Switch Theme:

What does your army need the most?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



I was going to say “More time on the battlefield” But “Painting” also works.

Eldar need a good nerfing, but my Ultramarines are in a pretty good place.

Both need more stuff released in plastic, rather then finecast.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

What I would like to see are Chaos exodites.
E.g., rules for Marauders, Chaos Warriors, Chosen, Knights and beasts like Chimerae in 40k.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut






Heh, see also: Assembling

For Necrons, I'd like

- Better weapon options for range, ap, blasts and templates
- Harbingers
- Non-random C'tan powers to make them worth taking
- Transcendant C'tan returned to GMC status, even if it's a cheaper nerfed version
- Some Interceptor would be nice without having to use Forge World
- Cheaper (£), better Flayed One models
   
Made in us
Dark Angels Librarian with Book of Secrets






For DA: Deathwing need to be buffed. Not to the level of Ravenwing, but something. I'd actually be all for all Terminators getting a buff, including CSM. Either +1 Wound, +1 Toughness, something. Getting Grav definitely helped the army as a whole, however for fluff purposes I'd still love a Thunderfire Cannon or a Storm Raven.

For Daemons: Idk, not the bananas new formations we just got. Most of them are too expensive to use (8 units of Flesh Hounds??? What???). Maybe a better Warpstorm Table, like a 1-2 is bad, 3-9 is normal, 10-12 is great.

For Orks: points reduced, boosted Strength, or Invulns. Something to help em stick around a bit more. Their new LD also sucks and changing that would help.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ie
Norn Queen






Dublin, Ireland

Yee Gods, where to start with Nids.....
Considering they have one of the largest and arguably most interesting model ranges. A complete rules overhaul?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Templars need some way to get into CC, a Chapter Tactics that does something, and a Decurion-equivalent that actually lets us take Crusader Squads.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Swift Swooping Hawk





Main things I'd like for Harlequins:

1. A HQ choice. Bring back Great Harlequins. Make them basically amped-up Troupe Leaders with a better statline and mostly the same special rules, but with an added Impossible Form (the 3++ rule the Solitaire has) and a rule that lets you hand-pick your trait from the Light, Twilight or Dark Warlord tables.
2. Named characters - I basically want souped-up, priced-up versions of all the character models. The fluff already has Sylandri Veilwalker as a perfect candidate for the shadowseers, and the Harlequin King could be a souped-up Great Harlequin (if they also followed my previous idea), you just need to give us a special character Death Jester and Solitaire and we're good to go! Seriously, considering the amount of significant fluff in that codex, the lack of named characters was the only thing that disappointed me.
3. Bring back mimes. They're the only other thing missing from the old Harlie fluff aside from the Great Harlequin.

This message was edited 1 time. Last update was at 2016/02/18 17:55:47


 
   
Made in us
Confessor Of Sins




WA, USA

Sisters - A codex period.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in ca
Preacher of the Emperor






Tau - every special rule, formation bonus, any rules at all, need to be explained in about three times as many words. Optimally this would take the form of multiple examples until we at last arrive at the promised land where people don't cite unambiguous rules for being ambiguous.

Space Marines - buffs to certain big strong fighty units, especially wounds and/or toughness on terminators, but dreadnoughts could use some love too.

Sisters of Battle - plastic models for every unit in their codex. Two years of psychotherapy for players of other armies so we can get to the real root of their contempt for them. Maybe a novel where they bro-up with grey knights and save a community center by way of a snowboarding competition.

   
Made in us
Decrepit Dakkanaut




Necrons need something for Monstrous Creatures.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Orks - either invlun saves back or good feel no pain saves. Maybe make cybork bodies give +1 to FNP rolls that stacks with painboy's FNP.

I could see orks being a FNP base army, especially if all orks got 6+ FNP that could be improved by mad doks and cyborks. That instead of invluns could be quite decent.

Next, how about a mob rule that isn't terrible? At MINIMUM, have it affect fear tests. I'd love if it counted wounds remaining instead of models, so it could help things like nobz.

Fearless warbossi. Or, again, at MINIMUM, make ghaz fearless. Come on. What other LOWs can be sweeping advanced?

On the topic of ghaz - make him not suck, maybe? He's barely better than a stock MA warboss but double the points. I4 power klaw? He and his unit permanently trade S&P for relentless? Fearless! I'd trade his one-turn 2+ invlun for a constant, decent one, but that's just me.

At any rate, for the meanest ork in the galaxy, he'll lose 1-1 to just about any LOW or decent melee HQ in existence, no contest.

More (useful) named HQs. Orks only have one (2 if you count ghaz, who is technically a LOW) that weren't previously unit upgrades - and I don't count zagstruk and badrukk because they're honestly kind of terrible. Compare to SPESS MERRENZ who have, what, 10+ named HQs?


