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![[Post New]](/s/i/i.gif) 2017/03/21 12:48:10
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Regular Dakkanaut
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jasper76 wrote:I don't think anyone has mentioned the 12 Gets Hot chances you take when firing the HBC, which to me is a notable disadvantage, even with a 2+ and FNP.
That's why you use marker lights to BS6+
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![[Post New]](/s/i/i.gif) 2017/03/21 12:55:28
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Thane of Dol Guldur
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Jbz` wrote: jasper76 wrote:I don't think anyone has mentioned the 12 Gets Hot chances you take when firing the HBC, which to me is a notable disadvantage, even with a 2+ and FNP.
That's why you use marker lights to BS6+
Just saying that's an extra condition you've got to think about when using the HBC. First you have to have a successful roll on your Nova Charger to make the HBC grizzly, second you have to use Marker lights to avoid the Gets Hot. With the IA it's still good even without the Nova Charge, which you can use elsewhere for your Riptide, and you don't have to worry so much about either the Gets Hot, or even Markerlights as much.
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![[Post New]](/s/i/i.gif) 2017/03/21 12:58:07
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Longtime Dakkanaut
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Hack, if Magnus dare to land, he can reliably kill the Assassin by himself in close combat in one go, by my math he gets to land 2 hits, wound on 2s and the Culexus will fail one of his 4++ and insta gibbed. But then, do Tau lack of technics in dealing with a T7 MC on ground with only a 4++ save?
Even with a 3++, landingMagnus against Tau is a death sentence. There's far too much S7 firepower for him to endure, and he doesn't need to land to be at his best, anyway. I can see how trying to snipe a Riptide in combat might be appealing, but Riptides are reasonably mobile at baseline and outright fast if they need to be. Magnus will be running all over the board trying to catch up. That's a bad situation for the Chaos player.
I don't think anyone has mentioned the 12 Gets Hot chances you take when firing the HBC, which to me is a notable disadvantage, even with a 2+ and FNP.
Even with just your base 2+ save, that only comes to a wound every 3 turns. I'd worry more about those shots missing than the Riptide taking wounds. Still, putting yourself down a wound or two over the course of the game can clearly make a difference. I think that's why a lot of lists have moved toward abusing ammo dumps for easy rerolls of 1s. That's an effective strategy for IA tides, too, though.
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![[Post New]](/s/i/i.gif) 2017/03/22 19:30:41
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Omnipotent Necron Overlord
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MilkmanAl wrote:Hack, if Magnus dare to land, he can reliably kill the Assassin by himself in close combat in one go, by my math he gets to land 2 hits, wound on 2s and the Culexus will fail one of his 4++ and insta gibbed. But then, do Tau lack of technics in dealing with a T7 MC on ground with only a 4++ save?
Even with a 3++, landingMagnus against Tau is a death sentence. There's far too much S7 firepower for him to endure, and he doesn't need to land to be at his best, anyway. I can see how trying to snipe a Riptide in combat might be appealing, but Riptides are reasonably mobile at baseline and outright fast if they need to be. Magnus will be running all over the board trying to catch up. That's a bad situation for the Chaos player.
I don't think anyone has mentioned the 12 Gets Hot chances you take when firing the HBC, which to me is a notable disadvantage, even with a 2+ and FNP.
Even with just your base 2+ save, that only comes to a wound every 3 turns. I'd worry more about those shots missing than the Riptide taking wounds. Still, putting yourself down a wound or two over the course of the game can clearly make a difference. I think that's why a lot of lists have moved toward abusing ammo dumps for easy rerolls of 1s. That's an effective strategy for IA tides, too, though.
with a 2+ reroll he's pretty much invincible. Except for a storm-surge. First thing magnus does vs tau is take over your storm surge and fire all of it's d missiles. After obliterating many important units and the threat of D shots on him gone he will land and start charging things - because why not?
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2017/03/23 00:34:01
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Longtime Dakkanaut
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Xenomancers wrote:
with a 2+ reroll he's pretty much invincible. Except for a storm-surge. First thing magnus does vs tau is take over your storm surge and fire all of it's d missiles. After obliterating many important units and the threat of D shots on him gone he will land and start charging things - because why not?
I don't anticipate any competitive lists running without Sisters of Silence (or a Culexus, I suppose), so that Stormsurge will at least be protected from psychic shenanigans for a turn, most likely. Obviously you wouldn't be shooting at Magnus if he's rocking a rerollable 2++, but there should certainly be other juicy targets in the army to eliminate.
