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![[Post New]](/s/i/i.gif) 2016/01/12 20:48:31
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Tzeentch Veteran Marine with Psychic Potential
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But isn't the assertion here that you can change flight modes when you run? I don't think that's actually the case, is it? If it was, blood tithe thirsters problems would be solved an entirely different way
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/12 20:48:45
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Giggling Nurgling
Grand Junction, CO
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I think you misread my post
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![[Post New]](/s/i/i.gif) 2016/01/12 20:51:58
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Tzeentch Veteran Marine with Psychic Potential
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I believe I did as well, you are contending that you arrive swooping for purposes of interceptor, but can then declare gliding in your movement phase because the restriction of swooping until the start of your next turn isn't in the deep striking bit?
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/12 20:54:55
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Not as Good as a Minion
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FlingitNow wrote:Yes all reserves happen before the movement phase. In fact that common misunderstanding is what people think makes Blood Tithe Summoned FMCs special flowers when they aren't.
They are when compared to Conjured Bloodthirsters from the Malefic Psyker Power. But that has more to do with whole process differences than the specific units.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2016/01/12 20:59:04
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Auspicious Aspiring Champion of Chaos
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My interpretation of "If a flying monstrous creature arrives via deep strike reserve, it always counts as being in swooping mode" is that the unit is considered to have been in swooping mode prior to the deep strike. This just makes sense to me from a logic standpoint. The Hive Tyrant (to use the example from the now-closed thread) isn't teleporting onto the battlefield, it is flying in from high above.
It's swooping before the DS, therefore it is "moving like a jump unit". At least that's HIWPI.
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This message was edited 1 time. Last update was at 2016/01/12 20:59:45
2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/01/12 21:01:10
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Giggling Nurgling
Grand Junction, CO
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it would be way more clear if they had put, "it always counts as being in swooping mode UNTIL THE START OF ITS NEXT TURN" but it doesn't.
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![[Post New]](/s/i/i.gif) 2016/01/12 21:02:31
Subject: Re:Flying Monstrous Creatures and Deep Strike, solved
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Stalwart Space Marine
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This thread and the recently locked thread are two completely different issues of discussion.
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![[Post New]](/s/i/i.gif) 2016/01/12 21:06:45
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Tzeentch Veteran Marine with Psychic Potential
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Crimson willy, so is the point of this thread and your OP to say that I can deep strike and then switch to gliding in my movement phase because it doesn't have the restriction in the deep strike bit?
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/12 21:25:16
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Giggling Nurgling
Grand Junction, CO
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yes
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![[Post New]](/s/i/i.gif) 2016/01/12 21:26:31
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Tzeentch Veteran Marine with Psychic Potential
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Dakka, is this true? Or rather, is there consensus?
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/12 21:27:32
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Giggling Nurgling
Grand Junction, CO
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60% of ITC players agree
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![[Post New]](/s/i/i.gif) 2016/01/12 21:31:07
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Ultramarine Chaplain with Hate to Spare
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AncientSkarbrand wrote:Crimson willy, so is the point of this thread and your OP to say that I can deep strike and then switch to gliding in my movement phase because it doesn't have the restriction in the deep strike bit?
Which of course is obviously false as Crimson Willy proved in his OP. You can't move in that movement phase and you must move to change flight mode.
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![[Post New]](/s/i/i.gif) 2016/01/12 21:34:12
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Auspicious Daemonic Herald
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The ITC vote isn't an official rules source nor is the vote any indication of what people think is RAW (s you can vote wanting to play a certain way instead of what you think the rule says or not. Look at the Tau vote)
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This message was edited 1 time. Last update was at 2016/01/12 21:34:25
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![[Post New]](/s/i/i.gif) 2016/01/12 21:35:34
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Giggling Nurgling
Grand Junction, CO
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what I want to know is why won't they release a FAQ about this? is it really that hard of question to answer clearly? I honestly wouldn't care either way, what i get tired of are the endless arguments
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![[Post New]](/s/i/i.gif) 2016/01/12 21:36:52
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Auspicious Daemonic Herald
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Crimson Willy wrote:what I want to know is why won't they release a FAQ about this? is it really that hard of question to answer clearly? I honestly wouldn't care either way, what i get tired of are the endless arguments
GW doesn't make FAQs anymore. haven't don't so for over a year
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![[Post New]](/s/i/i.gif) 2016/01/12 21:37:02
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Tzeentch Veteran Marine with Psychic Potential
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Okay, sorry. I thought he was saying this was raw supported and possible to do.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/12 21:38:21
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Ultramarine Chaplain with Hate to Spare
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GW don't FAQs and even when they did they tended not to bother with open and shut cases like this. There will always be arguments because even when the rules are abundantly clear people seeking an unfair advantage will want them not to be as is the case here (and for Tau too despite how clear and unambiguous Coordinated Firepower is).
