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ScootyPuffJunior wrote: Until your friend plays when you can't and then out-levels your other character.
Then one of you is doing it wrong. If you have a character just to play with friends then that should only be played with them, and that goes for them as well. I have a "main" that I play whenever and a character for when a friend and I play together. This is also true for other MMOs.
I hate the XP loss in the Dark Zone. I don't mind the loss of keys, money, and items (though informing you another player stole your stuff is a bit of a kick while you are down) but losing XP is ridiculous and a mechanic I hate with a passion. I'll still grind out to Rank 30 so I can buy stuff but man will I hate it. So far I haven't run into to many jackasses in the DZ, though there were three guys tonight gong around and getting help then turning on their helpers and stealing their stuff. Currently Level 29/Rank 22 (almost 23) in the 25-29 zone. I won't do anymore side quests or kill anything outside the DZ so I won't get to level 30 and be pushed up to the Level 30 instance.
This message was edited 1 time. Last update was at 2016/03/21 08:12:30
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
I'm at level 30 now, have beaten the main game, 100% all collectibles and well.. that's it I guess? I think the game will be set aside until the first DLC is released, as the Darkzone holds no real interest for me.
BrookM wrote: I'm at level 30 now, have beaten the main game, 100% all collectibles and well.. that's it I guess? I think the game will be set aside until the first DLC is released, as the Darkzone holds no real interest for me.
We get "The First Incursion"(read: raid) in April. If you look on your map near the power station, you can see where it will be under the label "Falcon Down" I believe.
In May, we get the next DLC called "Conflict" and is set in The Dark Zone adding new game modes within the area and new things for players to do while engaging players or NPCs in that area.
Past that, it's three paid DLCs starting in June. Underground has us sweeping the tunnels for enemies, Survival has us battling "not just enemies but the environment itself" as winter arrives in full force in NYC, and the last DLC is called "Last Stand". Not much detail about that one, a lot of speculation is that it will be centered around a kind of tower defense mode as the promo materials show Agents establishing bases in the different districts and establishing turrets etc.
Also, I'm totally jealous of your 100% collectibles. I'm 2 shy because they(Survival Guide page 19 and Echo Mike DuFrane) bugged out.
I got the K9 upgrade first, then block by block started gathering up each and every trace of data I could get, except for that last one in Chelsea, which you can't get until you've beaten the game. I was playing with my brother and his friends, where we had the agreement that we would only play the story missions together, so whenever I had downtime, I'd be hunting for phones and whatnot.
The thing is.. I've reached level 30 well before beating the game, well before I even got to the last two or three safe houses. So either I was "grinding" way too much by not using fast travel and instead gunning down every minority / cleaner / Blackwater PMC I came across, or they didn't really think this all the way through good and proper.
But as is, I'll wait with getting the season pass until I know more about what it is going to be precisely. While I did get the game as a gift, I am personally not seeing the value of a €60 price tag for a game that can easily be breezed through in a few days. The lack of an endgame is also painfully obvious, even more so that they need to put it behind a €40 DLC wall.
I guess now the wait is on to see how soon the sequel will be announced, as that's how this game ends, on a massive unfinished business hook, which I guess is on the par for the industry these days. Maybe this will be the next franchise Ubisoft will run into the ground mercilessly?
That said though, story telling through the ECHO's was a nice touch and some of the bits and pieces presented, like melon-fething Noble squad and April Kelleher's trek were well done. Also, the four hobo's singing around the fire. T_T, just that.
BrookM wrote: I got the K9 upgrade first, then block by block started gathering up each and every trace of data I could get, except for that last one in Chelsea, which you can't get until you've beaten the game. I was playing with my brother and his friends, where we had the agreement that we would only play the story missions together, so whenever I had downtime, I'd be hunting for phones and whatnot.
I did that as well, it's just that certain factors apparently cause those things to glitch out.
The thing is.. I've reached level 30 well before beating the game, well before I even got to the last two or three safe houses. So either I was "grinding" way too much by not using fast travel and instead gunning down every minority / cleaner / Blackwater PMC I came across, or they didn't really think this all the way through good and proper.
Yeah, I don't know how you managed that. I was only 29 when I finished General Assembly and that was with all the safe houses unlocked.
