lazarian wrote:I agree that a 6+
fnp is slight however when dealing with dozen of separate units it is the difference of units dying or surviving with the occasional odd survivor. The army is about babysitting objectives 3 or 4 deep with objective secured units. Your offense is pretty low but again your opponent is only getting so many shooting phases. There is only so many dice rolls they can make and if you go the drop pod route you easily can shave one of those rounds off.
Killing ten plus vehicles isn't a given for even a cent star unit which will not be able to typically rack up the objective points like a slot machine. With split fire best outcome it maybe kills 2 units a turn and even then one split fire cent doesn't math out a vehicle a turn by itself so more like 1 ish for a squd that is going to be north of 4 to 500 points... I've played against and with this many times, you just run out of time and there are still bodies all over place just gladly looting your objectives.
With that said white scars are easily the best and I do agree a whole scouting hit and run chapter is way more valuable.. Which in no way invalidates my original point that it might need a point hike.
And if you are playing against a competitive eldar list you can still be tabled. I have not had much experience (don't have the tanks needed to run a gladius unless I borrow someone else's tanks) running a gladius, but i have seen another person who plays
IH with a much bigger pocketbook than me running one. He does okay against necrons, but against tau and eldar he gets crushed. It is a turkey shoot in a chicken coop against the eldar. Tabled by turn 3 at the most every time so far. Once the tanks are gone your mobility is gone. The only players who have had troubles against the
IH gladius where I am are the orc player and the blood angels player. The orc player has trouble because he brings fun lists, and if I am playing him I tailor my lists down so we can both have a fun game. Tournament setting anything goes though.
I am not saying the gladius and free tanks aren't good, but they are not an auto win. They are not crazy overpowered (in fact gives a little survivability, mobility, and firepower marines surprisingly lack. And the gladius is not as good for all
SM as other
SM, and
IH are nowhere near the top and people should just stop trying to lump them in with the top
SM armies/factions just because they get a 6+
fnp. Under ITC rules
IH vehicles getting
IWND still isn't very good unless it is something with av13 or better and firepower to match.