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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Console RTS... doesn't really work.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Fixture of Dakka





I just want DoW 1 strategy (buildings, how CPs worked, more options, etc) with DoW2 tactical stuff (cover, how weapons work, pinning/running/reinforcement style, etc).

That is what I want. Call it Dawn of War II part 2 or Dawn of War 3. Or even Hello Kitty Island Adventure. But make that game!
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 Ashiraya wrote:
Console RTS... doesn't really work.


Halo Wars is probably the only Console RTS I've played. And it wasn't too shabby in all fairness. But for stuff like the DoW series, it wouldn't work all that well.

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There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Made in us
Krazed Killa Kan






Bharring wrote:
I just want DoW 1 strategy (buildings, how CPs worked, more options, etc) with DoW2 tactical stuff (cover, how weapons work, pinning/running/reinforcement style, etc).

That is what I want. Call it Dawn of War II part 2 or Dawn of War 3. Or even Hello Kitty Island Adventure. But make that game!


I always loved the CoH and DoW 2 style of controlling squads, suppression, reinforcements, vehicles (although they can definitely fine tune controls on them), retreating, and capturing points. It really made map control important and it spread out the fighting so it didn't turn into the battle of the deathball to see who's ball is bigger and steam roll the enemy base (look at you StarCraft 2). Also it created an ebb and flow shift in the battle where you can win a skirmish and gain some map control but soon your retreating as the enemy retreated, reinforced, and pushed out (with an adjusted battle plan/unit composition) and made attempts at objectives. Losing a skirmish wasn't the end of the game unless you took catastrophically high loses like having multiple squads completely wiped out. Base building in CoH was great when it came to building defenses (barbed wire, mines, bunkers, sandbags) but the standard "build a tank factory" gameplay wasn't all that compelling.

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