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Made in ca
Longtime Dakkanaut





Not to sound like a tool but figure out what he is doing. Good vs swarm bring big guys? Good vs armour swarm his ass. Good vs un armoured then tank your arse .

I need to go to work every day.
Millions of people on welfare depend on me. 
   
Made in us
Humming Great Unclean One of Nurgle






 Haechi wrote:
That's pretty much why I have more confidence in eyeballing balance than using comp. It's quite sad that he's looking for a new army because a comp is telling me their forces are balanced even though he loses every time. Without it, it would simply come to what everybody said: Field more or have her field less. Easy.
More likely to have an unbalanced game that way untill both players are familiar with the forces being used (and are honestly trying to make things even). Besides, the balance issue here isn't one of straight cost but one of rock paper scissors, so that doesn't speak to the balance of the comp involved. I also get the sense that the losses are only half the reason; he has won before. I think it's WHY those losses are occurring that's a bigger problem for him, thus the change of army.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Lieutenant General





Florence, KY

XvReaperXv wrote:
So I've lost about 12 games with my Khorne against stormcast so far, and I think it's time for a new army. I have beaten them, but it seems like such an uphill battle it's no longer fun for me. I've tried all the tactics that I have seen posted but I just get shot to death like crazy, and my skull cannons have yet to do much more than 2 wounds a game (That's 2 of them).

Can anyone recommend an army that is balanced with shooting and melee like the storm casts?

In your next game, switch forces with your opponent and see if its the force that's at fault.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Fixture of Dakka




Switching armies will do nothing. After all this comp is a "play by my way" as the author thinks the game should be.

Instead of playing this comp, actually play the way GW has intended and see what happens. After all, a lot of games have been played. When playing one game and something doesn't seem right and playing the same person, I am sure, the two people can come to an agreement that maybe he should have "more wounds" or "extra units" or what ever they feel is fair to play.

Changing armies will not fix the problem. After all now it is coming down to, "I must win with plastic toy solders" instead of "how can WE have more fun playing" by changing and making new house rules when being played with the same people over and over again.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Lieutenant General





Florence, KY

Davor wrote:
Switching armies will do nothing. After all this comp is a "play by my way" as the author thinks the game should be.

False. If the comp is at fault and the forces are not balanced then it will confirm that. Some players just haven't figured out how to beat some armies.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Fixture of Dakka




 Ghaz wrote:
Davor wrote:
Switching armies will do nothing. After all this comp is a "play by my way" as the author thinks the game should be.

False. If the comp is at fault and the forces are not balanced then it will confirm that. Some players just haven't figured out how to beat some armies.


Is it really false? Did GW endorse these point costs? Is this GW telling you how to play that way? No it's not. It's someone else (or a group of people) who are telling others how to play. Again it's playing "their way" and nothing wrong with it as long as both parties agree to it. Just like how GW says to play their way but a lot of people ignore it which is perfectly fine as well. What I am saying is maybe playing with this comp is not the way to go and they should play a different way.

Switching armies just so he can win more is not the solution. The solution is to play the armies that he/she wants and likes and making that fun. Other wise we are back to imbalanced armies that are not costed appropriately.

So I say why not play the way GW intended right now? Once we get those answers as to why he/she doesn't want to play that way, we can offer other alternatives so he can play the same army that he/she seems to like otherwise he /she wouldn't have bought it in the first place.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Humming Great Unclean One of Nurgle






Um... you are the only one telling him how to play right now, so kind of undermining your own point. Obviously he knows the basic GW rules exist and has chosen not to use them, these comps aren't endorsed or listed in the rulebook so one has to go out and find them. Why he made that choice is irrelevant to the question at hand since if he wanted to switch to basic GW rules he would have done so already.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Lieutenant General





Florence, KY

If the person he's playing with can beat Stormcasts with his Khorne force, then its not the comp and its not his force. Some players have trouble beating some armies until they figure them out and switching forces won't change that. So yes, it is false to blame the comp if someone else can play the exact same force against the exact same opponent and win.

This message was edited 1 time. Last update was at 2016/04/09 22:45:27


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Fixture of Dakka




 Ghaz wrote:
If the person he's playing with can beat Stormcasts with his Khorne force, then its not the comp and its not his force. Some players have trouble beating some armies until they figure them out and switching forces won't change that. So yes, it is false to blame the comp if someone else can play the exact same force against the exact same opponent and win.


So you agree with me that changing forces is not a good idea then?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Humming Great Unclean One of Nurgle






Davor wrote:
 Ghaz wrote:
If the person he's playing with can beat Stormcasts with his Khorne force, then its not the comp and its not his force. Some players have trouble beating some armies until they figure them out and switching forces won't change that. So yes, it is false to blame the comp if someone else can play the exact same force against the exact same opponent and win.