And that's before even talking about things like decent formations and Decurion stuff.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Tough-as-Nails Ork Boy





San Diego



For da orks:
1: Army-wide FNP 6+, 4+ with painboy
2: Cyborg back to 5++, Option for HQ to get 4++, maybe a relic or something
3: All Orks have access to eavy armor upgrade
4: AP 3 Flashgits, why would rich orks have no armor
5: More than one relic for warboss, better weapon options
6: Gorkanot Morkanot made super heavies, no more one shot kill from cheap weapons
7: T 5 L 9 Nobs,would make biker nobs worth their points
8: T 6 L 10 Warboss
9: No-slot HQ upgrades like older ork codex, can upgrade nob to pain boy, flash git to Badrukk, and so on
10: these characters need to be cheaper or have better stats.
9: Ghazkul Thraka T 7 L 10, Fearless, Rampage. Waaagh continues on 4+,5+,6+
10: Mixture of old mob rule and new, can use number of orks as leader ship 10+ =Fearless. If fail roll on mob rule table:


MOB RULE:
1: Leadership is failed
2-3: If character alive D6 hits, treats leadership as passed
4-5: take D6 hits, treat as passed
6: Auto pass leadership gain fearless till next ork turn and rampage.


Automatically Appended Next Post:
 Ratius wrote:
Yee Gods, where to start with Nids.....
Considering they have one of the largest and arguably most interesting model ranges. A complete rules overhaul?



I don't think nids need complete overhaul just undo the damage they did to the older codex:

1: Old synapse, 24 inchs, warriors gain ETW
2: Returne access to biomancy or codex power equivilant
3: Buff to shadows in the warp, maybe perils on all doubles? the old one was pretty brutal as well.
4: stats that were reduced in new codex back to old codex

This message was edited 2 times. Last update was at 2016/02/18 19:08:00


 
   
Made in se
Longtime Dakkanaut






Preach it, brother.

 casvalremdeikun wrote:
And there is no reason that they shouldn't have ATSKNF. It isn't like Loyalists suddenly became less fearful after the Heresy.


The idea is that the traitors have higher Ld and are generally supposed to be less likely to have their nerves fail on them in the first place after ten thousand years in the Eye of Terror, but that once they decide that enough is enough they just bail. You don't join up for the Long War to die young.

This is one of many areas in which the general rules could do with a bit of a tweak, to say the least.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The problem is that they reduced their Ld to loyalist levels, and you have to pay to bring it back up with VotLW. They definitely borked that.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ie
Been Around the Block




Dark Eldar
• More Character HQ's
• More Formations
• Absdurael Vect back
• More Haemonculi Creatures

Kabal Of The Flayed Skull 1500pts
Vior'la hunter cadre 2000pts
Brotherhood 2500pts
Daemoic Khorne Daemonkin war band 1000pts 
   
Made in us
Shas'ui with Bonding Knife






Worthwhile anti-air outside of FW for Dark Angels.

SG


Automatically Appended Next Post:
 curran12 wrote:
Sisters - A codex period.
I really would like to see this, too. Also, a large group of Sisters models that aren't at least partially metal.

SG

This message was edited 1 time. Last update was at 2016/02/18 20:16:16


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Omnipotent Necron Overlord






My GK need so much. I'd start with the return of psybolt ammo - access to drop pods - and a reduction of the cost of land raiders...to maybe 180 points.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Orks:
Bring back the 4th edition Mob Rule (ie replace LD with amount of models), bring back the old boss pole rules (reroll for morale at the cost of a saveable wound), but in addition to this let boss poles count as an additional model for Mob Rule and let boss nobs/characters be able to buy iron gobs that increases their LD by one. This side steps the problem of old Mob Rules being pointless for small, more expensive units, especially with meganobs and flash gitz getting bosspoles standard (which is currently pointless since it you only get the effect for having one)

There's also just some units needing a general point decrease, I would love to see orks (or even just everyone) get the +1 initiative from furious assault back, and maybe give big meks more crazy weapons and the warboss some proper support abilites, but fixing Mob Rule is definately what we need.

Inquisition:
Give us a proper codex and not this sideshow, piecemeal pamphlet BS.

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Locked in the Tower of Amareo




 Xenomancers wrote:
My GK need so much. I'd start with the return of psybolt ammo - access to drop pods - and a reduction of the cost of land raiders...to maybe 180 points.


Boo to the psybolt ammo.
   
Made in us
Longtime Dakkanaut




As a Marine player I'm pretty content at this point. The only thing I wish was that tactical Marines where a bit cheaper or that bolters where a bit better. The game at this point has made them kinda meh cause the scale has shifted so much to big stompy monsters.
   
