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Made in gb
Longtime Dakkanaut





Take 3 cyclopean cabals with no upgrades except 2 familiars (225 pts x 3 ) and then put them units of 5 nurgle spawn. Now you can have his own WK fire 6 D shots into his army while it can only fire 2 D shots into your army during your turn! Extra worth if he has 2 wraith knights as you can make one blow up the other.
   
Made in us
Regular Dakkanaut




So take 675pts to manipulate a 325pt unit...not kill but manipulate it.

   
Made in au
Trustworthy Shas'vre






The wraithknight is pretty frustrating to take on if the only methods you have are engaging it in close combat. Plus its not like any of the Daemons units aside from Princes are actually fantastic in combat.

Best thing Daemons have is Nurgle princes. Get the right psychic buffs with Warp Speed and Iron Arm and the Balesword, they enemy will go down pretty quick. D-Thirsters can obvoiously trade for the ranged versions, assuming you get there.

Best bet is more likely to just tie them up n combat with hounds or summoned daemonettes.
   
Made in us
Furious Raptor




Balesword from the Daemon codex gives ID, and allows you to carry the Grimore as well, or take a second greater and a lesser reward instead. you pay a 45 pt nurgling tax for allies, but they can DS and aren't entirely useless.

Balesword, Warp Speed, Iron Arm, don't charge through cover, and you might do it sometimes, even most times. If he's not running the D attacks in HtH, he's in for a bad day.

Or, take a max unit of spawn and tie it up, cultist, nurglings, or zombies work okay as well.
   
Made in us
Hellacious Havoc





cod3x wrote:
Balesword from the Daemon codex gives ID, and allows you to carry the Grimore as well, or take a second greater and a lesser reward instead. you pay a 45 pt nurgling tax for allies, but they can DS and aren't entirely useless.

Balesword, Warp Speed, Iron Arm, don't charge through cover, and you might do it sometimes, even most times. If he's not running the D attacks in HtH, he's in for a bad day.

Or, take a max unit of spawn and tie it up, cultist, nurglings, or zombies work okay as well.


Doesn't really work because Stomp.
   
Made in gb
Longtime Dakkanaut





Grief wrote:
So take 675pts to manipulate a 325pt unit...not kill but manipulate it.


Yup, if you can make his models do three times the work for your army than his then id call that a bargin. And if he does send it forward for close combat each unit has 9 S5 AP 2 Instant death attacks (12 on the charge). Probably enough to whittle it down over 2/3 turns.

And if you end up with nothing worth mind controlling you can just spam psychic shriek with the unit.

If you do take multiple though, spread the sorcerers out by formation so each unit of spawn has 1 sorcerer from each formation, that will allow you always to do 3 mind controls even if you loose a unit or two.
   
Made in gb
Agile Revenant Titan






It has been mentioned on this thread previously, but I think one of the best options is Be'Lakor. Invis himself, terrify and shriek the wraithknight, get into combat hitting on 3's, wounding on 2's ignoring armour. You'll likely not kill him in your turn, but you should do it in his turn with invis up. It's not guaranteed, but the fact that he's not a D-knight is beneficial as he has no invuln. It also means he's only strength 10, and cant instant kill Be'Lakor due to eternal warrior.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Auspicious Daemonic Herald





 Khaine's Wrath wrote:
It has been mentioned on this thread previously, but I think one of the best options is Be'Lakor. Invis himself, terrify and shriek the wraithknight, get into combat hitting on 3's, wounding on 2's ignoring armour. You'll likely not kill him in your turn, but you should do it in his turn with invis up. It's not guaranteed, but the fact that he's not a D-knight is beneficial as he has no invuln. It also means he's only strength 10, and cant instant kill Be'Lakor due to eternal warrior.

Can still be stomped out
   
Made in gb
Agile Revenant Titan






Yeah, touche. Forgot about stomps....

Damn, I love my Wraithknights.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut





 Khaine's Wrath wrote:
Yeah, touche. Forgot about stomps....

Damn, I love my Wraithknights.


Each turn there is 33% chance to stomp a 6. Bel'kor can probably finish off a wk in 2-3 turns. So the odds are good but not assured.

I've found a unit of 50 renegade plague zombies particularly effective myself.
   
 
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