So you agree with me that changing forces is not a good idea then?
I think that's the general consensus, if for different reasons. Honestly I think once gatemongers hit the board the situation will change dramatically.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut





Hey all, I don't think it's the comp, I think it comes down to how the armies play against each other. She doesn't really need to user any tactics, while I have to make sure everything is within a certain bubble to get the buffs it needs to win. She realized this quickly and just shoots down the key units with ease.

So by the time I get into combat I'm half dead.And her rolls are always on fire, which doesn't help me at all lol. So many mortal wounds coming from her army, on top of all her stuff hitting on 3 wounding on 3 with rend, while mine is usually 4 and 4 with no rend, and her troops all have multiple wounds. Like I said, I don't think it's the comps, just my general tactics against her armies. But I have been war gaming for many years and it's irritating that I can't figure it out.

Also battle shock, she never has to take it, I've had 2 times in all those games where she had to take a test, and due to low model count and high bravery, she never fails the test, but I lose models in droves all the time.
   
Made in us
Lieutenant General





Florence, KY

As noted, switch armies and play her Stormcasts and have her play your Khorne and see if that is the case.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut




(Philosophical, non-army advice incoming)

Don't worry, be happy.

Your girlfriend is not only willing to play a fantasy miniatures battle game with you, but she is willing to play the game lots of times with you, and she is good at it.

There aren't many people in this forum who can say the same. Either their significant others aren't interested in gaming, or aren't interested in competitive gaming (some people only like cooperative gaming), or aren't that great at miniature battles for whatever reason.

Enjoy.

(Actual gaming advice appended)
Also take a look at the chaos army lists for SCGT .... lots of great suggestions on armies that people are bringing for a competitive environment ... 30+ chaos armies

http://www.heelanhammer.com/SCGTdownloads/SCGT16Lists.pdf

This message was edited 1 time. Last update was at 2016/04/10 16:20:29


 
   
Made in se
Regular Dakkanaut




Davor wrote:
 Ghaz wrote:
If the person he's playing with can beat Stormcasts with his Khorne force, then its not the comp and its not his force. Some players have trouble beating some armies until they figure them out and switching forces won't change that. So yes, it is false to blame the comp if someone else can play the exact same force against the exact same opponent and win.


So you agree with me that changing forces is not a good idea then?


I disagree strongly, switching forces for a few games is an excellent idea. What it will allow you to do is see if the armies and/or the comp you are playing is at fault, or if the problem is using the wrong strategy and tactics. It will also allow you to feel out the strengths and weaknesses of her army, which could help you figure out a way to defeat it.

Apart from that, it is hard to give practical advice. Khorne Bloodbound is a strong army if you play to your strengths, but can fall pretty hard if you fail to do so. Consider bringing some fast threats to the table, as others have mentioned before. That will force her to focus on trying to take them out the first few turns, which can help the bulk of your army reach hers. As far as ranged threats go, the Skull Cannons are quite excellent.

Also consider playing some other scenarios. Most comp systems are designed to be balanced for the scenarios that come with the comp pack, but if you play other scenarios the comp might not accurately reflect the strengths of different units. An example of this would be playing the kill scenarios you describe using Clashcomp. Clashcomp is designed around objective-capping scenarios, where units with at least two models and five wounds can cap. Because capping objectives is what wins you the game, units that can do this have a relatively higher cost than units that cannot. As such, in scenarios without objective capping, units that are able to cap are at a disadvantage, since you pay for the ability to cap without being able to use it.

So, if you play PPC, I'd suggest trying out the scenarios that come with PPC - it may well be that your army will do fine in those scenarios, but is disadvantaged in the scenarios you are currently playing.
   
Made in ca
Fixture of Dakka




Solaris wrote:

I disagree strongly, switching forces for a few games is an excellent idea.


Switching forces is an excellent idea, buying a new force or army is what I am saying is a bad idea. Why waste money on something you may not like since he already likes his army, and then spend the time modelling and painting to just have the same results and having less fun because it's not his army that he wanted to start with. Another thing, he may even do better with another army, but the fun might not be there since he is not playing Khorne. So that is why I say don't buy a new army.

Now switching armies and you be the Stormcasts and her be play Khorne, that is an excellent idea.

This message was edited 1 time. Last update was at 2016/04/10 19:17:17


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in se
Regular Dakkanaut




Oh, seems I misinterpreted you completely then, my bad :p Then I absolutely agree!
   
 
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