SemperMortis wrote: I never use Forgeworld so I honestly do not know, but where the hell are all these invulnerable saves coming from for the ork player? As it stands the only way to get a invul save is to take a bigmek with a
KFF (MFF) for a 5++ or 4++, and then only against shooting...and it costs 50 (75) respectively just for the gear, not counting upgrading a mek to be on bike and what not. So where the hell are all these 2++'s and what not you see?
Ohh and no Ork player placed in 9th at the
LVO, in fact I don't think a single Ork army placed in the top 50.
I was refering to jink saves. 4+ jink, warbikes get +1 when boosting, and Zhad confers skilled rider for 2++. Warboss with lucky stikk gets as many rerolls as possible before the 3 failure limit. It's not a "true"
inv, it ignores
AP like one but it doesn't work in
CC. As far as I'm aware they're both represented by ++. The star is killer in
CC anyway (Is Zhad's I 4
PK not getting any love?) and they get a T5/6 (e: 6 is the bosses, to prevent further indignant confusion.

) 4+/5+++ going bikes and painboy. Shooting it what really worries them, and that's where the 2++jink shines.* Let the lucky stikk boss tank with his 2++ rerollable jink and start making 2+ (non rerollable)
LOS rolls if it gets hairy. (That's a 97% save rate for the record, then
FNP on top of that.)
*Watch out for markerlights and heavy flamers. Does work vs overwatch though. (For the record, not the ignore cover ones.)
Also: The
LVO saga:
http://www.dakkadakka.com/dakkaforum/posts/list/635005.page (It was the 2015
LVO, so maybe that's where the confusion was.) Confirmation:
https://docs.google.com/spreadsheets/d/160JxptmjMIjf7LYT6AGspFAAzkf-7aRhGhaOenvX54Q/edit#gid=0 also also: Here's an example of a bikerlist which won #1 at
SoS, sadly hasn't seen play at all yet at upper tier tournaments like
NOVA,
LVO, or Adepticon.
http://bloodofkittens.com/wp-content/uploads/2015/05/Chuck-Arnett-Best-Overall-Storm-of-Silence-Orks-2015.pdf
oldzoggy wrote:
I never use Forgeworld so I honestly do not know, but where the hell are all these invulnerable saves coming from for the ork player? As it stands the only way to get a invul save is to take a bigmek with a KFF (MFF) for a 5++ or 4++, and then only against shooting...and it costs 50 (75) respectively just for the gear, not counting upgrading a mek to be on bike and what not. So where the hell are all these 2++'s and what not you see?
The
inv save is a lie.
I own a
Ia8 copy and
IT isnt in there nor is
IT in that outdated PDF file.
Zardsnark da rippa only has a 6+
sv and No
inv or any other protection.
The only model dat had An
inv svv in Close combat is nadruk (and ggaz when hè waaghes)
Orks Are not a Close combat army. No really they aren't. Dure they van butcher defenseless shooty units in close combat, but any Decent dedicated Close combat squad wil murder any "deadstar" you van come up with in Close combat.
There is just No way that not having An in save + striking last is going to cut
IT..
E: I guess Zhad's warbike doesn't grant him a 4+ armour save like every other warbike apparently. He doesn't technically have a bike at all in his wargear but I feel like you could get a ruling of a 4+ save on that as the warbikes entry in Codex: Orks grants a 4+. Really ticky tacky stuff. He still hits at I 4 like every
MEQ and will instakill every non
MC without eternal warrior, and benefits from a 3+ jink at the very least from skilled rider (which gives +1) and the 4+ jink save. That's all if you convince a judge that bike he's riding on doesn't really exist and totally isn't a bike from codex: orks giving him the 4+ and turbo boosting jink bonus. The rest of the squad including the other boss would all still have 2+ jinks by rule. E2: Apparently most tournaments do rule he has a 4+ save from his bike and the turboboosting bonus, according to the bikerlist posted above.
Jinks are invul saves with attached conditions essentially, I referred to them as
inv in shorthand to make the point they have an ignore
AP save at the exact same point a
inv save would be taken. As far as I'm aware jink/cover/
inv are represented by ++. Those other stars are double to triple the point cost and will suffer heavily in an objective based game vs
MSU fast ob sec spam. E3: I'd be curious to hear what star you'd put up against them tho. Invisibility has been nerfed at every major tournament level. The bosses can instakill biker marines. Footslogging stars can't catch bikes to assault, even with Draigo's Gate. (Can't assault out of a deepstrike,) Vs Draigo the nob can issue a challenge. If Draigo accepts, Zhad's I4
MEQ instakill hits hitting his librarian core who don't have nearly as good an
inv and cripple the star by removing powers and
WCs before Draigo can win his challenge and return to tanking. If a librarian accepts, he could potentially be instakilled by the nob. If they refuse, draigo can no longer participate and his librarians have to tank all the hits. Not to mention Draigo is the cost of Zhad and a good size unit of bikes by himself. Going point for point on whatever the other star has by adding a painboy,
pk boss w/ stikk, warboss with kill choppa,(For S7 I 4 6+ rending/instakill (Actual instakill too, not just double S instakill.)) and then just more bosses with
pks make the star pretty damn scary.
Sorry for the bazillion edits, I just kept thinking.