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Made in us
Lieutenant General





Florence, KY

swarmofseals wrote:
Yeah, if the destiny dice can't change opponent rolls then it's much more fair. That way at least low rolls on your destiny dice will be less useful.

At 23:25 in the video posted above, it states "Before rolling any dice for a Tzeentch unit, you can use one or more of the remaining Destiny Dice from your pool in their stead.." The only way it could even conceivably be argued that it can be used to affect your opponent's dice rolls is if he was playing a Tzeentch force as well (except then you're not rolling the dice)

This message was edited 1 time. Last update was at 2016/12/22 02:46:16


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Dakka Veteran





Looking very nice!
Though I do wish we had gotten some armoured Tzeetchians, everyone is naked!
   
Made in us
Humming Great Unclean One of Nurgle






swarmofseals wrote:
Yeah, if the destiny dice can't change opponent rolls then it's much more fair. That way at least low rolls on your destiny dice will be less useful.


As far as all the flack I am getting in my Kurnoth Hunters/Skyfire comparison, I think you guys are really underestimating the Skyfires. I hear a lot of people saying they are garbage in close combat or that they "only get one attack" for shooting. If you do the actual math though, you will find that once you factor in the bonuses, their average wounds caused in melee is only a little bit lower than close combat Kurnoths and their average damage caused by shooting is only a little bit lower than the damage caused by greatbow Kurnoths.

They are absolutely NOT awful in close combat, and the mortal wounds on a 6+ (5+ if near a sorc, and that's assuming there are no other hit buffs) actually make quite a big difference on the shooting.

Kurnoths do have better range on their shooting and are definitely tougher, but the Skyfire dudes are *absurdly* maneuverable. I think arguments can be made either way as to which of these characteristics is more important.

At the end of the day, as long as you can keep those buffs active I think people will find that these dudes are like 85% of bow kurnoths combined with 85% of melee kurnoths trading off some durability for incredible speed.
I did not mean to say that the Skyfires were bad, apologies if I came across that way. What I meant is that aside from both being monstrous infantry that shoot the units are different from each other and will act much differently on the battlefield.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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