But as is, I'll wait with getting the season pass until I know more about what it is going to be precisely. While I did get the game as a gift, I am personally not seeing the value of a €60 price tag for a game that can easily be breezed through in a few days. The lack of an endgame is also painfully obvious, even more so that they need to put it behind a €40 DLC wall.
Well, they've said that there's free DLCs intermixed with the paid. The first is in April, like I said, with "The First Incursion".
I guess now the wait is on to see how soon the sequel will be announced, as that's how this game ends, on a massive unfinished business hook, which I guess is on the par for the industry these days. Maybe this will be the next franchise Ubisoft will run into the ground mercilessly?
They've got a three year plan currently from what I've been able to weasel out of someone who worked on the game. Their intent is to make something that has at least as long of a lifespan as Destiny has had.
That said though, story telling through the ECHO's was a nice touch and some of the bits and pieces presented, like melon-fething Noble squad and April Kelleher's trek were well done. Also, the four hobo's singing around the fire. T_T, just that.
I liked the way Noble Squad's story intersected with April's.
I should probably mention that all the story missions were done on hard. Not my personal choice, as I hate it when enemies are turned into bullet sponges that my assault rifle - SMG toting character can't actively harm unless I empty a dozen clips into each baddie before they drop. Pulsing / smart-balling them helps, but it's still not enough to really make an impact.
Chances are my brother will want to replay them on that super-hard level next, no thanks for me, I don't like tagging along just to draw heat and shoot out pulses when barked at.
Though the joke is on him, because I use silencers a lot, meaning they focus less on me and more on him and his mates, who all carry sniper rifles and don't use cover as much as one would expect in a game like this.
Like many games of this ilk getting to level cap isn't the hard part, nor where the main elements of the game preside. Once you cap level it is getting the right gear setup with the right stats to do the high end Dark Zone and missions on the really hard settings. I'm not disagreeing with your overall point in being disappointed in finishing the story so quickly, just saying that the story rarely is the main element of the game.
I haven't finished the story yet as I don't want to level beyond 29 at this point and I got there with lots of side missions left to do on top of the story missions.
This message was edited 1 time. Last update was at 2016/03/21 18:43:05
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
BrookM wrote: I should probably mention that all the story missions were done on hard. Not my personal choice, as I hate it when enemies are turned into bullet sponges that my assault rifle - SMG toting character can't actively harm unless I empty a dozen clips into each baddie before they drop. Pulsing / smart-balling them helps, but it's still not enough to really make an impact.
Chances are my brother will want to replay them on that super-hard level next, no thanks for me, I don't like tagging along just to draw heat and shoot out pulses when barked at.
Though the joke is on him, because I use silencers a lot, meaning they focus less on me and more on him and his mates, who all carry sniper rifles and don't use cover as much as one would expect in a game like this.
I can pretty much guarantee you that they won't be doing "Challenging" anytime soon.
Finished the story today and..... well it leaves much to be desierd, one thing is for certain. With the expection of the Cleaners and perhaps the LMB the enemies in this game are some of the most generic I have ever had the displeasure of murdering my way trough during a game.
That said thougth, I really enjoyed playing in a wintery landscape and the weather that comes with. Hopefully the DLCs will mend this.
And the Darkzone needs to be made more dark if that makes sense. So far it feels just like the normal map, with the exeption of other players and mobs of more challeging foes. Had hoped for a more dilapidated and generaly more ruined sector to delve into
Ahtman wrote: Then one of you is doing it wrong. If you have a character just to play with friends then that should only be played with them, and that goes for them as well. I have a "main" that I play whenever and a character for when a friend and I play together. This is also true for other MMOs.
Yeah, I'm well aware of how it is supposed to work. My point is that in all of my decade plus of playing MMOs it almost never happens, and I've been on both ends multiple times. It's one of those things that always sounds like a great idea and starts off swimmingly, until it all goes to gak because someone can't play that evening. But you know, the road to hell is paved in good intentions.
I hate the XP loss in the Dark Zone. I don't mind the loss of keys, money, and items (though informing you another player stole your stuff is a bit of a kick while you are down) but losing XP is ridiculous and a mechanic I hate with a passion. I'll still grind out to Rank 30 so I can buy stuff but man will I hate it. So far I haven't run into to many jackasses in the DZ, though there were three guys tonight gong around and getting help then turning on their helpers and stealing their stuff. Currently Level 29/Rank 22 (almost 23) in the 25-29 zone. I won't do anymore side quests or kill anything outside the DZ so I won't get to level 30 and be pushed up to the Level 30 instance.