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![[Post New]](/s/i/i.gif) 2016/01/12 21:41:07
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Tzeentch Veteran Marine with Psychic Potential
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It really sounds like in his OP he is saying it is possible to switch to glide mode in that movement phase. Must have been what confused me.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/12 21:44:53
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Rampaging Carnifex
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AncientSkarbrand wrote:It really sounds like in his OP he is saying it is possible to switch to glide mode in that movement phase. Must have been what confused me.
He did.
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![[Post New]](/s/i/i.gif) 2016/01/12 21:46:04
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Gore-Soaked Lunatic Witchhunter
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Crimson Willy wrote:
BRB, Page 162 subheading "Arriving by deep strike."
- "IN THE MOVEMENT PHASE deep striking units may MAY NOT MOVE ANY FURTHER.
The bolded text is the key point on this one to me. The wording implies that a Deep Striking model has moved already, therefore would have been entitled to select a flight mode.
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![[Post New]](/s/i/i.gif) 2016/01/12 21:46:13
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Ultramarine Chaplain with Hate to Spare
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AncientSkarbrand wrote:It really sounds like in his OP he is saying it is possible to switch to glide mode in that movement phase. Must have been what confused me.
He did say that whilst quoting rules that proved that stance incorrect. I presume it was an attempt as irony to illustrate how dumb the argument is for people who want to cheat with their FMCs. Automatically Appended Next Post: AnomanderRake wrote: Crimson Willy wrote:
BRB, Page 162 subheading "Arriving by deep strike."
- "IN THE MOVEMENT PHASE deep striking units may MAY NOT MOVE ANY FURTHER.
The bolded text is the key point on this one to me. The wording implies that a Deep Striking model has moved already, therefore would have been entitled to select a flight mode.
Correct and we are even told which flight mode that has to be...
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This message was edited 1 time. Last update was at 2016/01/12 21:47:15
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![[Post New]](/s/i/i.gif) 2016/01/12 21:51:50
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Tzeentch Veteran Marine with Psychic Potential
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I dunno, when I reread it it sounds like he genuinely believes you can do it. He even says it's more balanced that way at the end, and seems to be pointing out rules in order to show you can.
I don't personally believe I can, however and haven't played that way since 7th dropped.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/01/12 21:54:28
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Ultramarine Chaplain with Hate to Spare
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He literally proved you can't with the rules he posted though. So either it was sarcasm or he's deluded.
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![[Post New]](/s/i/i.gif) 2016/01/12 22:16:08
Subject: Flying Monstrous Creatures and Deep Strike, solved
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Auspicious Daemonic Herald
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FlingitNow wrote:He literally proved you can't with the rules he posted though. So either it was sarcasm or he's deluded.
No, its "just plain reading of the BRB" that he didn't do very well
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![[Post New]](/s/i/i.gif) 2016/01/12 22:28:32
Subject: Flying Monstrous Creatures and Deep Strike, solved
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[DCM]
Dankhold Troggoth
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Ratius wrote:Uh oh, is this a continuation of that other 11 page monster?
That thread was just completed and thoroughly covers issues of FMC and Deep Strike - please see it here:
http://www.dakkadakka.com/dakkaforum/posts/list/675243.page
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This message was edited 3 times. Last update was at 2016/01/12 22:30:31
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