: Which is the best close combat codex?
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!!Goffik Rocker!!
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Yep, you do need some tricks to pull cc off. As a primarilly ork player, i know what it's like to face a wall of fire that shoots you off the board. Some armies simply don't have 2+ rerollable bikes.
But there are some things that can be done. For example, orks can utilise swarm approach simply overtaking the midfield and staying there as long as possible. It was very hard to do and i got constantly shot down and struggling but than i descovered void shields. I've also seen odd lists with daemon allies do outstandingly well. Orks swarm up and chop stuff with meganobz while daemons protect the backlines, enforce the front lines with summoning or taking deathstars and fmc out of the game with a Masque.
CSM have some options combining themselves with daemon allies or forgeworld. Some slingshot spawns and choppy characters like typhus or kharn. Bunker with an escape hatch is nice for them. Psy support. Cypher.
IG are a pretty scary melee army if you get some inquisitor allies and...void shields again. They put a lot of cheap wounds and a ton of ap2 attacks from sarges and melta bombs.
Blood angels can pull it off with threat overload. Death company are a good unit. Min sang guard in places without ap2 (hard, i know, but they rock the backlines if deepstruck properly). Ba combine with skyhammer quite nicely. Melta-drop asm, death co right on the fronts while the enemy is occupied with what's there turn one.
Or you could run IG allies. You've got a lot of pods. They've got relatively cheap decurion CCS with almost guaranteed ignore cover/mc hunter/tankhunter plazma/melta and ignore cover ap3 artillery.
You need some tricks but it's doable. Let's say, you've got more hope of winning than in 6-th ed.
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This message was edited 1 time. Last update was at 2015/12/28 18:23:58
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![[Post New]](/s/i/i.gif) 2015/12/28 18:48:39
Subject: Which is the best close combat codex?
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Locked in the Tower of Amareo
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Blood angels can't threat overload because none of their units has any staying power. You present lots of threats, and then the Xenos kill them all before they can assault.
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![[Post New]](/s/i/i.gif) 2015/12/28 19:34:31
Subject: Which is the best close combat codex?
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Slashing Veteran Sword Bretheren
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Martel732 wrote:Blood angels can't threat overload because none of their units has any staying power. You present lots of threats, and then the Xenos kill them all before they can assault.
Well you sound like you have a very defeatist attitude and will only contribute negative, broad statements regarding Blood Angels. So we get it, Martel has no faith in Blood Angels and is sure they will always die to a Xenos army.
We may be approaching the realm of tournament play vs FLGS play. But the title of the thread is the "BEST" close combat codex. So we may all agree that Blood Angels are not the "BEST". However there is disagreement as to whether they can still be effective.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/12/28 19:35:28
Subject: Which is the best close combat codex?
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Locked in the Tower of Amareo
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Icculus wrote:Martel732 wrote:Blood angels can't threat overload because none of their units has any staying power. You present lots of threats, and then the Xenos kill them all before they can assault.
Well you sound like you have a very defeatist attitude and will only contribute negative, broad statements regarding Blood Angels. So we get it, Martel has no faith in Blood Angels and is sure they will always die to a Xenos army.
We may be approaching the realm of tournament play vs FLGS play. But the title of the thread is the "BEST" close combat codex. So we may all agree that Blood Angels are not the "BEST". However there is disagreement as to whether they can still be effective.
It's hard to be effective with no models on the table.
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![[Post New]](/s/i/i.gif) 2015/12/28 19:47:56
Subject: Which is the best close combat codex?
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Lone Wolf Sentinel Pilot
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Imperial Guard with maxed infantry squads, meltaguns, power axes, Commissars, Priests, Inquisitors, and a psyker or two. Throw in Azrael for an automatic 4++. It's the best thing I can come up with after playing CC for quite some time.
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![[Post New]](/s/i/i.gif) 2015/12/28 20:10:52
Subject: Which is the best close combat codex?
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Slashing Veteran Sword Bretheren
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Martel732 wrote: Icculus wrote:Martel732 wrote:Blood angels can't threat overload because none of their units has any staying power. You present lots of threats, and then the Xenos kill them all before they can assault.
Well you sound like you have a very defeatist attitude and will only contribute negative, broad statements regarding Blood Angels. So we get it, Martel has no faith in Blood Angels and is sure they will always die to a Xenos army.
We may be approaching the realm of tournament play vs FLGS play. But the title of the thread is the "BEST" close combat codex. So we may all agree that Blood Angels are not the "BEST". However there is disagreement as to whether they can still be effective.
It's hard to be effective with no models on the table.
Are you saying this because you don't actually play 40k anymore?
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/12/28 21:00:37
Subject: Which is the best close combat codex?
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Locked in the Tower of Amareo
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Icculus wrote:Martel732 wrote: Icculus wrote:Martel732 wrote:Blood angels can't threat overload because none of their units has any staying power. You present lots of threats, and then the Xenos kill them all before they can assault.
Well you sound like you have a very defeatist attitude and will only contribute negative, broad statements regarding Blood Angels. So we get it, Martel has no faith in Blood Angels and is sure they will always die to a Xenos army.
We may be approaching the realm of tournament play vs FLGS play. But the title of the thread is the "BEST" close combat codex. So we may all agree that Blood Angels are not the "BEST". However there is disagreement as to whether they can still be effective.
It's hard to be effective with no models on the table.
Are you saying this because you don't actually play 40k anymore?
I'm saying this because I haven't been tabled as much as I've been in 7th since 2nd.
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![[Post New]](/s/i/i.gif) 2015/12/28 22:55:21
Subject: Which is the best close combat codex?