I also hate the XP loss. It always seems it happen in waves, too. I'll be making great progress, killing dudes all over the place and then I'll get ganked or overwhelmed by mobs and die. Then on the way back to my stuff, it'll happen again (and sometimes again!).
This message was edited 1 time. Last update was at 2016/03/22 00:12:38
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
ScootyPuffJunior wrote: Yeah, I'm well aware of how it is supposed to work. My point is that in all of my decade plus of playing MMOs it almost never happens, and I've been on both ends multiple times. It's one of those things that always sounds like a great idea and starts off swimmingly, until it all goes to gak because someone can't play that evening. But you know, the road to hell is paved in good intentions.
I can't disagree with that. had the same thing happen though I wish it didn't.
Honestly, they need to adjust the purchase ranks for Dark Zone stuff.
Had I realized that it scaled with level I would have actually spent time in there when leveling. At 30 though?
Minimum rank stuff to purchase or open up a chest even is 30. And any time I die or Extract items, I get told that I'm "carrying too much Dark Zone currency and I should buy something"--but I can't, because it takes FOREVER to get up to 30.
Kanluwen wrote: Honestly, they need to adjust the purchase ranks for Dark Zone stuff.
Had I realized that it scaled with level I would have actually spent time in there when leveling. At 30 though?
Minimum rank stuff to purchase or open up a chest even is 30. And any time I die or Extract items, I get told that I'm "carrying too much Dark Zone currency and I should buy something"--but I can't, because it takes FOREVER to get up to 30.
So annoying.
Yeah, if you wait to hit the Dark Zone until level 30 (like I did), by the time you get to DZ30 there isn't anything you will need to buy with your 100K+ DZ credits because you'll be swimming in good gear from the standard vendors and drops.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
One of the problems seems to be that by the time you get to Rank 30 you don't need the stuff they sell for the most part. I leveled up to Rank 30 before hitting Level 30 but there hasn't been any reason to buy anything from the Vendor. The only useful thing is probably the Gold Blueprints but for that you need Rank 50. They really need to figure out what to do about this.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
I have to say that I've been enjoying it so far. It is essentially an RPG in a modern setting. It is not a survival game because I don't think it was ever intended to be one, having to ration supplies etc. was not a game mechanic that was a center piece of the game.
I pulled my second piece of HE gear from the Dark Zone today. Unfortunately it was for my knee pad slot, which already had a HE item, but the new piece was level 31 and had better stats than what it replaced.
It's pretty nerve wracking carrying around a piece of HE gear, especially with a bunch of rogues in the area (I had already killed one right before I got the drop from a named boss and he was part of a group of four).
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
The possibilty of losing gear just to sell always made me edgy. I couldn't imagine how on edge I would be with something awesome I wanted in my inventory.
Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
Ahtman wrote: The possibilty of losing gear just to sell always made me edgy. I couldn't imagine how on edge I would be with something awesome I wanted in my inventory.
I cheat like a mother in that case.
If I get a REALLY good piece of gear, I head to a Safe Room or Checkpoint and hide out there. I sign out, then come back during slow hours and extract it the next day.
If I get a REALLY good piece of gear, I head to a Safe Room or Checkpoint and hide out there. I sign out, then come back during slow hours and extract it the next day.
I haven't really pinned down when the slow hours are on Xbox One. I've jumped in the DZ to farm DZ01 and DZ02 pretty early in the morning during the week only to be confronted with roving gangs of rogues.
The best thing I've found to do is head to the upper DZ areas to extract loot because the groups of rogues tend not to roam that area because the mobs are much more dangerous. Of course, going up there solo can be tricky because of that but just taking your time and moving carefully is usually enough to survive.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
I find 1-2pm Eastern or 8-9am Eastern are the 'slow' hours.
At that point, most of the Brazilian players(I swear all the Rogue agents I see are Brazilians when you look at their profiles/bios) and the kiddies overseas/domestically aren't on.
The best extraction zones for good loot are the ones nowhere near a checkpoint.
Kanluwen wrote: I find 1-2pm Eastern or 8-9am Eastern are the 'slow' hours.
Hmm, I play during those hours (especially in the morning) and have found the opposite.
At that point, most of the Brazilian players(I swear all the Rogue agents I see are Brazilians when you look at their profiles/bios) and the kiddies overseas/domestically aren't on.