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![[Post New]](/s/i/i.gif) 2017/03/23 01:53:07
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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jasper76 wrote:I don't think anyone has mentioned the 12 Gets Hot chances you take when firing the HBC, which to me is a notable disadvantage, even with a 2+ and FNP.
truth is, it doesnt get through often enough to be the mitigating factor it probably was supposed to be.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2017/03/23 18:01:35
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Longtime Dakkanaut
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Xenomancers wrote:MilkmanAl wrote:Hack, if Magnus dare to land, he can reliably kill the Assassin by himself in close combat in one go, by my math he gets to land 2 hits, wound on 2s and the Culexus will fail one of his 4++ and insta gibbed. But then, do Tau lack of technics in dealing with a T7 MC on ground with only a 4++ save?
Even with a 3++, landingMagnus against Tau is a death sentence. There's far too much S7 firepower for him to endure, and he doesn't need to land to be at his best, anyway. I can see how trying to snipe a Riptide in combat might be appealing, but Riptides are reasonably mobile at baseline and outright fast if they need to be. Magnus will be running all over the board trying to catch up. That's a bad situation for the Chaos player.
I don't think anyone has mentioned the 12 Gets Hot chances you take when firing the HBC, which to me is a notable disadvantage, even with a 2+ and FNP.
Even with just your base 2+ save, that only comes to a wound every 3 turns. I'd worry more about those shots missing than the Riptide taking wounds. Still, putting yourself down a wound or two over the course of the game can clearly make a difference. I think that's why a lot of lists have moved toward abusing ammo dumps for easy rerolls of 1s. That's an effective strategy for IA tides, too, though.
with a 2+ reroll he's pretty much invincible. Except for a storm-surge. First thing magnus does vs tau is take over your storm surge and fire all of it's d missiles. After obliterating many important units and the threat of D shots on him gone he will land and start charging things - because why not?
The GW 40k FAQ says you can't consume a controlled enemy unit's "one time use" weapons.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2017/03/23 18:16:11
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Regular Dakkanaut
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I can't find that
Page reference?
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![[Post New]](/s/i/i.gif) 2017/03/23 18:23:49
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Powerful Phoenix Lord
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^^This. I was gonna mention this earlier, as I am pretty sure but I couldn't find the rule either. So Magnus can control the Stormsurge, but cannot use it's D-missiles?
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This message was edited 1 time. Last update was at 2017/03/23 18:24:25
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![[Post New]](/s/i/i.gif) 2017/03/23 22:48:46
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Galef wrote:^^This. I was gonna mention this earlier, as I am pretty sure but I couldn't find the rule either. So Magnus can control the Stormsurge, but cannot use it's D-missiles?
wow. that would be good if true.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2017/03/24 00:50:34
Subject: Riptides: Ion Accelerator vs Heavy Burst Cannon
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Decrepit Dakkanaut
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NewTruthNeomaxim wrote: Xenomancers wrote:MilkmanAl wrote:Hack, if Magnus dare to land, he can reliably kill the Assassin by himself in close combat in one go, by my math he gets to land 2 hits, wound on 2s and the Culexus will fail one of his 4++ and insta gibbed. But then, do Tau lack of technics in dealing with a T7 MC on ground with only a 4++ save?
Even with a 3++, landingMagnus against Tau is a death sentence. There's far too much S7 firepower for him to endure, and he doesn't need to land to be at his best, anyway. I can see how trying to snipe a Riptide in combat might be appealing, but Riptides are reasonably mobile at baseline and outright fast if they need to be. Magnus will be running all over the board trying to catch up. That's a bad situation for the Chaos player.
I don't think anyone has mentioned the 12 Gets Hot chances you take when firing the HBC, which to me is a notable disadvantage, even with a 2+ and FNP.
Even with just your base 2+ save, that only comes to a wound every 3 turns. I'd worry more about those shots missing than the Riptide taking wounds. Still, putting yourself down a wound or two over the course of the game can clearly make a difference. I think that's why a lot of lists have moved toward abusing ammo dumps for easy rerolls of 1s. That's an effective strategy for IA tides, too, though.
with a 2+ reroll he's pretty much invincible. Except for a storm-surge. First thing magnus does vs tau is take over your storm surge and fire all of it's d missiles. After obliterating many important units and the threat of D shots on him gone he will land and start charging things - because why not?
The GW 40k FAQ says you can't consume a controlled enemy unit's "one time use" weapons.
I am pretty sure they meant ones that were already used.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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