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Storm Trooper with Maglight
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I'm saying this because I haven't been tabled as much as I've been in 7th since 2nd.
It's funny because I have not posted in Dakka for months but Martel is still here with the same attitude, lurking among the threads just to disdain anything anyone says.
Keep going like this champ. Good night.
(Yes, I had no intention to contribute to the actual topic of the thread, sorry OP).
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This message was edited 1 time. Last update was at 2015/12/28 22:56:03
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![[Post New]](/s/i/i.gif) 2015/12/29 07:15:39
Subject: Which is the best close combat codex?
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Willing Inquisitorial Excruciator
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RazgrizOne wrote: I'm saying this because I haven't been tabled as much as I've been in 7th since 2nd.
It's funny because I have not posted in Dakka for months but Martel is still here with the same attitude, lurking among the threads just to disdain anything anyone says.
Keep going like this champ. Good night.
(Yes, I had no intention to contribute to the actual topic of the thread, sorry OP).
+1. I recently joined by I've come to the assumption that Martel is the Dakkadakka forum mascot. Keep it up!
On topic: I wasn't really serious with my IG post above. I recently faced a ork/CD (2500p) army in a tournament that seemed to be the only pure CC army there. They utterly wiped me. In fact they wiped 3 out of the 4 matches they played. As far as Close combat goes it was Quick, brutal and lots of fun to Watch/play against. So I guess a chaos deamons/Ork hybrid list is a legit tournament thing.
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His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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![[Post New]](/s/i/i.gif) 2015/12/29 07:35:47
Subject: Which is the best close combat codex?
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!!Goffik Rocker!!
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I've had success with melee ig lists. In fact, i won 3 out of 3 games. 1 opponent had a very competitive daemon list with fateweaver, summoning and a bunch of flying daemon princes, others were a bit more relaxed but still had a bunch of potent stuff like centurions and bikers - not white scars, though. Xeno inquisitor makes them shine. Nades and a scout move. VSG is a must. Otherwise, you won't make it into combat. Get force axes on psychers and power axes, meltabombs on sarges.
They chop like crazy. And you still have a lot of decent ranged support options. Even more so with ignore cover artillery. But i'd suggest to go for solid shot weapons like lazcannons, multilasers, autocannons and meltadrop. Decurion comsquads with melta + BA or SW pods are great. I used to have scions back in the day and they were mediocre. Enemy in transports are a problem.
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This message was edited 1 time. Last update was at 2015/12/29 07:47:27
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![[Post New]](/s/i/i.gif) 2015/12/29 11:34:17
Subject: Re:Which is the best close combat codex?
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Ferocious Black Templar Castellan
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There's a lot of people whining about Martel whining, but much fewer actually arguing his points. Just sayin'.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2015/12/29 11:52:08
Subject: Which is the best close combat codex?
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Trazyn's Museum Curator
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Hmm
I supposed, if one were to use a certain build, Necrons may be a viable close combat army.
They do have several CC specialists that are fairly effective.
For a while, shortly after the release of the 5th ed book, wraiths with a D. Lord were a common sight.
Not sure how they work nowadays though, due to the amount of anti-infantry / light AT flying around.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/30 06:18:11
Subject: Which is the best close combat codex?
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Lone Wolf Sentinel Pilot
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Nerak wrote:
On topic: I wasn't really serious with my IG post above. I recently faced a ork/CD (2500p) army in a tournament that seemed to be the only pure CC army there. They utterly wiped me. In fact they wiped 3 out of the 4 matches they played. As far as Close combat goes it was Quick, brutal and lots of fun to Watch/play against. So I guess a chaos deamons/Ork hybrid list is a legit tournament thing.
I was being serious about Guard CC armies. It's my favorite way to play them actually. Everyone always underestimates them.... Once
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![[Post New]](/s/i/i.gif) 2015/12/30 09:02:06
Subject: Which is the best close combat codex?
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Willing Inquisitorial Excruciator
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Ignatius wrote:Nerak wrote:
On topic: I wasn't really serious with my IG post above. I recently faced a ork/CD (2500p) army in a tournament that seemed to be the only pure CC army there. They utterly wiped me. In fact they wiped 3 out of the 4 matches they played. As far as Close combat goes it was Quick, brutal and lots of fun to Watch/play against. So I guess a chaos deamons/Ork hybrid list is a legit tournament thing.
I was being serious about Guard CC armies. It's my favorite way to play them actually. Everyone always underestimates them.... Once
I stand corrected. Still, I highly doubt they can stand up against a pure Close combat army.
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His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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![[Post New]](/s/i/i.gif) 2015/12/30 12:54:26
Subject: Which is the best close combat codex?
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Unshakeable Grey Knight Land Raider Pilot
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Skyhammer or suck it.
This is the shooting edition, deal with it or die.
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![[Post New]](/s/i/i.gif) 2015/12/30 22:14:22
Subject: Which is the best close combat codex?
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Lone Wolf Sentinel Pilot
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Nerak wrote: Ignatius wrote:Nerak wrote:
On topic: I wasn't really serious with my IG post above. I recently faced a ork/CD (2500p) army in a tournament that seemed to be the only pure CC army there. They utterly wiped me. In fact they wiped 3 out of the 4 matches they played. As far as Close combat goes it was Quick, brutal and lots of fun to Watch/play against. So I guess a chaos deamons/Ork hybrid list is a legit tournament thing.
I was being serious about Guard CC armies. It's my favorite way to play them actually. Everyone always underestimates them.... Once
I stand corrected. Still, I highly doubt they can stand up against a pure Close combat army.
I realize my experience with them doesn't speak for the entirety of the gaming meta, but I'll just say they do quite well surprisingly. I think you'd be surprised yourself.
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