I have also noticed a lot of non-English speaking rogues and quite a few of them speak Portuguese.
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
So summoned my will strengt and dived into the darkzone, and much to my suprise I meet a fellow player that was not a complete neandertal! Good times where had, and plenty of loot. Although noting spescial was found.
Trondheim wrote: So summoned my will strengt and dived into the darkzone, and much to my suprise I meet a fellow player that was not a complete neandertal!
I've had mostly good experiences in the DZ and I've made quite a few friends there. Last night, some kid and I went rogue and killed some dudes in an extraction zone and stole their stuff, but it was all junk. We killed some other people wnd ran around until our timers ran out, which gives you a huge chunk of experience!
This morning, I was playing solo and killed a couple of rogues after they killed some guys trying to extract. I almost had them as they were extracting but I couldn't get a good LOS on them. I loaded explosive bullets in my First Wave M1A and took them down in a couple of shots.
plenty of loot. Although noting special was found.
Welcome to the Dark Zone!
d-usa wrote: "When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
Trondheim wrote: So summoned my will strengt and dived into the darkzone, and much to my suprise I meet a fellow player that was not a complete neandertal!
I've had mostly good experiences in the DZ and I've made quite a few friends there. Last night, some kid and I went rogue and killed some dudes in an extraction zone and stole their stuff, but it was all junk. We killed some other people wnd ran around until our timers ran out, which gives you a huge chunk of experience!
This morning, I was playing solo and killed a couple of rogues after they killed some guys trying to extract. I almost had them as they were extracting but I couldn't get a good LOS on them. I loaded explosive bullets in my First Wave M1A and took them down in a couple of shots.
plenty of loot. Although noting special was found.
Welcome to the Dark Zone!
Rouge agents are something that I loath, lazy people should not be rewarded by the game developers. This goes for all such mechanics in any game really. If a player dont want to grind for their gear them they should not be abel to just curbstomp people who took the effort to get it. And yes, the scrappy loot was expected but still. After several mour hours spent in the dark zone I now, somewhat dishearted to see the potential of it pissed away. But then again its a Ubisoft game so I was not suprised
Rogue agents are something that I loath, lazy people should not be rewarded by the game developers. This goes for all such mechanics in any game really. If a player dont want to grind for their gear them they should not be able to just curbstomp people who took the effort to get it.
Yeah...I have the opposite experience. Most of the twits who have gone rogue after me ended up dead. It's all a matter of looking at how they're behaving. You see someone hanging around an extraction zone with no contaminated items? They're probably going to go rogue, so have stuff ready to go.
I usually hide my turret in a corner while I stand out in the open and have Survivor Link ready to pop, along with a Support Station.
And yes, the scrappy loot was expected but still. After several mour hours spent in the dark zone I now, somewhat dishearted to see the potential of it pissed away. But then again its a Ubisoft game so I was not suprised
Where exactly are you at in The Dark Zone? Certain areas give better loot than others, and the loot quality dramatically increases when you hit level 30. Increases even more if you pick up some stuff with +Scavenging.
Rogue agents are something that I loath, lazy people should not be rewarded by the game developers. This goes for all such mechanics in any game really. If a player dont want to grind for their gear them they should not be able to just curbstomp people who took the effort to get it.
Yeah...I have the opposite experience. Most of the twits who have gone rogue after me ended up dead. It's all a matter of looking at how they're behaving. You see someone hanging around an extraction zone with no contaminated items? They're probably going to go rogue, so have stuff ready to go.
I usually hide my turret in a corner while I stand out in the open and have Survivor Link ready to pop, along with a Support Station.
And yes, the scrappy loot was expected but still. After several mour hours spent in the dark zone I now, somewhat dishearted to see the potential of it pissed away. But then again its a Ubisoft game so I was not suprised
Where exactly are you at in The Dark Zone? Certain areas give better loot than others, and the loot quality dramatically increases when you hit level 30. Increases even more if you pick up some stuff with +Scavenging.
Make no mistake, I know they tend to end up as carrion. But still, the thing still annoys me to no end. I threat everyone as a potential hostile unless they are someone I know whom will not turn on me a like a rabid mongrel.
Been running around the zones from 32 and upwards, dont recall the names but have also spent a lot of time in the various subways and what not. Been hunting named foes and such