Made in us
Regular Dakkanaut




 Kharne the Befriender wrote:
Necrons:

-A nerf to Wraiths
-Minor buff to scarabs
-Buff to Doomsday Ark
-reduced cost on Monolith
-Canoptek Troop choice
-More Canoptek Creatures
-Minor nerf to Flayed Ones
-Minor nerf to Destroyers
-Overhaul of named HQ's to make them worth taking


How about instead of nerfing Crons and the other top tier codices, we buff the weak ones.
   
Made in us
Pious Palatine




For SOB:

Plastic Models.
At least 1 more troop option and 2 more elite options. FA and HS are sparse but solid.
Canoness needs a stat boost or cost reduction. Make her 40pts base. Also 2+armor option.
Special Characters are great, give both eternal warrior and call it good.
1 new HQ option

Plastic Models
Reduce points costs of every vehicle/squad by 5 and individual sisters by 2(hate weird points totals)
Formations to buff range and number of shots on melta
Formation to grant torrent and/or increased strength to flamers
Some love for heavy bolters. Gotta make them worth it somehow.

Plastic Models
Army wide acts of faith in addition to the individual squad ones. 1 Turn of reroll armor saves or make your opponent reroll armor saves etc. would be awesome.

plastic models


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Claas wrote:
 Kharne the Befriender wrote:
Necrons:

-A nerf to Wraiths
-Minor buff to scarabs
-Buff to Doomsday Ark
-reduced cost on Monolith
-Canoptek Troop choice
-More Canoptek Creatures
-Minor nerf to Flayed Ones
-Minor nerf to Destroyers
-Overhaul of named HQ's to make them worth taking


How about instead of nerfing Crons and the other top tier codices, we buff the weak ones.
because a lot of these top armies have fundamentally broken mechanics that really cant be made good as a "standard". There's also numbers, it'd be easier to drop a couple of armies down than up-power a bunch of other armies that otherwise play well together (e.g. IG, GK, SW, BA, Nids, Orks, DE, etc)

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

DA Deathwing: Bring back deep striking on turn one.

Black Templars 4000 Deathwatch 6000
 
   
Made in us
Thane of Dol Guldur




Necrons:. Bring the old Crypteks back. The new Cryptek is boring, the old Crypteks were great fun.
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Eastern CT

SharkoutofWata wrote:Tyranids need Eternal Warrior. Somewhere, through some upgrade or something. Eternal Warrior.


Or just made the middle-sized bugs T5. I've never understood GW's resistance to that idea. Seems like a natural progression. Genestealers are T4. Warriors etc T5, MCs T6. Instead, there's a gap and a jump from T4 to T6.

Ellethorn wrote:Jetbikes squads to limited to 1 in 3 for special weapons like they used to be and an assault transport


Or, Jetbikes can go back to Fast Attack where they belong. Assault transport, maybe, but it'd be easier to have an Exarch power that allows assaulting after disembarking from a transport that didn't move before the unit disembarked.

Check out my brand new 40K/gaming blog: Crafting Cave Games 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Windrider Jetbikes with one heavy weapon for every three models.
No D weapons for Wraith constructs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Mighty Vampire Count






UK

Sisters: New models

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Boosting Space Marine Biker





Independence MO

My army needs better Chaos enemies to fight. That's what my Space Marines need.


Armies:
32,000 points (Blood Ravens) 2500 (and growing) 1850
 drunken0elf wrote:

PPl who optimise their list as if they're heading to a tournament when in reality you're just gonna play a game for fun at your FLGS are bascially the Kanye West equivalent or 40K.
 
   
Made in ca
Gargantuan Gargant






For orks, we definitely need our invulns. in CC back. It is ridiculous that an army that is known for bashing heads in doesn't have some sort of protection, especially one known for powerful force fields. Cybork Body should just give normal FNP which changes to a +1 to any existing FNP save via things like Painboyz. Add a Zzap field or equivalent that Warbosses/Big Meks can take that give them a 4+ invuln. Even lucky bloo paint or something so even normal Nobz can take it would be nice.

Other than that, a basic Ld boost to all Nobz (should at least be higher than normal boyz now that mob rule doesn't boost it), Nobz/Warbosses/Big Meks/Painboyz get stubborn to make smaller units of boyz more durable against morale.

More ubiquitous CC weapon options, makes no sense we don't get any variety when its built into their culture. Greater access to burnas in boyz/stormboyz squads and 'Uge Hammas for Nobz like the ones in DoW2 for Nobz would be a good start.

Walkers need to be revisited, Killa Kanz need a serious price reduction and all the walkers should have 'ere we go already built in. Ramshackle should be an Ork vehicle special rule that gives them a built in invuln. against anything that doesn't have armourbane, ordnance, or destroyer.


   
 
Forum Index » 40K General Discussion
Go to: